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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "WhileEvent.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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using namespace std;
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namespace gd {
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vector<gd::InstructionsList*> WhileEvent::GetAllConditionsVectors() {
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vector<gd::InstructionsList*> allConditions;
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allConditions.push_back(&whileConditions);
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<gd::InstructionsList*> WhileEvent::GetAllActionsVectors() {
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vector<gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector<const gd::InstructionsList*> WhileEvent::GetAllConditionsVectors()
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const {
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vector<const gd::InstructionsList*> allConditions;
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allConditions.push_back(&whileConditions);
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<const gd::InstructionsList*> WhileEvent::GetAllActionsVectors() const {
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vector<const gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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void WhileEvent::SerializeTo(SerializerElement& element) const {
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element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
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gd::EventsListSerialization::SerializeInstructionsTo(
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whileConditions, element.AddChild("whileConditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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}
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void WhileEvent::UnserializeFrom(gd::Project& project,
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const SerializerElement& element) {
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justCreatedByTheUser = false;
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infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project,
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whileConditions,
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element.GetChild("whileConditions", 0, "WhileConditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, events, element.GetChild("events", 0, "Events"));
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}
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} // namespace gd
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#endif
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