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GDevelop/Core/GDCore/Extensions/Metadata/ParameterMetadataTools.cpp

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/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "ParameterMetadataTools.h"
#include "GDCore/Events/Expression.h"
#include "GDCore/Events/Parsers/ExpressionParser2.h"
#include "GDCore/Events/Parsers/ExpressionParser2NodePrinter.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Project/ObjectsContainer.h"
#include "GDCore/Project/ObjectsContainersList.h"
#include "GDCore/Project/ParameterMetadataContainer.h"
#include "GDCore/Project/Project.h"
#include "GDCore/String.h"
#include "InstructionMetadata.h"
namespace gd {
const ParameterMetadata ParameterMetadataTools::badParameterMetadata;
void ParameterMetadataTools::ParametersToObjectsContainer(
const gd::Project& project,
const ParameterMetadataContainer& parameters,
gd::ObjectsContainer& outputObjectsContainer) {
// Keep track of all objects and their behaviors names, so we can remove
// those who are in the container but not in the parameters anymore.
std::set<gd::String> allObjectNames;
std::map<gd::String, std::set<gd::String>> allObjectNonDefaultBehaviorNames;
gd::String lastObjectName;
for (std::size_t i = 0; i < parameters.GetParametersCount(); ++i) {
const auto& parameter = parameters.GetParameter(i);
if (parameter.GetName().empty()) continue;
auto &valueTypeMetadata = parameter.GetValueTypeMetadata();
if (valueTypeMetadata.IsObject()) {
const gd::String& objectName = parameter.GetName();
const gd::String& objectType = parameter.GetExtraInfo();
allObjectNames.insert(objectName);
// Check if we can keep the existing object.
if (outputObjectsContainer.HasObjectNamed(objectName)) {
const gd::Object& object = outputObjectsContainer.GetObject(objectName);
if (object.GetType() != objectType) {
// Object type has changed, remove it so it is re-created.
outputObjectsContainer.RemoveObject(objectName);
}
}
if (outputObjectsContainer.HasObjectNamed(objectName)) {
// Keep the existing object, ensure the default behaviors
// are all present (and no more than required by the object type).
// Non default behaviors coming from parameters will be added or removed later.
project.EnsureObjectDefaultBehaviors(outputObjectsContainer.GetObject(objectName));
} else {
// Create a new object (and its default behaviors) if needed.
outputObjectsContainer.InsertNewObject(
project,
objectType,
objectName,
outputObjectsContainer.GetObjectsCount());
}
// Memorize the last object name. By convention, parameters that require
// an object (mainly, "objectvar" and "behavior") should be placed after
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
lastObjectName = objectName;
} else if (valueTypeMetadata.IsBehavior()) {
if (!lastObjectName.empty()) {
if (outputObjectsContainer.HasObjectNamed(lastObjectName)) {
const gd::String& behaviorName = parameter.GetName();
const gd::String& behaviorType = parameter.GetExtraInfo();
gd::Object& object = outputObjectsContainer.GetObject(lastObjectName);
allObjectNonDefaultBehaviorNames[lastObjectName].insert(behaviorName);
// Check if we can keep the existing behavior.
if (object.HasBehaviorNamed(behaviorName)) {
if (object.GetBehavior(behaviorName).GetTypeName() !=
behaviorType) {
// Behavior type has changed, remove it so it is re-created.
object.RemoveBehavior(behaviorName);
}
}
if (!object.HasBehaviorNamed(behaviorName)) {
object.AddNewBehavior(
project, parameter.GetExtraInfo(), behaviorName);
}
}
}
}
}
// Remove objects that are not in the parameters anymore.
std::set<gd::String> objectNamesInContainer =
outputObjectsContainer.GetAllObjectNames();
for (const auto& objectName : objectNamesInContainer) {
if (allObjectNames.find(objectName) == allObjectNames.end()) {
outputObjectsContainer.RemoveObject(objectName);
}
}
// Remove behaviors of objects that are not in the parameters anymore.
for (const auto& objectName : allObjectNames) {
if (!outputObjectsContainer.HasObjectNamed(objectName)) {
// Should not happen.
continue;
}
auto& object = outputObjectsContainer.GetObject(objectName);
const auto& allBehaviorNames = allObjectNonDefaultBehaviorNames[objectName];
for (const auto& behaviorName : object.GetAllBehaviorNames()) {
if (object.GetBehavior(behaviorName).IsDefaultBehavior()) {
// Default behaviors are already ensured to be all present
// (and no more than required by the object type).
continue;
}
if (allBehaviorNames.find(behaviorName) == allBehaviorNames.end()) {
object.RemoveBehavior(behaviorName);
}
}
}
}
void ParameterMetadataTools::ForEachParameterMatchingSearch(
const std::vector<const ParameterMetadataContainer*>&
parametersVectorsList,
const gd::String& search,
std::function<void(const gd::ParameterMetadata&)> cb) {
for (auto it = parametersVectorsList.rbegin();
it != parametersVectorsList.rend();
++it) {
const ParameterMetadataContainer* parametersVector = *it;
for (const auto &parameterMetadata :
parametersVector->GetInternalVector()) {
if (parameterMetadata->GetName().FindCaseInsensitive(search) !=
gd::String::npos)
cb(*parameterMetadata);
}
}
}
bool ParameterMetadataTools::Has(
const std::vector<const ParameterMetadataContainer*>& parametersVectorsList,
const gd::String& parameterName) {
for (auto it = parametersVectorsList.rbegin();
it != parametersVectorsList.rend();
++it) {
const ParameterMetadataContainer* parametersVector = *it;
for (const auto& parameterMetadata: parametersVector->GetInternalVector()) {
if (parameterMetadata->GetName() == parameterName) return true;
}
}
return false;
}
const gd::ParameterMetadata& ParameterMetadataTools::Get(
const std::vector<const ParameterMetadataContainer*>&
parametersVectorsList,
const gd::String& parameterName) {
for (auto it = parametersVectorsList.rbegin();
it != parametersVectorsList.rend();
++it) {
const ParameterMetadataContainer* parametersVector = *it;
for (const auto &parameterMetadata :
parametersVector->GetInternalVector()) {
if (parameterMetadata->GetName() == parameterName)
return *parameterMetadata;
}
}
return badParameterMetadata;
}
void ParameterMetadataTools::IterateOverParameters(
const std::vector<gd::Expression>& parameters,
const ParameterMetadataContainer& parametersMetadata,
std::function<void(const gd::ParameterMetadata& parameterMetadata,
const gd::Expression& parameterValue,
const gd::String& lastObjectName)> fn) {
IterateOverParametersWithIndex(
parameters,
parametersMetadata,
[&fn](const gd::ParameterMetadata& parameterMetadata,
const gd::Expression& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName,
size_t lastObjectIndex) {
fn(parameterMetadata, parameterValue, lastObjectName);
});
}
void ParameterMetadataTools::IterateOverParametersWithIndex(
const std::vector<gd::Expression>& parameters,
const ParameterMetadataContainer& parametersMetadata,
std::function<void(const gd::ParameterMetadata& parameterMetadata,
const gd::Expression& parameterValue,
size_t parameterIndex,
const gd::String& lastObjectName,
size_t lastObjectIndex)> fn) {
gd::String lastObjectName = "";
size_t lastObjectIndex = 0;
for (std::size_t pNb = 0; pNb < parametersMetadata.GetParametersCount();
++pNb) {
const gd::ParameterMetadata &parameterMetadata =
parametersMetadata.GetParameter(pNb);
const gd::Expression &parameterValue =
pNb < parameters.size() ? parameters[pNb].GetPlainString() : "";
const gd::Expression& parameterValueOrDefault =
parameterValue.GetPlainString().empty() && parameterMetadata.IsOptional()
? Expression(parameterMetadata.GetDefaultValue())
: parameterValue;
fn(parameterMetadata, parameterValueOrDefault, pNb, lastObjectName, lastObjectIndex);
// Memorize the last object name. By convention, parameters that require
// an object (mainly, "objectvar" and "behavior") should be placed after
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
if (gd::ParameterMetadata::IsObject(parameterMetadata.GetType())) {
lastObjectName = parameterValueOrDefault.GetPlainString();
lastObjectIndex = pNb;
}
}
}
void ParameterMetadataTools::IterateOverParametersWithIndex(
const gd::Platform &platform,
const gd::ObjectsContainersList &objectsContainersList, FunctionCallNode &node,
std::function<void(const gd::ParameterMetadata &parameterMetadata,
std::unique_ptr<gd::ExpressionNode> &parameterNode,
size_t parameterIndex, const gd::String &lastObjectName)>
fn) {
gd::String lastObjectName = node.objectName;
const bool isObjectFunction = !node.objectName.empty();
const gd::ExpressionMetadata &metadata =
isObjectFunction ? MetadataProvider::GetObjectAnyExpressionMetadata(
platform,
objectsContainersList.GetTypeOfObject(node.objectName),
node.functionName)
: MetadataProvider::GetAnyExpressionMetadata(
platform, node.functionName);
if (gd::MetadataProvider::IsBadExpressionMetadata(metadata)) {
return;
}
size_t parameterIndex = 0;
for (size_t metadataIndex = (isObjectFunction ? 1 : 0);
metadataIndex < metadata.GetParameters().GetParametersCount() &&
parameterIndex < node.parameters.size();
++metadataIndex) {
auto &parameterMetadata = metadata.GetParameters().GetParameter(metadataIndex);
if (parameterMetadata.IsCodeOnly()) {
continue;
}
auto &parameterNode = node.parameters[parameterIndex];
++parameterIndex;
fn(parameterMetadata, parameterNode, parameterIndex, lastObjectName);
// Memorize the last object name. By convention, parameters that require
// an object (mainly, "objectvar" and "behavior") should be placed after
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
if (gd::ParameterMetadata::IsObject(parameterMetadata.GetType()))
// Object can't be expressions so it should always be the object name.
lastObjectName =
gd::ExpressionParser2NodePrinter::PrintNode(*parameterNode);
}
}
size_t ParameterMetadataTools::GetObjectParameterIndexFor(
const ParameterMetadataContainer& parametersMetadata,
size_t parameterIndex) {
// By convention, parameters that require
// an object (mainly, "objectvar" and "behavior") should be placed after
// the object in the list of parameters (if possible, just after).
// Search "lastObjectName" in the codebase for other place where this
// convention is enforced.
for (std::size_t pNb = parameterIndex;
pNb < parametersMetadata.GetParametersCount(); pNb--) {
if (gd::ParameterMetadata::IsObject(
parametersMetadata.GetParameter(pNb).GetType())) {
return pNb;
}
}
return gd::String::npos;
}
} // namespace gd