Files
GDevelop/Core/GDCore/Serialization/SerializerElement.h
D8H aed4b76a3f Refactor behavior configuration model (#4217)
* Merge BehaviorContent into Behavior and add CustomBehavior
* Don't show in changelogs
2022-08-29 09:21:21 +02:00

460 lines
14 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_SERIALIZERELEMENT_H
#define GDCORE_SERIALIZERELEMENT_H
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "GDCore/Serialization/SerializerValue.h"
#include "GDCore/String.h"
namespace gd {
/**
* \brief A generic container that can represent a value (
* containing a string, double, bool or int), an object ("associative array",
* "dictionary") with children or an array (children indexed by numeric
* properties).
*
* It is used for serialization (to JSON or XML), or as a generic
* container for properties of objects (see for example gd::Behavior).
*
* It also has specialized methods in GDevelop.js (see postjs.js) to be
* converted to a JavaScript object.
*
* \note Children are stored with their order preserved, but this also
* means that their access/removal is O(number of children). This class
* is not appropriated for a use in game where fast access is required.
*
* \see gd::Serializer
*/
class GD_CORE_API SerializerElement {
public:
/**
* \brief Create an empty element with no value, no children and no
* attributes.
*/
SerializerElement();
/**
* \brief Create an element with the specified value.
*/
SerializerElement(const SerializerValue &value);
/**
* Copy constructor.
*/
SerializerElement(const gd::SerializerElement &object) { Init(object); };
/**
* Assignment operator.
*/
SerializerElement &operator=(const gd::SerializerElement &object) {
if ((this) != &object) Init(object);
return *this;
}
virtual ~SerializerElement();
/** \name Value
* Methods related to the value of the element, if any.
*/
///@{
/**
* \brief Set the value of the element.
*/
void SetValue(const SerializerValue &value) {
valueUndefined = false;
elementValue = value;
}
/**
* \brief Set the value of the element, as a boolean.
*/
void SetValue(bool val) {
valueUndefined = false;
elementValue.SetBool(val);
}
/**
* \brief Set the value of the element, as a boolean.
*/
void SetBoolValue(bool val) { SetValue(val); }
/**
* \brief Set the value of the element, as a string.
*/
void SetValue(const gd::String &val) {
valueUndefined = false;
elementValue.SetString(val);
}
/**
* \brief Set the value of the element, as a string.
*/
void SetStringValue(const gd::String &val) { SetValue(val); }
/**
* \brief Set the value of the element, as an integer.
*/
void SetValue(int val) {
valueUndefined = false;
elementValue.SetInt(val);
}
/**
* \brief Set the value of the element, as an integer.
*/
void SetIntValue(int val) { SetValue(val); }
/**
* \brief Set the value of the element, as an unsigned integer.
*/
void SetValue(unsigned int val) {
valueUndefined = false;
elementValue.SetInt((int)val);
}
/**
* \brief Set the value of the element, as a double precision floating point
* number.
*/
void SetValue(double val) {
valueUndefined = false;
elementValue.SetDouble(val);
}
/**
* \brief Set the value of the element, as a double precision floating point
* number.
*/
void SetDoubleValue(double val) { SetValue(val); }
/**
* \brief Set the value of the element, as a floating point number.
*/
void SetValue(float val) { SetValue((double)val); }
/**
* \brief Set the value of the element, as a floating point number.
*/
void SetFloatValue(float val) { SetValue(val); }
/**
* \brief Get the value of the element, as a generic gd::SerializerValue.
*
* \note If not value was set, an attribute named "value" is searched (for
* backward compatiblity). If found, its value is returned.
*/
const SerializerValue &GetValue() const;
/**
* \brief Get the value, its type being a boolean.
*/
bool GetBoolValue() const { return GetValue().GetBool(); };
/**
* \brief Get the value, its type being a gd::String.
*/
gd::String GetStringValue() const { return GetValue().GetString(); };
/**
* \brief Get the value, its type being an int.
*/
int GetIntValue() const { return GetValue().GetInt(); };
/**
* \brief Get the value, its type being a double
*/
double GetDoubleValue() const { return GetValue().GetDouble(); };
/**
* \brief Return true if no value was set for the element.
*/
bool IsValueUndefined() const { return valueUndefined; }
///@}
/** \name Attributes
* Methods related to the attributes of the element.
*
* \deprecated Prefer using AddChild/GetChild methods.
*
* Attributes are stored differently than children elements, but
* are serialized to the same in JSON. Hence, the attribute getters
* will also search in children elements.
*/
///@{
/**
* \brief Set the boolean value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetAttribute(const gd::String &name, bool value);
/**
* \brief Set the boolean value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetBoolAttribute(const gd::String &name, bool value) {
return SetAttribute(name, value);
}
/**
* \brief Set the string value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetAttribute(const gd::String &name,
const gd::String &value);
/**
* \brief Set the string value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetStringAttribute(const gd::String &name,
const gd::String &value) {
return SetAttribute(name, value);
}
/**
* \brief Set the string value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetAttribute(const gd::String &name, const char *value) {
if (value) SetAttribute(name, gd::String(value));
return *this;
};
/**
* \brief Set the integer value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetAttribute(const gd::String &name, int value);
/**
* \brief Set the integer value of an attribute of the element
* \param name The name of the attribute.
* \param value The value of the attribute.
*/
SerializerElement &SetIntAttribute(const gd::String &name, int value) {
return SetAttribute(name, value);
}
/**
* \brief Set the double precision floating point number value of an attribute
* of the element \param name The name of the attribute. \param value The
* value of the attribute.
*/
SerializerElement &SetAttribute(const gd::String &name, double value);
/**
* \brief Set the double precision floating point number value of an attribute
* of the element \param name The name of the attribute. \param value The
* value of the attribute.
*/
SerializerElement &SetDoubleAttribute(const gd::String &name, double value) {
return SetAttribute(name, value);
}
/**
* Get the value of an attribute being a boolean.
* \param name The name of the attribute
* \param defaultValue The value returned if the attribute is not found.
* \param deprecatedName An alternative name for the attribute that will be
* used if the first one doesn't exist.
*/
bool GetBoolAttribute(const gd::String &name,
bool defaultValue = false,
gd::String deprecatedName = "") const;
/**
* Get the value of an attribute being a string.
* \param name The name of the attribute
* \param defaultValue The value returned if the attribute is not found.
* \param deprecatedName An alternative name for the attribute that will be
* used if the first one doesn't exist.
*/
gd::String GetStringAttribute(const gd::String &name,
gd::String defaultValue = "",
gd::String deprecatedName = "") const;
/**
* Get the value of an attribute being an int.
* \param name The name of the attribute
* \param defaultValue The value returned if the attribute is not found.
* \param deprecatedName An alternative name for the attribute that will be
* used if the first one doesn't exist.
*/
int GetIntAttribute(const gd::String &name,
int defaultValue = 0,
gd::String deprecatedName = "") const;
/**
* Get the value of an attribute being a double.
* \param name The name of the attribute
* \param defaultValue The value returned if the attribute is not found.
* \param deprecatedName An alternative name for the attribute that will be
* used if the first one doesn't exist.
*/
double GetDoubleAttribute(const gd::String &name,
double defaultValue = 0.0,
gd::String deprecatedName = "") const;
/**
* \brief Return true if the specified attribute exists.
* \param name The name of the attribute to find.
*/
bool HasAttribute(const gd::String &name) const;
/**
* \brief Return all the attributes of the element.
*/
const std::map<gd::String, SerializerValue> &GetAllAttributes() const {
return attributes;
};
///@}
/** \name Children
* Methods related to the children elements
*/
///@{
/**
* \brief Consider that the element is an array of elements, without specific
* name for the children element.
*
* When serialized to a format accepting arrays (like JSON), the element will
* be serialized to an array.
*/
void ConsiderAsArray() const { isArray = true; };
/**
* \brief Check if the element is considered as an array containing its
* children.
*
* As possible, this should be serialized to an array (possible JSON, but not
* in XML).
*/
bool ConsideredAsArray() const { return isArray; };
/**
* \brief Consider that the element is an array for elements with the given
* name.
*
* In this case, no child with a different name should be added. When
* serialized to a format accepting arrays (like JSON), the element will be
* serialized to an array.
*
* \param name The name of the children.
*/
void ConsiderAsArrayOf(const gd::String &name,
const gd::String &deprecatedName = "") const {
ConsiderAsArray();
arrayOf = name;
deprecatedArrayOf = deprecatedName;
};
/**
* \brief Return the name of the children the element is considered an array
* of.
*
* Return an empty string if the element is not considered as an array.
*/
const gd::String &ConsideredAsArrayOf() const { return arrayOf; };
/**
* \brief Add a child at the end of the children list with the given name and
* return a reference to it.
*
* \param name The name of the new child.
*/
SerializerElement &AddChild(gd::String name);
/**
* \brief Get a child of the element using its name.
*
* \param name The name of the child.
* \param name The index of the child, in case of an array.
*/
SerializerElement &GetChild(gd::String name,
std::size_t index = 0,
gd::String deprecatedName = "") const;
/**
* \brief Get a child of the element using its index (when the element is
* considered as an array).
*
* \param name The index of the child
*/
SerializerElement &GetChild(std::size_t index) const;
/**
* \brief Get the number of children having a specific name.
*
* If no children name is specified, return the number of children being part
* of the array. (ConsiderAsArrayOf must have been called before). Note that
* unnamed children are considered to be valid element of the array.
*
* \param name The name of the children.
*
* \see SerializerElement::ConsiderAsArrayOf
*/
std::size_t GetChildrenCount(gd::String name = "",
gd::String deprecatedName = "") const;
/**
* \brief Return true if the specified child exists.
* \note Complexity is O(number of children).
* \param name The name of the child to find.
*/
bool HasChild(const gd::String &name, gd::String deprecatedName = "") const;
/**
* \brief Remove the child with the specified name
* \note Complexity is O(number of children).
* \param name The name of the child to remove.
*/
void RemoveChild(const gd::String &name);
/**
* \brief Return all the children of the element.
*/
const std::vector<std::pair<gd::String, std::shared_ptr<SerializerElement> > >
&GetAllChildren() const {
return children;
};
///@}
static SerializerElement nullElement;
private:
/**
* Initialize element using another element. Used by copy-ctor and assign-op.
* Don't forget to update me if members were changed!
*/
void Init(const gd::SerializerElement& other);
bool valueUndefined; ///< If true, the element does not have a value.
SerializerValue elementValue;
std::map<gd::String, SerializerValue> attributes;
std::vector<std::pair<gd::String, std::shared_ptr<SerializerElement> > >
children;
mutable bool isArray; ///< true if element is considered as an array
mutable gd::String arrayOf; ///< The name of the children (was useful for XML
///< parsed elements).
mutable gd::String deprecatedArrayOf; ///< Alternate name for children
};
} // namespace gd
#endif