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41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
gdjs.LightNightPixiFilter = function() {
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var vertexShader = null;
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var fragmentShader = [
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'precision mediump float;',
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'',
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'varying vec2 vTextureCoord;',
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'uniform sampler2D uSampler;',
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'uniform float opacity;',
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'',
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'void main(void)',
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'{',
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' mat3 nightMatrix = mat3(0.6, 0, 0, 0, 0.7, 0, 0, 0, 1.3);',
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' gl_FragColor = texture2D(uSampler, vTextureCoord);',
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' gl_FragColor.rgb = mix(gl_FragColor.rgb, nightMatrix * gl_FragColor.rgb, opacity);',
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'}',
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].join('\n');
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var uniforms = {
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opacity: { type: '1f', value: 1 },
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};
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PIXI.Filter.call(this, vertexShader, fragmentShader, uniforms);
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};
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gdjs.LightNightPixiFilter.prototype = Object.create(PIXI.Filter.prototype);
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gdjs.LightNightPixiFilter.prototype.constructor = gdjs.LightNightPixiFilter;
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gdjs.PixiFiltersTools.registerFilterCreator('LightNight', {
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makePIXIFilter: function(layer, effectData) {
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var filter = new gdjs.LightNightPixiFilter();
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return filter;
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},
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update: function(filter, layer) {},
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updateDoubleParameter: function(filter, parameterName, value) {
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if (parameterName !== 'opacity') return;
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filter.uniforms.opacity = gdjs.PixiFiltersTools.clampValue(value, 0, 1);
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},
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updateStringParameter: function(filter, parameterName, value) {},
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updateBooleanParameter: function(filter, parameterName, value) {},
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});
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