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GDevelop/Extensions/DebuggerTools/JsExtension.js
2020-06-20 16:57:21 +01:00

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// @flow
/**
* This is a declaration of an extension for GDevelop 5.
*
* Changes in this file are watched and automatically imported if the editor
* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
*
* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
* ⚠️ If you make a change and the extension is not loaded, open the developer console
* and search for any errors.
*
* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
*/
/*::
// Import types to allow Flow to do static type checking on this file.
// Extensions declaration are typed using Flow (like the editor), but the files
// for the game engine are checked with TypeScript annotations.
import { type ObjectsRenderingService, type ObjectsEditorService } from '../JsExtensionTypes.flow.js'
*/
module.exports = {
createExtension: function(_/*: (string) => string */, gd/*: libGDevelop */) {
const extension = new gd.PlatformExtension();
extension.setExtensionInformation(
'DebuggerTools',
_('Debugger Tools'),
_(
'Allow to interact with the editor debugger from the game.'
),
'Arthur Pacaud (arthuro555)',
'MIT'
);
extension
.addAction(
'Pause',
_('Pause game execution'),
_(
'This pauses the game, useful for inspecting the game state through the debugger. ' +
'Note that events will be still executed until the end before the game is paused.'
),
_('Pause game execution'),
_('Debugger Tools'),
'res/actions/bug32.png',
'res/actions/bug32.png'
)
.addCodeOnlyParameter("currentScene", "")
.getCodeExtraInformation()
.setIncludeFile('Extensions/DebuggerTools/debuggertools.js')
.setFunctionName('gdjs.evtTools.debugger.pause');
return extension;
},
runExtensionSanityTests: function(gd /*: libGDevelop */, extension /*: gdPlatformExtension*/) {
return [];
},
}