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59 lines
2.0 KiB
JavaScript
59 lines
2.0 KiB
JavaScript
// @flow
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/**
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* This is a declaration of an extension for GDevelop 5.
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*
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* ℹ️ Changes in this file are watched and automatically imported if the editor
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* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
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*
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* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
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* ⚠️ If you make a change and the extension is not loaded, open the developer console
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* and search for any errors.
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*
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* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
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*/
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/*::
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// Import types to allow Flow to do static type checking on this file.
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// Extensions declaration are typed using Flow (like the editor), but the files
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// for the game engine are checked with TypeScript annotations.
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import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
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*/
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module.exports = {
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createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
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const extension = new gd.PlatformExtension();
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extension.setExtensionInformation(
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'DebuggerTools',
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_('Debugger Tools'),
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_(
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'Allow to interact with the editor debugger from the game.'
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),
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'Arthur Pacaud (arthuro555)',
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'MIT'
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);
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extension
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.addAction(
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'Pause',
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_('Pause game execution'),
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_(
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'This pauses the game, useful for inspecting the game state through the debugger. ' +
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'Note that events will be still executed until the end before the game is paused.'
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),
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_('Pause game execution'),
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_('Debugger Tools'),
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'res/actions/bug32.png',
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'res/actions/bug32.png'
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)
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.addCodeOnlyParameter("currentScene", "")
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/DebuggerTools/debuggertools.js')
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.setFunctionName('gdjs.evtTools.debugger.pause');
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return extension;
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},
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runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
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return [];
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},
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}
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