Files
GDevelop/Extensions/TileMapObject/TileMapPanel.h
2014-08-13 18:25:09 +02:00

127 lines
3.0 KiB
C++

#ifndef TILEMAPPANEL_H
#define TILEMAPPANEL_H
#include "wx/wx.h"
#include <iostream>
#include <map>
#include <vector>
#include "TileSetPanel.h"
struct TileMapLayer
{
///Contains all tiles, the column is the first index and the row is the second. the pair contains the tile position into the TileSet.
std::vector< std::vector< std::pair<int, int> > > tiles;
};
class TileMapPanel : public wxScrolledWindow
{
//Info about the TileSet (the texture containing all tiles);
struct TileSetInfo
{
TileSetInfo() : tileSetBitmap(NULL), tileColumns(0), tileRows(0), tileSize(0, 0), tileMargins(0, 0) {};
wxBitmap* tileSetBitmap;
int tileColumns;
int tileRows;
wxSize tileSize;
wxSize tileMargins;
} m_tileSetInfo;
//Tile to be inserted
std::pair<int, int> m_tileToBeInserted;
bool m_hideUpperLayers;
//Info about the TileMap (the level map)
// m_map[layer][column][row]
std::vector<TileMapLayer> m_map;
int m_mapWidth;
int m_mapHeight;
int m_mapCurrentLayer;
//Cache containing all tileset pre-separated wxBitmaps
std::map<std::pair<int, int>, wxBitmap> m_bitmapCache; //First int represents the column, the second the row.
public:
TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL);
~TileMapPanel();
/**
* Set the tileset to be used by the map
*/
void SetTileSet(wxBitmap *tileSetBitmap);
/**
* Set the number of columns and rows of the tileset
*/
void SetTileSetCount(int columns, int rows);
/**
* Set the size of tiles
*/
void SetTileSetSize(wxSize tileSize);
/**
* Set the margins between tiles
*/
void SetTileSetMargins(wxSize tileMargins);
/**
* Set the map size (columns, rows)
*/
void SetMapSize(int columns, int rows);
void HideUpperLayers(bool enable);
bool AreUpperLayersHidden() const;
/**
* Get the current layer
*/
int GetCurrentLayer() const {return m_mapCurrentLayer;};
/**
* Set the current layer for the map edition
*/
void SetCurrentLayer(int currentLayer);
/**
* Return the number of layers
**/
int GetLayersCount() const;
/**
* Add a new layer
* \param pos Where to create the layer (next layers will be moved after)
* \param asCopyOf Create the layer as a copy of that layer. (Set to -1 to create a blank layer)
*/
void AddLayer(int pos, int asCopyOf = -1);
/**
* Remove a layer
* \param pos The layer to delete
*/
void RemoveLayer(int pos);
/**
* Refresh and recreate tile cache.
*/
void Update();
virtual void OnDraw(wxDC& dc);
void OnTileSetSelectionChanged(TileSelectionEvent &event);
protected:
void OnLeftButtonPressed(wxMouseEvent& event);
private:
void UpdateMapSize();
wxPoint GetPositionOfTile(int column, int row);
void GetTileAt(wxPoint position, int &tileCol, int &tileRow);
};
#endif