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GDevelop/Core/GDCore/Events/Builtin/WhileEvent.cpp
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

248 lines
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C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "WhileEvent.h"
#if !defined(GD_NO_WX_GUI)
#include <wx/msgdlg.h>
#include "GDCore/IDE/wxTools/CommonBitmapProvider.h"
#endif
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd {
vector<gd::InstructionsList*> WhileEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> WhileEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<const gd::InstructionsList*> WhileEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&whileConditions);
allConditions.push_back(&conditions);
return allConditions;
}
vector<const gd::InstructionsList*> WhileEvent::GetAllActionsVectors() const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
void WhileEvent::SerializeTo(SerializerElement& element) const {
element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
gd::EventsListSerialization::SerializeInstructionsTo(
whileConditions, element.AddChild("whileConditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void WhileEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
justCreatedByTheUser = false;
infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
gd::EventsListSerialization::UnserializeInstructionsFrom(
project,
whileConditions,
element.GetChild("whileConditions", 0, "WhileConditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void WhileEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
// Draw header rectangle
int whileConditionsHeight =
renderingHelper->GetRenderedConditionsListHeight(
whileConditions, width - 80 - border * 2, platform) +
border * 2;
if (!infiniteLoopWarning && whileConditionsHeight < 32)
whileConditionsHeight = 32;
wxRect headerRect(x, y, width, whileConditionsHeight + repeatHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
// While text
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("While :"), x + 5, y + 5);
// Draw icon if infinite loop warning is deactivated.
if (!infiniteLoopWarning) {
if (gd::CommonBitmapProvider::Get()->noProtection.IsOk())
dc.DrawBitmap(gd::CommonBitmapProvider::Get()->noProtection,
wxPoint(x + 5, y + 5 + 18),
/*useMask=*/true);
}
// Draw "while conditions"
renderingHelper->DrawConditionsList(whileConditions,
dc,
x + 80 + border,
y + border,
width - 80 - border * 2,
this,
areas,
selection,
platform);
dc.SetFont(renderingHelper->GetNiceFont().Bold());
if (!IsDisabled())
dc.SetTextForeground(wxColour(0, 0, 0));
else
dc.SetTextForeground(wxColour(160, 160, 160));
dc.DrawText(_("Repeat :"), x + 4, y + whileConditionsHeight + 3);
whileConditionsHeight += repeatHeight;
// Draw conditions rectangle
wxRect rect(x,
y + whileConditionsHeight,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform) - whileConditionsHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + whileConditionsHeight + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + whileConditionsHeight + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
#endif
}
unsigned int WhileEvent::GetRenderedHeight(unsigned int width,
const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatHeight = 20;
// Get maximum height needed
int whileConditionsHeight =
renderingHelper->GetRenderedConditionsListHeight(
whileConditions, width - 80 - border * 2, platform);
if (!infiniteLoopWarning && whileConditionsHeight < 32)
whileConditionsHeight = 32;
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
renderedHeight =
((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
whileConditionsHeight + repeatHeight) +
border * 2 + border * 2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
#else
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType WhileEvent::EditEvent(
wxWindow* parent_,
gd::Project& game_,
gd::Layout& scene_,
gd::MainFrameWrapper& mainFrameWrapper_) {
#if !defined(GD_NO_WX_GUI)
if (!justCreatedByTheUser) {
wxMessageDialog dialog(
parent_,
_("Do you want to activate the display of a message if the event is "
"repeated 100000 times? This message prevent the software from being "
"frozen if you accidentally create an infinite loop ( by letting the "
"conditions empty for example )."),
_("Protection against infinite loops."),
wxYES_NO | wxCANCEL | wxICON_INFORMATION);
dialog.SetExtendedMessage(_(
"This message is activated by default for \"While\" events in the IDE, "
"and is deactivated when the game is compiled to an executable."));
dialog.SetYesNoCancelLabels(_("Activate"), _("Deactivate"), _("Cancel"));
int answer = dialog.ShowModal();
if (answer == wxID_YES)
infiniteLoopWarning = true;
else if (answer == wxID_NO)
infiniteLoopWarning = false;
}
justCreatedByTheUser = false; // Show Message dialog next time.
#endif
return ChangesMade;
}
} // namespace gd
#endif