Files
GDevelop/Core/GDCore/Project/PropertyDescriptor.cpp
Florian Rival 57371c3759 Add "Quick Customization" in the Get Started page (#6856)
* Choose a starter game and quickly replace objects and tweak their behaviors. The game is then automatically published so it can be shared: this is perfect for new users to get a taste of how a game works and make their own remix of a game before going further.
2024-08-18 18:04:53 +02:00

118 lines
4.4 KiB
C++

/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "PropertyDescriptor.h"
#include <vector>
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/String.h"
namespace gd {
PropertyDescriptor::~PropertyDescriptor() {}
void PropertyDescriptor::SerializeTo(SerializerElement& element) const {
element.AddChild("value").SetStringValue(currentValue);
element.AddChild("type").SetStringValue(type);
if (type == "Number" && !measurementUnit.IsUndefined()) {
element.AddChild("unit").SetStringValue(measurementUnit.GetName());
}
element.AddChild("label").SetStringValue(label);
element.AddChild("description").SetStringValue(description);
element.AddChild("group").SetStringValue(group);
SerializerElement& extraInformationElement =
element.AddChild("extraInformation");
extraInformationElement.ConsiderAsArray();
for (const gd::String& information : extraInformation) {
extraInformationElement.AddChild("").SetStringValue(information);
}
if (hidden) {
element.AddChild("hidden").SetBoolValue(hidden);
}
if (deprecated) {
element.AddChild("deprecated").SetBoolValue(deprecated);
}
if (advanced) {
element.AddChild("advanced").SetBoolValue(advanced);
}
if (quickCustomizationVisibility != QuickCustomization::Visibility::Default) {
element.AddChild("quickCustomizationVisibility")
.SetStringValue(quickCustomizationVisibility ==
QuickCustomization::Visibility::Visible
? "visible"
: "hidden");
}
}
void PropertyDescriptor::UnserializeFrom(const SerializerElement& element) {
currentValue = element.GetChild("value").GetStringValue();
type = element.GetChild("type").GetStringValue();
if (type == "Number") {
gd::String unitName = element.GetChild("unit").GetStringValue();
measurementUnit =
gd::MeasurementUnit::HasDefaultMeasurementUnitNamed(unitName)
? measurementUnit =
gd::MeasurementUnit::GetDefaultMeasurementUnitByName(unitName)
: gd::MeasurementUnit::GetUndefined();
}
label = element.GetChild("label").GetStringValue();
description = element.GetChild("description").GetStringValue();
group = element.GetChild("group").GetStringValue();
extraInformation.clear();
const SerializerElement& extraInformationElement =
element.GetChild("extraInformation");
extraInformationElement.ConsiderAsArray();
for (std::size_t i = 0; i < extraInformationElement.GetChildrenCount(); ++i)
extraInformation.push_back(
extraInformationElement.GetChild(i).GetStringValue());
hidden = element.HasChild("hidden")
? element.GetChild("hidden").GetBoolValue()
: false;
deprecated = element.HasChild("deprecated")
? element.GetChild("deprecated").GetBoolValue()
: false;
advanced = element.HasChild("advanced")
? element.GetChild("advanced").GetBoolValue()
: false;
if (element.HasChild("quickCustomizationVisibility")) {
quickCustomizationVisibility =
element.GetChild("quickCustomizationVisibility").GetStringValue() ==
"visible"
? QuickCustomization::Visibility::Visible
: QuickCustomization::Visibility::Hidden;
} else {
quickCustomizationVisibility = QuickCustomization::Visibility::Default;
}
}
void PropertyDescriptor::SerializeValuesTo(SerializerElement& element) const {
element.AddChild("value").SetStringValue(currentValue);
SerializerElement& extraInformationElement =
element.AddChild("extraInformation");
extraInformationElement.ConsiderAsArray();
for (const gd::String& information : extraInformation) {
extraInformationElement.AddChild("").SetStringValue(information);
}
}
void PropertyDescriptor::UnserializeValuesFrom(
const SerializerElement& element) {
currentValue = element.GetChild("value").GetStringValue();
extraInformation.clear();
const SerializerElement& extraInformationElement =
element.GetChild("extraInformation");
extraInformationElement.ConsiderAsArray();
for (std::size_t i = 0; i < extraInformationElement.GetChildrenCount(); ++i)
extraInformation.push_back(
extraInformationElement.GetChild(i).GetStringValue());
}
} // namespace gd