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* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
248 lines
8.8 KiB
C++
248 lines
8.8 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "WhileEvent.h"
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#if !defined(GD_NO_WX_GUI)
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#include <wx/msgdlg.h>
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#include "GDCore/IDE/wxTools/CommonBitmapProvider.h"
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#endif
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/TinyXml/tinyxml.h"
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using namespace std;
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namespace gd {
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vector<gd::InstructionsList*> WhileEvent::GetAllConditionsVectors() {
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vector<gd::InstructionsList*> allConditions;
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allConditions.push_back(&whileConditions);
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<gd::InstructionsList*> WhileEvent::GetAllActionsVectors() {
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vector<gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector<const gd::InstructionsList*> WhileEvent::GetAllConditionsVectors()
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const {
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vector<const gd::InstructionsList*> allConditions;
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allConditions.push_back(&whileConditions);
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<const gd::InstructionsList*> WhileEvent::GetAllActionsVectors() const {
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vector<const gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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void WhileEvent::SerializeTo(SerializerElement& element) const {
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element.SetAttribute("infiniteLoopWarning", infiniteLoopWarning);
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gd::EventsListSerialization::SerializeInstructionsTo(
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whileConditions, element.AddChild("whileConditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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}
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void WhileEvent::UnserializeFrom(gd::Project& project,
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const SerializerElement& element) {
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justCreatedByTheUser = false;
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infiniteLoopWarning = element.GetBoolAttribute("infiniteLoopWarning");
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project,
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whileConditions,
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element.GetChild("whileConditions", 0, "WhileConditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void WhileEvent::Render(wxDC& dc,
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int x,
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int y,
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unsigned int width,
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gd::EventsEditorItemsAreas& areas,
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gd::EventsEditorSelection& selection,
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const gd::Platform& platform) {
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int repeatHeight = 20;
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// Draw header rectangle
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int whileConditionsHeight =
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renderingHelper->GetRenderedConditionsListHeight(
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whileConditions, width - 80 - border * 2, platform) +
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border * 2;
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if (!infiniteLoopWarning && whileConditionsHeight < 32)
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whileConditionsHeight = 32;
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wxRect headerRect(x, y, width, whileConditionsHeight + repeatHeight);
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renderingHelper->DrawNiceRectangle(dc, headerRect);
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// While text
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dc.SetFont(renderingHelper->GetNiceFont().Bold());
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if (!IsDisabled())
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dc.SetTextForeground(wxColour(0, 0, 0));
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else
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dc.SetTextForeground(wxColour(160, 160, 160));
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dc.DrawText(_("While :"), x + 5, y + 5);
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// Draw icon if infinite loop warning is deactivated.
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if (!infiniteLoopWarning) {
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if (gd::CommonBitmapProvider::Get()->noProtection.IsOk())
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dc.DrawBitmap(gd::CommonBitmapProvider::Get()->noProtection,
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wxPoint(x + 5, y + 5 + 18),
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/*useMask=*/true);
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}
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// Draw "while conditions"
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renderingHelper->DrawConditionsList(whileConditions,
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dc,
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x + 80 + border,
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y + border,
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width - 80 - border * 2,
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this,
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areas,
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selection,
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platform);
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dc.SetFont(renderingHelper->GetNiceFont().Bold());
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if (!IsDisabled())
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dc.SetTextForeground(wxColour(0, 0, 0));
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else
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dc.SetTextForeground(wxColour(160, 160, 160));
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dc.DrawText(_("Repeat :"), x + 4, y + whileConditionsHeight + 3);
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whileConditionsHeight += repeatHeight;
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// Draw conditions rectangle
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wxRect rect(x,
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y + whileConditionsHeight,
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renderingHelper->GetConditionsColumnWidth() + border,
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GetRenderedHeight(width, platform) - whileConditionsHeight);
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renderingHelper->DrawNiceRectangle(dc, rect);
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renderingHelper->DrawConditionsList(
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conditions,
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dc,
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x + border,
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y + whileConditionsHeight + border,
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renderingHelper->GetConditionsColumnWidth() - border,
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this,
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areas,
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selection,
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platform);
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renderingHelper->DrawActionsList(
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actions,
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dc,
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x + renderingHelper->GetConditionsColumnWidth() + border,
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y + whileConditionsHeight + border,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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this,
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areas,
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selection,
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platform);
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#endif
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}
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unsigned int WhileEvent::GetRenderedHeight(unsigned int width,
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const gd::Platform& platform) const {
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#if !defined(GD_NO_WX_GUI)
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if (eventHeightNeedUpdate) {
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gd::EventsRenderingHelper* renderingHelper =
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gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int repeatHeight = 20;
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// Get maximum height needed
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int whileConditionsHeight =
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renderingHelper->GetRenderedConditionsListHeight(
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whileConditions, width - 80 - border * 2, platform);
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if (!infiniteLoopWarning && whileConditionsHeight < 32)
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whileConditionsHeight = 32;
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
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conditions,
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renderingHelper->GetConditionsColumnWidth() - border,
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platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
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actions,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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renderedHeight =
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((conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
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whileConditionsHeight + repeatHeight) +
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border * 2 + border * 2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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gd::BaseEvent::EditEventReturnType WhileEvent::EditEvent(
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wxWindow* parent_,
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gd::Project& game_,
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gd::Layout& scene_,
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gd::MainFrameWrapper& mainFrameWrapper_) {
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#if !defined(GD_NO_WX_GUI)
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if (!justCreatedByTheUser) {
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wxMessageDialog dialog(
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parent_,
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_("Do you want to activate the display of a message if the event is "
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"repeated 100000 times? This message prevent the software from being "
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"frozen if you accidentally create an infinite loop ( by letting the "
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"conditions empty for example )."),
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_("Protection against infinite loops."),
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wxYES_NO | wxCANCEL | wxICON_INFORMATION);
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dialog.SetExtendedMessage(_(
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"This message is activated by default for \"While\" events in the IDE, "
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"and is deactivated when the game is compiled to an executable."));
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dialog.SetYesNoCancelLabels(_("Activate"), _("Deactivate"), _("Cancel"));
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int answer = dialog.ShowModal();
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if (answer == wxID_YES)
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infiniteLoopWarning = true;
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else if (answer == wxID_NO)
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infiniteLoopWarning = false;
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}
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justCreatedByTheUser = false; // Show Message dialog next time.
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#endif
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return ChangesMade;
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}
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} // namespace gd
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#endif
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