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- Global or scene variables can be used with a unique action and condition. - Object variables can be used with a unique action and condition. - Variables need to be declared following the same logic as the new expression syntax. - Local variable can be declared on events - Extensions have their own variables - Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors. - This is especially useful if external events are shared between several scenes.
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#ifndef EVENTSVARIABLESFINDER_H
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#define EVENTSVARIABLESFINDER_H
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#include <set>
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#include <vector>
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#include "GDCore/Events/Event.h"
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#include "GDCore/String.h"
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namespace gd {
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class Instruction;
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class Platform;
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class Object;
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class Project;
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class Layout;
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} // namespace gd
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namespace gd {
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/**
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* \brief Perform a search over a project or a layout, searching for layout,
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* global or object variables.
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*
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* \todo Rework this class to return the shapes (maybe even types?) of the
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* variables (in particular for structures and arrays), so we can use this
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* for better autocompletions in the variables dialogs in the IDE.
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*
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* \ingroup IDE
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*/
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class EventsVariablesFinder {
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public:
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EventsVariablesFinder(){};
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virtual ~EventsVariablesFinder(){};
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/**
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* Construct a list containing the name of all global variables used in the
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* project.
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*
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* \param project The project to be scanned
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* \return A std::set containing the names of all global variables used
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*/
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static std::set<gd::String> FindAllGlobalVariables(
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const gd::Platform& platform, const gd::Project& project);
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/**
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* Construct a list containing the name of all layout variables used in the
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* layout.
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*
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* \param project The project
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* \param layout The layout to be scanned
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* \return A std::set containing the names of all layout variables used.
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*/
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static std::set<gd::String> FindAllLayoutVariables(
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const gd::Platform& platform,
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const gd::Project& project,
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const gd::Layout& layout);
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/**
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* Construct a list containing the name of all object variables used in the
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* layout.
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*
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* \param project The project
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* \param layout The layout to use.
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* \param objectName The name of the object to be scanned
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* \return A std::set containing the names of all object variables used.
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*/
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static std::set<gd::String> FindAllObjectVariables(
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const gd::Platform& platform,
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const gd::Project& project,
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const gd::Layout& layout,
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const gd::String& objectName);
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private:
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/**
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* Construct a list of the value of the arguments for parameters of type @
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* parameterType. It searches in events dependencies.
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*
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* \param results A std::set to fill with the values used for all parameters of the
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* specified type
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* \param platform The platform of the project
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* \param project The project used
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* \param layout The layout used
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* \param events The events to be analyzed
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* \param parameterType The parameters type to be analyzed
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* \param objectName If not empty, parameters will be taken into account
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* only if the last object parameter is filled with
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* this value.
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*/
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static void FindArgumentsInEventsAndDependencies(
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std::set<gd::String>& results,
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const gd::Platform& platform,
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const gd::Project& project,
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const gd::Layout& layout,
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const gd::String& parameterType,
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const gd::String& objectName = "");
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};
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} // namespace gd
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#endif // EVENTSVARIABLESFINDER_H
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