Files
GDevelop/Core/GDCore/Project/ExternalLayout.cpp
Clément Pasteau c705f89de8 Feature/external layout options (#3178)
Improve scene selection and help text for an external layout
2021-10-21 14:18:44 +02:00

31 lines
1.1 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "GDCore/Project/ExternalLayout.h"
#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/EditorSettings.h"
#include "GDCore/Project/InitialInstancesContainer.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
namespace gd {
void ExternalLayout::UnserializeFrom(const SerializerElement& element) {
name = element.GetStringAttribute("name", "", "Name");
instances.UnserializeFrom(element.GetChild("instances", 0, "Instances"));
editorSettings.UnserializeFrom(element.GetChild("editionSettings"));
associatedLayout = element.GetStringAttribute("associatedLayout");
}
void ExternalLayout::SerializeTo(SerializerElement& element) const {
element.SetAttribute("name", name);
instances.SerializeTo(element.AddChild("instances"));
editorSettings.SerializeTo(element.AddChild("editionSettings"));
element.SetAttribute("associatedLayout", associatedLayout);
}
} // namespace gd