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99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#ifndef DEPENDENCIESANALYZER_H
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#define DEPENDENCIESANALYZER_H
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "GDCore/String.h"
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namespace gd {
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class EventsList;
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}
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namespace gd {
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class BaseEvent;
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}
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namespace gd {
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class Project;
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}
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namespace gd {
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class Layout;
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}
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namespace gd {
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class ExternalEvents;
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}
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/**
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* \brief Compute the dependencies of a scene or external events.
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*/
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class GD_CORE_API DependenciesAnalyzer {
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public:
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/**
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* \brief Constructor for analyzing the dependencies of a layout
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*/
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DependenciesAnalyzer(const gd::Project& project_, const gd::Layout& layout_);
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/**
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* \brief Constructor for analyzing the dependencies of external events.
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*/
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DependenciesAnalyzer(const gd::Project& project_,
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const gd::ExternalEvents& externalEvents);
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virtual ~DependenciesAnalyzer();
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/**
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* \brief Search the dependencies and return true if there are no circular
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* dependencies in the events of the layout or external events passed in the
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* constructor.
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*
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* \return true if there are no circular dependencies, false otherwise (in
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* this case, no events code generation must done).
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*/
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bool Analyze();
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/**
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* \brief Return the scenes being dependencies of the scene or external events
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* passed in the constructor.
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*/
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const std::set<gd::String>& GetScenesDependencies() const {
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return scenesDependencies;
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};
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/**
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* \brief Return the external events being dependencies of the scene or
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* external events passed in the constructor.
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*/
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const std::set<gd::String>& GetExternalEventsDependencies() const {
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return externalEventsDependencies;
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};
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private:
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/**
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* \brief Analyze the dependencies of the events.
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*
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* \param events The events to be analyzed
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* \param isOnTopLevel If true, assumes that the events are on the top level
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* (they have no parents). \return false if a circular dependency exists, true
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* otherwise.
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*/
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bool Analyze(const gd::EventsList& events);
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std::set<gd::String> scenesDependencies;
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std::set<gd::String> externalEventsDependencies;
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std::vector<gd::String>
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parentScenes; ///< Used to check for circular dependencies.
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std::vector<gd::String>
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parentExternalEvents; ///< Used to check for circular dependencies.
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const gd::Project& project;
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const gd::Layout* layout;
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const gd::ExternalEvents* externalEvents;
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};
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#endif // DEPENDENCIESANALYZER_H
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#endif
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