Files
GDevelop/Core/GDCore/Extensions/Builtin/TimeExtension.cpp
2017-08-28 22:04:16 +02:00

155 lines
6.4 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd
{
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(gd::PlatformExtension & extension)
{
extension.SetExtensionInformation("BuiltinTime",
_("Time"),
_("Built-in extension providing actions and conditions related to time."),
"Florian Rival",
"Open source (MIT License)");
#if defined(GD_IDE_ONLY)
extension.AddCondition("Timer",
_("Value of a timer"),
_("Test the elapsed time of a timer."),
_("The timer _PARAM2_ is greater than _PARAM1_ seconds"),
_("Timers and time"),
"res/conditions/timer24.png",
"res/conditions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Time in seconds"))
.AddParameter("string", _("Timer's name"));
extension.AddCondition("TimeScale",
_("Time scale"),
_("Test the time scale."),
_("The time scale is _PARAM1__PARAM2_"),
_("Timers and time"),
"res/conditions/time24.png",
"res/conditions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("relationalOperator", _("Sign of the test"))
.AddParameter("expression", _("Value to test"))
.MarkAsAdvanced()
.SetManipulatedType("number");
extension.AddCondition("TimerPaused",
_("State of a timer"),
_("Test if specified timer is paused."),
_("The timer _PARAM1_ is paused"),
_("Timers and time"),
"res/conditions/timerPaused24.png",
"res/conditions/timerPaused.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.MarkAsAdvanced();
extension.AddAction("ResetTimer",
_("Reset a timer"),
_("Reset the specified timer."),
_("Reset the timer _PARAM1_"),
_("Timers and time"),
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"));
extension.AddAction("PauseTimer",
_("Pause a timer"),
_("Pause a timer."),
_("Pause timer _PARAM1_"),
_("Timers and time"),
"res/actions/pauseTimer24.png",
"res/actions/pauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.MarkAsAdvanced();
extension.AddAction("UnPauseTimer",
_("Unpause a timer"),
_("Unpause a timer."),
_("Unpause timer _PARAM1_"),
_("Timers and time"),
"res/actions/unPauseTimer24.png",
"res/actions/unPauseTimer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.MarkAsAdvanced();
extension.AddAction("RemoveTimer",
_("Delete a timer"),
_("Delete a timer from memory."),
_("Delete timer _PARAM1_ from memory"),
_("Timers and time"),
"res/actions/timer24.png",
"res/actions/timer.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"))
.MarkAsAdvanced();
extension.AddAction("ChangeTimeScale",
_("Change time scale"),
_("Change the time scale of the game."),
_("Set time scale to _PARAM1_"),
_("Timers and time"),
"res/actions/time24.png",
"res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("expression", _("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
extension.AddExpression("TimeDelta", _("Time elapsed since the last image"), _("Time elapsed since the last image"), _("Time"), "res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "");
extension.AddExpression("TempsFrame", _("Time elapsed since the last image"), _("Time elapsed since the last image"), _("Time"), "res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
extension.AddExpression("ElapsedTime", _("Time elapsed since the last image"), _("Time elapsed since the last image"), _("Time"), "res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
extension.AddExpression("TimerElapsedTime", _("Timer value"), _("Value of a timer"), _("Time"), "res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Timer's name"));
extension.AddExpression("TimeFromStart", _("Time elapsed since the beginning of the scene"), _("Time elapsed since the beginning of the scene"), _("Time"), "res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
;
extension.AddExpression("TempsDebut", _("Time elapsed since the beginning of the scene"), _("Time elapsed since the beginning of the scene"), _("Time"), "res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "")
;
extension.AddExpression("TimeScale", _("Time scale"), _("Time scale"), _("Time"), "res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
;
extension.AddExpression("TimeScale", _("Time scale"), _("Time scale"), _("Time"), "res/actions/time.png")
.SetHidden()
.AddCodeOnlyParameter("currentScene", "");
extension.AddExpression("Time", _("Current time"), _("Current time"), _("Time"), "res/actions/time.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("", _("Hour : hour\nMinutes : min\nSeconds : sec\nDay of the month : mday\nMonths since January : mon\nYear since 1900 : year\nDays since sunday :wday\nDays since January 1st : yday"));
#endif
}
}