Files
GDevelop/Core/GDCore/Events/Builtin/StandardEvent.cpp
Florian Rival a8559bfbbc Add clang-format to format (C++) source files automatically (#491)
* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00

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4.9 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "StandardEvent.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/TinyXml/tinyxml.h"
using namespace std;
namespace gd {
StandardEvent::StandardEvent() : BaseEvent() {}
StandardEvent::~StandardEvent(){};
vector<const gd::InstructionsList*> StandardEvent::GetAllConditionsVectors()
const {
vector<const gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<const gd::InstructionsList*> StandardEvent::GetAllActionsVectors()
const {
vector<const gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
vector<gd::InstructionsList*> StandardEvent::GetAllConditionsVectors() {
vector<gd::InstructionsList*> allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector<gd::InstructionsList*> StandardEvent::GetAllActionsVectors() {
vector<gd::InstructionsList*> allActions;
allActions.push_back(&actions);
return allActions;
}
void StandardEvent::SerializeTo(SerializerElement& element) const {
gd::EventsListSerialization::SerializeInstructionsTo(
conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SerializeInstructionsTo(
actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events,
element.AddChild("events"));
}
void StandardEvent::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::UnserializeInstructionsFrom(
project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(
project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void StandardEvent::Render(wxDC& dc,
int x,
int y,
unsigned int width,
gd::EventsEditorItemsAreas& areas,
gd::EventsEditorSelection& selection,
const gd::Platform& platform) {
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
// Draw event rectangle
wxRect rect(x,
y,
renderingHelper->GetConditionsColumnWidth() + border,
GetRenderedHeight(width, platform));
renderingHelper->DrawNiceRectangle(dc, rect);
renderingHelper->DrawConditionsList(
conditions,
dc,
x + border,
y + border,
renderingHelper->GetConditionsColumnWidth() - border,
this,
areas,
selection,
platform);
renderingHelper->DrawActionsList(
actions,
dc,
x + renderingHelper->GetConditionsColumnWidth() + border,
y + border,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
this,
areas,
selection,
platform);
// Make sure that Render is rendering an event with the same height as
// GetRenderedHeight : Use same values for border and similar calls to compute
// heights
#endif
}
unsigned int StandardEvent::GetRenderedHeight(
unsigned int width, const gd::Platform& platform) const {
#if !defined(GD_NO_WX_GUI)
if (eventHeightNeedUpdate) {
gd::EventsRenderingHelper* renderingHelper =
gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
// Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
conditions,
renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
actions,
width - renderingHelper->GetConditionsColumnWidth() - border * 2,
platform);
renderedHeight =
(conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
border * 2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
#else
return 0;
#endif
}
} // namespace gd