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GDevelop/Core/GDCore/Project/BehaviorConfigurationContainer.h
2024-10-18 18:45:52 +02:00

224 lines
6.4 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include <map>
#include <memory>
#include "GDCore/Project/QuickCustomization.h"
#include "GDCore/Project/QuickCustomizationVisibilitiesContainer.h"
#include "GDCore/Serialization/Serializer.h"
#include "GDCore/String.h"
namespace gd {
class PropertyDescriptor;
class SerializerElement;
class Project;
class Layout;
class ArbitraryResourceWorker;
} // namespace gd
namespace gd {
/**
* \brief Base class for containers of behavior configuration.
* They can be attached to objects (Behavior) or layouts (BehaviorsSharedData).
* It stores the content (i.e: the properties) of a behavior of an object.
*
* \see gd::Behavior
* \see gd::BehaviorsSharedData
* \ingroup PlatformDefinition
*/
class GD_CORE_API BehaviorConfigurationContainer {
public:
BehaviorConfigurationContainer()
: folded(false),
quickCustomizationVisibility(QuickCustomization::Visibility::Default),
propertiesQuickCustomizationVisibilities() {};
BehaviorConfigurationContainer(const gd::String& name_,
const gd::String& type_)
: name(name_),
type(type_),
folded(false),
quickCustomizationVisibility(QuickCustomization::Visibility::Default),
propertiesQuickCustomizationVisibilities() {};
virtual ~BehaviorConfigurationContainer();
virtual BehaviorConfigurationContainer* Clone() const {
return new BehaviorConfigurationContainer(*this);
}
/**
* \brief Return the name identifying the behavior
*/
const gd::String& GetName() const { return name; }
/**
* \brief Change the name identifying the behavior
*/
void SetName(const gd::String& name_) { name = name_; }
/**
* \brief Return the type of the behavior
*/
const gd::String& GetTypeName() const { return type; }
/**
* \brief Set the type of the behavior.
*/
void SetTypeName(const gd::String& type_) { type = type_; };
/**
* \brief Called when the IDE wants to know about the custom properties of the
* behavior.
*
* \return a std::map with properties names as key.
* \see gd::PropertyDescriptor
*/
std::map<gd::String, gd::PropertyDescriptor> GetProperties() const;
/**
* \brief Called when the IDE wants to update a custom property of the
* behavior
*
* \return false if the new value cannot be set
* \see gd::InitialInstance
*/
bool UpdateProperty(const gd::String& name, const gd::String& value) {
return UpdateProperty(content, name, value);
};
/**
* \brief Called to initialize the content with the default properties
* for the behavior.
*/
virtual void InitializeContent() { InitializeContent(content); };
/**
* \brief Serialize the behavior content.
*/
virtual void SerializeTo(gd::SerializerElement& element) const {
element = content;
};
/**
* \brief Unserialize the behavior content.
*/
virtual void UnserializeFrom(const gd::SerializerElement& element) {
content = element;
};
const gd::SerializerElement& GetContent() const { return content; };
gd::SerializerElement& GetContent() { return content; };
/**
* \brief Set if the behavior configuration panel should be folded in the UI.
*/
void SetFolded(bool fold = true) { folded = fold; }
/**
* \brief True if the behavior configuration panel should be folded in the UI.
*/
bool IsFolded() const { return folded; }
/**
* @brief Set if the whole behavior should be visible or not in the Quick
* Customization.
*/
void SetQuickCustomizationVisibility(
QuickCustomization::Visibility visibility) {
quickCustomizationVisibility = visibility;
}
/**
* @brief Get if the whole behavior should be visible or not in the Quick
* Customization.
*/
QuickCustomization::Visibility GetQuickCustomizationVisibility() const {
return quickCustomizationVisibility;
}
/**
* @brief Get the map of properties and their visibility in the Quick
* Customization.
*/
QuickCustomizationVisibilitiesContainer&
GetPropertiesQuickCustomizationVisibilities() {
return propertiesQuickCustomizationVisibilities;
}
/**
* @brief Get the map of properties and their visibility in the Quick
* Customization.
*/
const QuickCustomizationVisibilitiesContainer&
GetPropertiesQuickCustomizationVisibilities() const {
return propertiesQuickCustomizationVisibilities;
}
/**
* \brief Called ( e.g. during compilation ) so as to inventory internal
* resources and sometimes update their filename. Implementation example:
* \code
* worker.ExposeImage(myImage);
* worker.ExposeFile(myResourceFile);
* \endcode
*
* \see ArbitraryResourceWorker
*/
void ExposeResources(gd::ArbitraryResourceWorker& worker);
protected:
/**
* \brief Called when the IDE wants to know about the custom properties of the
* behavior.
*
* Implementation example:
\code
std::map<gd::String, gd::PropertyDescriptor> properties;
properties[_("Initial speed")].SetValue(gd::String::From(initialSpeed));
return properties;
\endcode
*
* \return a std::map with properties names as key.
* \see gd::PropertyDescriptor
*/
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent) const;
/**
* \brief Called when the IDE wants to update a custom property of the
* behavior
*
* \return false if the new value cannot be set
* \see gd::InitialInstance
*/
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) {
return false;
};
/**
* \brief Called to initialize the content with the default properties
* for the behavior.
*/
virtual void InitializeContent(gd::SerializerElement& behaviorContent) {};
private:
gd::String name; ///< Name of the behavior
gd::String type; ///< The type of the behavior that is represented. Usually
///< in the form "ExtensionName::BehaviorTypeName"
gd::SerializerElement content; // Storage for the behavior properties
bool folded;
QuickCustomization::Visibility quickCustomizationVisibility;
QuickCustomizationVisibilitiesContainer
propertiesQuickCustomizationVisibilities;
};
} // namespace gd