Files
GDevelop/Extensions/Leaderboards/leaderboardstools.ts
Florian Rival f917d1597e Fix leaderboard entry rate limiting (#7906)
- This enforce slimits of 12 successful saves per minute globally and 6 per minute per
leaderboard. This is enough for the very large majority of games and avoid issues when sending too many scores because of a mistake or wrong game design.
2025-10-14 12:28:09 +02:00

1046 lines
36 KiB
TypeScript

/// <reference path="sha256.d.ts" />
// TODO EBO Replace runtimeScene to instanceContainer.
namespace gdjs {
const logger = new gdjs.Logger('Leaderboards');
export namespace evtTools {
export namespace leaderboards {
let _hasPlayerJustClosedLeaderboardView = false;
let _preferSendConnectedPlayerScore = true;
gdjs.registerRuntimeScenePostEventsCallback(() => {
// Set it back to false for the next frame.
_hasPlayerJustClosedLeaderboardView = false;
});
/**
* Returns true if the player has just closed the leaderboard view.
*/
export const hasPlayerJustClosedLeaderboardView = () =>
_hasPlayerJustClosedLeaderboardView;
const computeDigest = (payload: string): string => {
const shaObj = new jsSHA('SHA-256', 'TEXT', { encoding: 'UTF8' });
shaObj.update(payload);
return shaObj.getHash('B64');
};
const leaderboardHostBaseUrl = 'https://gd.games';
// const leaderboardHostBaseUrl = 'http://localhost:4000';
type PublicLeaderboardEntry = {
id: string;
claimSecret?: string;
};
// Rolling window rate limiting
// Implements rate limiting to prevent abuse:
// - Maximum 12 successful successful entries per minute across all leaderboards
// - Maximum 6 successful successful entries per minute per individual leaderboard
// - Works in addition to existing 500ms cooldown between entry tentatives
let _successfulEntriesGlobal: number[] = []; // Timestamps of successful entries across all leaderboards
const GLOBAL_RATE_LIMIT_COUNT = 12;
const PER_LEADERBOARD_RATE_LIMIT_COUNT = 6;
const RATE_LIMIT_WINDOW_MS = 60 * 1000; // 1 minute in milliseconds
/**
* Clean old entries from the rolling window (older than 1 minute)
*/
const cleanOldEntries = (
entries: number[],
currentTime: number
): number[] => {
return entries.filter(
(timestamp) => currentTime - timestamp < RATE_LIMIT_WINDOW_MS
);
};
/**
* Check if adding a new entry would exceed global rate limits.
*/
const wouldExceedGlobalSuccessRateLimit = (): boolean => {
const currentTime = Date.now();
_successfulEntriesGlobal = cleanOldEntries(
_successfulEntriesGlobal,
currentTime
);
return _successfulEntriesGlobal.length >= GLOBAL_RATE_LIMIT_COUNT;
};
/**
* Record a successful entry for global rate limiting tracking.
*/
const recordGlobalSuccessfulEntry = (): void => {
const currentTime = Date.now();
_successfulEntriesGlobal.push(currentTime);
};
/**
* Hold the state of the save of a score for a leaderboard.
*/
class ScoreSavingState {
lastScoreSavingStartedAt: number | null = null;
lastScoreSavingSucceededAt: number | null = null;
/** The promise that will be resolved when the score saving is done (successfully or not). */
lastSavingPromise: Promise<void> | null = null;
/** Timestamps of successful entries for this leaderboard (for rate limiting) */
private _successfulEntries: number[] = [];
// Score that is being saved:
private _currentlySavingScore: number | null = null;
private _currentlySavingPlayerName: string | null = null;
private _currentlySavingPlayerId: string | null = null;
// Last score saved with success:
private _lastSavedScore: number | null = null;
private _lastSavedPlayerName: string | null = null;
private _lastSavedPlayerId: string | null = null;
/** The id of the entry in the leaderboard, for the last score saved with success. */
lastSavedLeaderboardEntry: PublicLeaderboardEntry | null = null;
/** Last error that happened when saving the score (useful if `hasScoreSavingErrored` is true). */
lastSaveError: string | null = null;
/** `true` if the last save has finished and succeeded. */
hasScoreBeenSaved: boolean = false;
/** `true` if the last save has finished and failed (check `lastSaveError` then). */
hasScoreSavingErrored: boolean = false;
isSaving(): boolean {
return (
!!this.lastSavingPromise &&
!this.hasScoreBeenSaved &&
!this.hasScoreSavingErrored
);
}
private _isSameAsLastScore({
playerName,
playerId,
score,
}: {
playerName?: string;
playerId?: string;
score: number;
}): boolean {
return (
((!!playerName && this._lastSavedPlayerName === playerName) ||
(!!playerId && this._lastSavedPlayerId === playerId)) &&
this._lastSavedScore === score
);
}
private _isAlreadySavingThisScore({
playerName,
playerId,
score,
}: {
playerName?: string;
playerId?: string;
score: number;
}): boolean {
if (!this.isSaving()) return false;
return (
((!!playerName && this._currentlySavingPlayerName === playerName) ||
(!!playerId && this._currentlySavingPlayerId === playerId)) &&
this._currentlySavingScore === score
);
}
private _wouldExceedPerLeaderboardTentativeRateLimit(): boolean {
// Prevent entries within 500ms of each other (per leaderboard)
// as this would indicate surely a score saved every frame.
//
// Note that is on lastScoreSavingStartedAt, not lastScoreSavingSucceededAt,
// which means we limit tentatives here (and not successes).
return (
!!this.lastScoreSavingStartedAt &&
Date.now() - this.lastScoreSavingStartedAt < 500
);
}
private _wouldExceedPerLeaderboardSuccessRateLimit(): boolean {
const currentTime = Date.now();
this._successfulEntries = cleanOldEntries(
this._successfulEntries,
currentTime
);
return (
this._successfulEntries.length >= PER_LEADERBOARD_RATE_LIMIT_COUNT
);
}
private _recordPerLeaderboardAndGlobalSuccessfulEntry(): void {
const currentTime = Date.now();
this._successfulEntries.push(currentTime);
recordGlobalSuccessfulEntry();
}
startSaving({
playerName,
playerId,
score,
}: {
playerName?: string;
playerId?: string;
score: number;
}): {
closeSaving: (leaderboardEntry: PublicLeaderboardEntry) => void;
closeSavingWithError(errorCode: string);
} {
if (this._isAlreadySavingThisScore({ playerName, playerId, score })) {
logger.warn(
'There is already a request to save with this player name and this score. Ignoring this one.'
);
throw new Error('Ignoring this saving request.');
}
if (this._isSameAsLastScore({ playerName, playerId, score })) {
logger.warn(
'The player and score to be sent are the same as previous one. Ignoring this one.'
);
this._setError('SAME_AS_PREVIOUS');
throw new Error('Ignoring this saving request.');
}
if (this._wouldExceedPerLeaderboardTentativeRateLimit()) {
logger.warn(
'Last entry was sent too little time ago. Ignoring this one.'
);
this._setError('TOO_FAST');
// Set the starting time to cancel all the following attempts that
// are started too early after this one.
this.lastScoreSavingStartedAt = Date.now();
throw new Error('Ignoring this saving request.');
}
// Rolling window rate limiting check for successful entries.
if (wouldExceedGlobalSuccessRateLimit()) {
logger.warn(
'Rate limit exceeded. Too many entries have been successfully sent recently across all leaderboards. Ignoring this one.'
);
this._setError('GLOBAL_RATE_LIMIT_EXCEEDED');
throw new Error('Ignoring this saving request.');
}
if (this._wouldExceedPerLeaderboardSuccessRateLimit()) {
logger.warn(
'Rate limit exceeded. Too many entries have been successfully sent recently for this leaderboard. Ignoring this one.'
);
this._setError('LEADERBOARD_RATE_LIMIT_EXCEEDED');
throw new Error('Ignoring this saving request.');
}
let resolveSavingPromise: () => void;
const savingPromise = new Promise<void>((resolve) => {
resolveSavingPromise = resolve;
});
this.lastScoreSavingStartedAt = Date.now();
this.lastSavingPromise = savingPromise;
this.hasScoreBeenSaved = false;
this.hasScoreSavingErrored = false;
this._currentlySavingScore = score;
if (playerName) this._currentlySavingPlayerName = playerName;
if (playerId) this._currentlySavingPlayerId = playerId;
return {
closeSaving: (leaderboardEntry) => {
// Record successful entry for rolling window rate limiting.
this._recordPerLeaderboardAndGlobalSuccessfulEntry();
if (savingPromise !== this.lastSavingPromise) {
logger.info(
'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'
);
// Still finish the promise that can be waited upon:
resolveSavingPromise();
return;
}
this.lastScoreSavingSucceededAt = Date.now();
this._lastSavedScore = this._currentlySavingScore;
this._lastSavedPlayerName = this._currentlySavingPlayerName;
this._lastSavedPlayerId = this._currentlySavingPlayerId;
this.lastSavedLeaderboardEntry = leaderboardEntry;
this.hasScoreBeenSaved = true;
resolveSavingPromise();
},
closeSavingWithError: (errorCode) => {
if (savingPromise !== this.lastSavingPromise) {
logger.info(
'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'
);
// Still finish the promise that can be waited upon:
resolveSavingPromise();
return;
}
this._setError(errorCode);
resolveSavingPromise();
},
};
}
private _setError(errorCode: string): void {
this.lastSaveError = errorCode;
this.hasScoreBeenSaved = false;
this.hasScoreSavingErrored = true;
}
}
let _scoreSavingStateByLeaderboard: {
[leaderboardId: string]: ScoreSavingState;
} = {};
// Leaderboard display
let _requestedLeaderboardId: string | null;
let _leaderboardViewIframe: HTMLIFrameElement | null = null;
let _leaderboardViewIframeErrored: boolean = false;
let _leaderboardViewIframeLoading: boolean = false;
let _leaderboardViewIframeLoaded: boolean = false;
let _errorTimeoutId: NodeJS.Timeout | null = null;
let _leaderboardMessageListener: ((event: MessageEvent) => void) | null =
null;
const _loaderContainer: HTMLDivElement = document.createElement('div');
_loaderContainer.style.backgroundColor = '#000000';
_loaderContainer.style.display = 'flex';
_loaderContainer.style.height = '100%';
_loaderContainer.style.width = '100%';
_loaderContainer.style.justifyContent = 'center';
_loaderContainer.style.alignItems = 'center';
_loaderContainer.style.position = 'relative';
_loaderContainer.style.zIndex = '2';
const _loader = document.createElement('img');
_loader.setAttribute('width', '50px');
_loader.setAttribute(
'src',
'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGZpbGw9Im5vbmUiIHZpZXdCb3g9IjAgMCAyNCAyNCI+CjxjaXJjbGUgb3BhY2l0eT0nMC4yNScgY3g9IjEyIiBjeT0iMTIiIHI9IjEwIiBzdHJva2U9IiNGRkZGRkYiIHN0cm9rZS13aWR0aD0iNCI+PC9jaXJjbGU+CjxwYXRoIG9wYWNpdHk9JzAuNzUnIGZpbGw9IiNGRkZGRkYiIGQ9Ik00IDEyYTggOCAwIDAxOC04VjBDNS4zNzMgMCAwIDUuMzczIDAgMTJoNHptMiA1LjI5MUE3Ljk2MiA3Ljk2MiAwIDAxNCAxMkgwYzAgMy4wNDIgMS4xMzUgNS44MjQgMyA3LjkzOGwzLTIuNjQ3eiI+PC9wYXRoPgo8L3N2Zz4='
);
try {
_loader.animate(
[{ transform: 'rotate(0deg)' }, { transform: 'rotate(359deg)' }],
{
duration: 3000,
iterations: Infinity,
}
);
} catch {
logger.warn('Animation not supported, loader will be fixed.');
}
_loaderContainer.appendChild(_loader);
/** Get the saving state of the leaderboard who had the last update (successful or started). */
const getLastScoreSavingState = function ({
hasSucceeded,
}: {
hasSucceeded: boolean;
}): ScoreSavingState | null {
const getDateField = (scoreSavingState: ScoreSavingState) =>
hasSucceeded
? scoreSavingState.lastScoreSavingSucceededAt
: scoreSavingState.lastScoreSavingStartedAt;
const scoreSavingStates = Object.values(
_scoreSavingStateByLeaderboard
).filter((scoreSavingState) => !!getDateField(scoreSavingState));
if (scoreSavingStates.length === 0) return null;
let lastScoreSavingState = scoreSavingStates[0];
scoreSavingStates.forEach((scoreSavingState) => {
const currentItemDate = getDateField(scoreSavingState);
const lastItemDate = getDateField(lastScoreSavingState);
if (
currentItemDate &&
lastItemDate &&
currentItemDate > lastItemDate
) {
lastScoreSavingState = scoreSavingState;
}
});
return lastScoreSavingState;
};
const saveScore = async function ({
leaderboardId,
playerName,
authenticatedPlayerData,
score,
runtimeScene,
}: {
leaderboardId: string;
playerName?: string | null;
authenticatedPlayerData?: { playerId: string; playerToken: string };
score: number;
runtimeScene: gdjs.RuntimeScene;
}): Promise<PublicLeaderboardEntry> {
const rootApi = runtimeScene
.getGame()
.isUsingGDevelopDevelopmentEnvironment()
? 'https://api-dev.gdevelop.io'
: 'https://api.gdevelop.io';
const baseUrl = `${rootApi}/play`;
const game = runtimeScene.getGame();
const payloadObject = {
score: score,
sessionId: game.getSessionId(),
clientPlayerId: game.getPlayerId(),
location:
typeof window !== 'undefined' && (window as any).location
? (window as any).location.href
: '',
};
const headers = {
'Content-Type': 'application/json',
};
let leaderboardEntryCreationUrl = `${baseUrl}/game/${gdjs.projectData.properties.projectUuid}/leaderboard/${leaderboardId}/entry`;
if (authenticatedPlayerData) {
headers['Authorization'] =
`player-game-token ${authenticatedPlayerData.playerToken}`;
leaderboardEntryCreationUrl += `?playerId=${authenticatedPlayerData.playerId}`;
} else {
// In case playerName is empty, the backend will generate a random name.
payloadObject['playerName'] = formatPlayerName(playerName);
}
const payload = JSON.stringify(payloadObject);
headers['Digest'] = computeDigest(payload);
try {
const response = await fetch(leaderboardEntryCreationUrl, {
body: payload,
method: 'POST',
headers: headers,
});
if (!response.ok) {
const errorCode = response.status.toString();
logger.error(
'Server responded with an error:',
errorCode,
response.statusText
);
throw errorCode;
}
try {
const leaderboardEntry = await response.json();
return leaderboardEntry;
} catch (error) {
logger.warn(
'An error occurred when reading response but score has been saved:',
error
);
const errorCode = 'SAVED_ENTRY_CANT_BE_READ';
throw errorCode;
}
} catch (error) {
logger.error('Error while submitting a leaderboard score:', error);
const errorCode = 'REQUEST_NOT_SENT';
throw errorCode;
}
};
export const setPreferSendConnectedPlayerScore = (
runtimeScene: gdjs.RuntimeScene,
enable: boolean
) => {
_preferSendConnectedPlayerScore = enable;
};
export const savePlayerScore = (
runtimeScene: gdjs.RuntimeScene,
leaderboardId: string,
score: float,
playerName: string
) => {
if (
_preferSendConnectedPlayerScore &&
gdjs.playerAuthentication.isAuthenticated()
) {
return saveConnectedPlayerScore(runtimeScene, leaderboardId, score);
}
return new gdjs.PromiseTask(
(async () => {
const scoreSavingState = (_scoreSavingStateByLeaderboard[
leaderboardId
] =
_scoreSavingStateByLeaderboard[leaderboardId] ||
new ScoreSavingState());
try {
const { closeSaving, closeSavingWithError } =
scoreSavingState.startSaving({
playerName,
score,
});
try {
const leaderboardEntry = await saveScore({
leaderboardId,
playerName,
score,
runtimeScene,
});
closeSaving(leaderboardEntry);
} catch (errorCode) {
closeSavingWithError(errorCode);
}
} catch {
// Do nothing: saving was rejected for a reason already logged.
}
})()
);
};
export const saveConnectedPlayerScore = (
runtimeScene: gdjs.RuntimeScene,
leaderboardId: string,
score: float
) =>
new gdjs.PromiseTask(
(async () => {
const playerId = gdjs.playerAuthentication.getUserId();
const playerToken = gdjs.playerAuthentication.getUserToken();
if (!playerId || !playerToken) {
logger.warn(
'Cannot save a score for a connected player if the player is not connected.'
);
return;
}
const scoreSavingState = (_scoreSavingStateByLeaderboard[
leaderboardId
] =
_scoreSavingStateByLeaderboard[leaderboardId] ||
new ScoreSavingState());
try {
const { closeSaving, closeSavingWithError } =
scoreSavingState.startSaving({
playerId,
score,
});
try {
const leaderboardEntryId = await saveScore({
leaderboardId,
authenticatedPlayerData: { playerId, playerToken },
score,
runtimeScene,
});
closeSaving(leaderboardEntryId);
} catch (errorCode) {
closeSavingWithError(errorCode);
}
} catch {
// Do nothing: saving was rejected for a reason already logged.
}
})()
);
export const isSaving = function (leaderboardId?: string): boolean {
if (leaderboardId) {
return _scoreSavingStateByLeaderboard[leaderboardId]
? _scoreSavingStateByLeaderboard[leaderboardId].isSaving()
: false;
}
const lastScoreSavingState = getLastScoreSavingState({
hasSucceeded: false,
});
return lastScoreSavingState ? lastScoreSavingState.isSaving() : false;
};
export const hasBeenSaved = function (leaderboardId?: string): boolean {
if (leaderboardId) {
return _scoreSavingStateByLeaderboard[leaderboardId]
? _scoreSavingStateByLeaderboard[leaderboardId].hasScoreBeenSaved
: false;
}
const lastScoreSavingState = getLastScoreSavingState({
hasSucceeded: true,
});
return lastScoreSavingState
? lastScoreSavingState.hasScoreBeenSaved
: false;
};
export const hasSavingErrored = function (
leaderboardId?: string
): boolean {
if (leaderboardId) {
return _scoreSavingStateByLeaderboard[leaderboardId]
? _scoreSavingStateByLeaderboard[leaderboardId]
.hasScoreSavingErrored
: false;
}
const lastScoreSavingState = getLastScoreSavingState({
hasSucceeded: false,
});
return lastScoreSavingState
? lastScoreSavingState.hasScoreSavingErrored
: false;
};
export const getLastSaveError = function (
leaderboardId?: string
): string | null {
if (leaderboardId) {
return _scoreSavingStateByLeaderboard[leaderboardId]
? _scoreSavingStateByLeaderboard[leaderboardId].lastSaveError
: 'NO_DATA_ERROR';
}
const lastScoreSavingState = getLastScoreSavingState({
hasSucceeded: false,
});
return lastScoreSavingState
? lastScoreSavingState.lastSaveError
: 'NO_DATA_ERROR';
};
export const formatPlayerName = function (
rawName?: string | null
): string {
if (
!rawName ||
typeof rawName !== 'string' ||
(typeof rawName === 'string' && rawName.length === 0)
) {
return '';
}
return rawName
.trim()
.normalize('NFD')
.replace(/[\u0300-\u036f]/g, '')
.replace(/\s/g, '_')
.replace(/[^\w|-]/g, '')
.slice(0, 30);
};
const checkLeaderboardAvailability = function (
url: string
): Promise<boolean> {
return fetch(url, {
method: 'GET',
headers: { 'Content-Type': 'application/json' },
}).then(
(response) => {
if (!response.ok) {
logger.error(
`Error while fetching leaderboard view, server returned: ${response.status} ${response.statusText}`
);
return false;
}
return true;
},
(err) => {
logger.error('Error while fetching leaderboard view:', err);
return false;
}
);
};
const receiveMessageFromLeaderboardView = function (
runtimeScene: gdjs.RuntimeScene,
displayLoader: boolean,
event: MessageEvent
) {
const messageId =
typeof event.data === 'string' ? event.data : event.data.id;
switch (messageId) {
case 'playerAuthenticated':
gdjs.playerAuthentication.login({
runtimeScene,
userId: event.data.userId,
username: event.data.username,
userToken: event.data.userToken,
});
break;
case 'openPlayerAuthentication':
gdjs.playerAuthentication
.openAuthenticationWindow(runtimeScene, event.data.options)
.promise.then(({ status }) => {
if (
!_leaderboardViewIframe ||
!_leaderboardViewIframe.contentWindow
) {
logger.warn(
'Unable to transmit the new login status to the leaderboard view.'
);
return;
}
if (status === 'errored') {
_leaderboardViewIframe.contentWindow.postMessage(
{
id: 'onPlayerAuthenticationErrored',
},
leaderboardHostBaseUrl
);
return;
}
const playerId = gdjs.playerAuthentication.getUserId();
const playerToken = gdjs.playerAuthentication.getUserToken();
if (status === 'dismissed' || !playerId || !playerToken) {
_leaderboardViewIframe.contentWindow.postMessage(
{
id: 'onPlayerAuthenticationDismissed',
},
leaderboardHostBaseUrl
);
return;
}
_leaderboardViewIframe.contentWindow.postMessage(
{
id: 'onPlayerAuthenticated',
playerId,
playerUsername: gdjs.playerAuthentication.getUsername(),
playerToken: playerToken,
},
leaderboardHostBaseUrl
);
});
break;
case 'closeLeaderboardView':
_hasPlayerJustClosedLeaderboardView = true;
closeLeaderboardView(runtimeScene);
break;
case 'leaderboardViewLoaded':
if (displayLoader) {
if (_errorTimeoutId) clearTimeout(_errorTimeoutId);
displayLoaderInLeaderboardView(false, runtimeScene, {
callOnErrorIfDomElementContainerMissing: false,
});
}
if (!_leaderboardViewIframe) {
handleErrorDisplayingLeaderboard(
runtimeScene,
"The leaderboard view couldn't be found. Doing nothing."
);
return;
}
_leaderboardViewIframe.style.opacity = '1';
_leaderboardViewIframeLoaded = true;
_leaderboardViewIframeLoading = false;
break;
}
};
const handleErrorDisplayingLeaderboard = function (
runtimeScene: gdjs.RuntimeScene,
message: string
) {
logger.error(message);
_leaderboardViewIframeErrored = true;
_leaderboardViewIframeLoading = false;
closeLeaderboardView(runtimeScene);
};
const resetLeaderboardDisplayErrorTimeout = (
runtimeScene: gdjs.RuntimeScene
) => {
if (_errorTimeoutId) clearTimeout(_errorTimeoutId);
_errorTimeoutId = setTimeout(() => {
if (!_leaderboardViewIframeLoaded) {
handleErrorDisplayingLeaderboard(
runtimeScene,
'Leaderboard page did not send message in time. Closing leaderboard view.'
);
}
}, 15000);
};
const displayLoaderInLeaderboardView = function (
yesOrNo: boolean,
runtimeScene: gdjs.RuntimeScene,
options: { callOnErrorIfDomElementContainerMissing: boolean }
): boolean {
const domElementContainer = runtimeScene
.getGame()
.getRenderer()
.getDomElementContainer();
if (!domElementContainer) {
if (options.callOnErrorIfDomElementContainerMissing) {
handleErrorDisplayingLeaderboard(
runtimeScene,
"The div element covering the game couldn't be found, the leaderboard cannot be displayed."
);
}
return false;
}
if (yesOrNo) {
if (
domElementContainer.children &&
domElementContainer.children.length > 0
) {
domElementContainer.insertBefore(
_loaderContainer,
domElementContainer.children[0]
);
} else {
domElementContainer.appendChild(_loaderContainer);
}
if (_leaderboardViewIframe) {
_leaderboardViewIframe.style.opacity = '0';
}
} else {
try {
domElementContainer.removeChild(_loaderContainer);
if (_leaderboardViewIframe) {
_leaderboardViewIframe.style.opacity = '1';
}
} catch {}
}
return true;
};
const computeLeaderboardDisplayingIframe = function (
url: string
): HTMLIFrameElement {
const iframe = document.createElement('iframe');
iframe.src = url;
iframe.id = 'leaderboard-view';
iframe.style.position = 'absolute';
// To trigger iframe loading and be able to listen to its events, use `opacity: 0` instead of `visibility: hidden` or `display: none`
iframe.style.opacity = '0';
iframe.style.pointerEvents = 'all';
iframe.style.backgroundColor = '#FFFFFF';
iframe.style.top = '0px';
iframe.style.height = '100%';
iframe.style.left = '0px';
iframe.style.width = '100%';
iframe.style.border = 'none';
return iframe;
};
export const displayLeaderboard = async function (
runtimeScene: gdjs.RuntimeScene,
leaderboardId: string,
displayLoader: boolean
) {
// First ensure we're not trying to display multiple times the same leaderboard (in which case
// we "de-duplicate" the request to display it).
if (leaderboardId === _requestedLeaderboardId) {
if (_leaderboardViewIframeLoading) {
logger.warn(
`Already loading the view for the requested loader (${leaderboardId}), ignoring.`
);
return;
}
if (_leaderboardViewIframeLoaded) {
logger.warn(
`Already loaded the view for the requested loader (${leaderboardId}), ignoring.`
);
return;
}
}
// We are now assured we want to display a new (or different) leaderboard: start loading it.
_requestedLeaderboardId = leaderboardId;
_leaderboardViewIframeErrored = false;
_leaderboardViewIframeLoaded = false;
_leaderboardViewIframeLoading = true;
if (displayLoader) {
displayLoaderInLeaderboardView(true, runtimeScene, {
callOnErrorIfDomElementContainerMissing: true,
});
}
// If a save is being done for this leaderboard, wait for it to end so that the `lastSavedLeaderboardEntry`
// can be saved and then used to show the player score.
const scoreSavingState = _scoreSavingStateByLeaderboard[leaderboardId];
if (scoreSavingState && scoreSavingState.lastSavingPromise) {
await scoreSavingState.lastSavingPromise;
}
const lastSavedLeaderboardEntry = scoreSavingState
? scoreSavingState.lastSavedLeaderboardEntry
: null;
const gameId = gdjs.projectData.properties.projectUuid;
const isDev = runtimeScene
.getGame()
.isUsingGDevelopDevelopmentEnvironment();
const searchParams = new URLSearchParams();
searchParams.set('inGameEmbedded', 'true');
if (isDev) searchParams.set('dev', 'true');
if (lastSavedLeaderboardEntry) {
searchParams.set(
'playerLeaderboardEntryId',
lastSavedLeaderboardEntry.id
);
if (lastSavedLeaderboardEntry.claimSecret) {
searchParams.set(
'playerLeaderboardEntryClaimSecret',
lastSavedLeaderboardEntry.claimSecret
);
}
}
const playerId = gdjs.playerAuthentication.getUserId();
const playerToken = gdjs.playerAuthentication.getUserToken();
if (playerId && playerToken) {
searchParams.set('playerId', playerId);
searchParams.set('playerToken', playerToken);
searchParams.set(
'playerUsername',
gdjs.playerAuthentication.getUsername()
);
}
const targetUrl = `${leaderboardHostBaseUrl}/games/${gameId}/leaderboard/${leaderboardId}?${searchParams}`;
try {
const isAvailable = await checkLeaderboardAvailability(targetUrl);
if (leaderboardId !== _requestedLeaderboardId) {
logger.warn(
`Received a response for leaderboard ${leaderboardId} though the last leaderboard requested is ${_requestedLeaderboardId}, ignoring this response.`
);
return;
}
if (!isAvailable) {
handleErrorDisplayingLeaderboard(
runtimeScene,
'Leaderboard data could not be fetched. Closing leaderboard view if there is one.'
);
return;
}
if (_leaderboardViewIframe) {
resetLeaderboardDisplayErrorTimeout(runtimeScene);
if (displayLoader) {
displayLoaderInLeaderboardView(true, runtimeScene, {
callOnErrorIfDomElementContainerMissing: false,
});
}
_leaderboardViewIframe.src = targetUrl;
} else {
const domElementContainer = runtimeScene
.getGame()
.getRenderer()
.getDomElementContainer();
if (!domElementContainer) {
handleErrorDisplayingLeaderboard(
runtimeScene,
"The div element covering the game couldn't be found, the leaderboard cannot be displayed."
);
return;
}
resetLeaderboardDisplayErrorTimeout(runtimeScene);
_leaderboardViewIframe =
computeLeaderboardDisplayingIframe(targetUrl);
if (typeof window !== 'undefined') {
_leaderboardMessageListener = (event: MessageEvent) => {
receiveMessageFromLeaderboardView(
runtimeScene,
displayLoader,
event
);
};
(window as any).addEventListener(
'message',
_leaderboardMessageListener,
true
);
}
domElementContainer.appendChild(_leaderboardViewIframe);
}
} catch (err) {
logger.error(err);
handleErrorDisplayingLeaderboard(
runtimeScene,
'An error occurred when fetching leaderboard data. Closing leaderboard view if there is one.'
);
}
};
export const isLeaderboardViewErrored = function (): boolean {
return _leaderboardViewIframeErrored;
};
export const isLeaderboardViewLoaded = function (): boolean {
return _leaderboardViewIframeLoaded;
};
export const isLeaderboardViewLoading = function (): boolean {
return _leaderboardViewIframeLoading;
};
export const closeLeaderboardView = function (
runtimeScene: gdjs.RuntimeScene
) {
try {
displayLoaderInLeaderboardView(false, runtimeScene, {
callOnErrorIfDomElementContainerMissing: false,
});
if (!_leaderboardViewIframe) {
logger.info(
"The iframe displaying the current leaderboard couldn't be found, the leaderboard view must be already closed."
);
return;
}
const domElementContainer = runtimeScene
.getGame()
.getRenderer()
.getDomElementContainer();
if (!domElementContainer) {
logger.info(
"The div element covering the game couldn't be found, the leaderboard view must be already closed."
);
return;
}
if (typeof window !== 'undefined') {
(window as any).removeEventListener(
'message',
_leaderboardMessageListener,
true
);
_leaderboardMessageListener = null;
}
domElementContainer.removeChild(_leaderboardViewIframe);
_leaderboardViewIframe = null;
} finally {
// Don't reset the loading flag (the view of another leaderboard might be loading)
// or the error flag (we want to persist the error flag even after the view is closed),
// but reset the flag indicating the view is loaded (if it was).
_leaderboardViewIframeLoaded = false;
const gameCanvas = runtimeScene.getGame().getRenderer().getCanvas();
if (gameCanvas) gameCanvas.focus();
}
};
}
}
}