mirror of
https://github.com/4ian/GDevelop.git
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1144 lines
64 KiB
XML
1144 lines
64 KiB
XML
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<numberProperties />
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<numberProperties />
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<numberProperties />
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<numberProperties />
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<numberProperties />
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<stringProperties />
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="balle" width="0.000000" x="29.000000" y="518.000000" zOrder="0">
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<numberProperties />
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<stringProperties />
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<initialVariables />
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</instances>
|
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<objects>
|
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<object name="terrain" type="Sprite">
|
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<variables />
|
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<automatisms />
|
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<animations>
|
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<animation useMultipleDirections="true">
|
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<directions>
|
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<direction looping="false" timeBetweenFrames="1.000000">
|
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<sprites>
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<sprite hasCustomCollisionMask="false" image="terrain.png">
|
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<points />
|
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<originPoint name="origine" x="0.000000" y="0.000000" />
|
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<centerPoint automatic="true" name="centre" x="399.000000" y="300.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="798.000000" y="0.000000" />
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<vertice x="798.000000" y="600.000000" />
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<vertice x="0.000000" y="600.000000" />
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</polygon>
|
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</customCollisionMask>
|
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</sprite>
|
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</sprites>
|
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</direction>
|
||
</directions>
|
||
</animation>
|
||
</animations>
|
||
</object>
|
||
<object name="barre" type="Sprite">
|
||
<variables />
|
||
<automatisms />
|
||
<animations>
|
||
<animation useMultipleDirections="true">
|
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<directions>
|
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<direction looping="false" timeBetweenFrames="1.000000">
|
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<sprites>
|
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<sprite hasCustomCollisionMask="false" image="barre.png">
|
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<points />
|
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="27.500000" y="5.500000" />
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="55.000000" y="0.000000" />
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</sprites>
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</direction>
|
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</directions>
|
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</animation>
|
||
</animations>
|
||
</object>
|
||
<object name="balle" type="Sprite">
|
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<variables />
|
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<automatisms />
|
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<animations>
|
||
<animation useMultipleDirections="true">
|
||
<directions>
|
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<direction looping="false" timeBetweenFrames="1.000000">
|
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<sprites>
|
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<sprite hasCustomCollisionMask="false" image="balle.png">
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<points />
|
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<originPoint name="origine" x="3.000000" y="3.000000" />
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<centerPoint automatic="true" name="centre" x="3.000000" y="3.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="6.000000" y="0.000000" />
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<vertice x="6.000000" y="6.000000" />
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<vertice x="0.000000" y="6.000000" />
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</polygon>
|
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</customCollisionMask>
|
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</sprite>
|
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</sprites>
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</direction>
|
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</directions>
|
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</animation>
|
||
</animations>
|
||
</object>
|
||
<object name="brick" type="Sprite">
|
||
<variables />
|
||
<automatisms />
|
||
<animations>
|
||
<animation useMultipleDirections="true">
|
||
<directions>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
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<sprites>
|
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<sprite hasCustomCollisionMask="false" image="brick.png">
|
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<points />
|
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="14.500000" y="7.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="29.000000" y="0.000000" />
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<vertice x="29.000000" y="14.000000" />
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<vertice x="0.000000" y="14.000000" />
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</polygon>
|
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</customCollisionMask>
|
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</sprite>
|
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</sprites>
|
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</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
<direction looping="false" timeBetweenFrames="1.000000">
|
||
<sprites />
|
||
</direction>
|
||
</directions>
|
||
</animation>
|
||
</animations>
|
||
</object>
|
||
</objects>
|
||
<events>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Comment</type>
|
||
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
|
||
<comment>Basic breakout game</comment>
|
||
<comment2>Original game by Mitsumasa
( http://sebastien.beltzung.free.fr/wiki/wakka.php?wiki=JeuxVideo )

Enhanced by 4ian ( Compil Games )</comment2>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions />
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="MettreX" />
|
||
<parameters>
|
||
<parameter>barre</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>SourisX("",0)</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Comment</type>
|
||
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
|
||
<comment>Make ball moving for the first time</comment>
|
||
<comment2>Faire bouger initiallement la balle</comment2>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="Arret" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>-45+Random(5)-Random(5)
</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Comment</type>
|
||
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
|
||
<comment>Handle collision with brick:
Each time, we test where is located the ball, and we can it bouncing according to its position</comment>
|
||
<comment2>Collision avec les briques :
A chaque fois, on teste o<> est la balle par rapport <20> la brique, et on fait rebondir la balle selon.</comment2>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="CollisionNP" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>brick</parameter>
|
||
<parameter></parameter>
|
||
<parameter></parameter>
|
||
<parameter></parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="ModVarObjet" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>ValeurAngle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>balle.ForceAngle()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter><</parameter>
|
||
<parameter>brick.X()+2</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>180-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>brick.X()-balle.Width()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>></parameter>
|
||
<parameter>brick.X()+brick.Width()-brick.Width()/2</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>180-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>brick.X()+brick.Width()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter><</parameter>
|
||
<parameter>brick.Y()+1</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>0-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>brick.Y()-balle.Height()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>></parameter>
|
||
<parameter>brick.Y()+brick.Height()-brick.Height()/2</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>0-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>brick.Y()+brick.Height()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions />
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="Delete" />
|
||
<parameters>
|
||
<parameter>brick</parameter>
|
||
<parameter></parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
</events>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Comment</type>
|
||
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
|
||
<comment>Collision with borders</comment>
|
||
<comment2></comment2>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter><</parameter>
|
||
<parameter>0</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="ModVarObjet" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>ValeurAngle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>balle.ForceAngle()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>0-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>></parameter>
|
||
<parameter>800</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="ModVarObjet" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>ValeurAngle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>balle.ForceAngle()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>180-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>799</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter><</parameter>
|
||
<parameter>0</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="ModVarObjet" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>ValeurAngle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>balle.ForceAngle()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>180-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreX" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Comment</type>
|
||
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
|
||
<comment>Collision with play racket</comment>
|
||
<comment2></comment2>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="Collision" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>barre</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="ModVarObjet" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>ValeurAngle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>balle.ForceAngle()</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="Arreter" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="AddForceAL" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>-balle.Variable(ValeurAngle)+Random(5)-Random(5)</parameter>
|
||
<parameter>250</parameter>
|
||
<parameter>1</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
<action>
|
||
<type inverted="false" value="MettreY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>=</parameter>
|
||
<parameter>barre.Y()-10</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Comment</type>
|
||
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
|
||
<comment>Gameover</comment>
|
||
<comment2></comment2>
|
||
</event>
|
||
<event disabled="false" folded="false">
|
||
<type>BuiltinCommonInstructions::Standard</type>
|
||
<conditions>
|
||
<condition>
|
||
<type inverted="false" value="PosY" />
|
||
<parameters>
|
||
<parameter>balle</parameter>
|
||
<parameter>></parameter>
|
||
<parameter>600</parameter>
|
||
</parameters>
|
||
<subConditions />
|
||
</condition>
|
||
</conditions>
|
||
<actions>
|
||
<action>
|
||
<type inverted="false" value="Scene" />
|
||
<parameters>
|
||
<parameter></parameter>
|
||
<parameter>"Pong"</parameter>
|
||
</parameters>
|
||
<subActions />
|
||
</action>
|
||
</actions>
|
||
<events />
|
||
</event>
|
||
</events>
|
||
<layers>
|
||
<layer name="" visibility="true">
|
||
<cameras>
|
||
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
||
</cameras>
|
||
</layer>
|
||
</layers>
|
||
<automatismsSharedData />
|
||
</layout>
|
||
</layouts>
|
||
<externalEvents />
|
||
<externalLayouts />
|
||
<externalSourceFiles />
|
||
</project>
|