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* Update all CMakeLists of extensions to use clang-format * Run clang-format on all Extensions * Update GDCore CMakeLists.txt to add clang-format * Run clang-format on GDCore files * Update GDJS and GDCpp CMakeLists.txt to add clang-format * Run clang-format on GDCpp and GDJS files
153 lines
4.9 KiB
C++
153 lines
4.9 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "StandardEvent.h"
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#include "GDCore/CommonTools.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/TinyXml/tinyxml.h"
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using namespace std;
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namespace gd {
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StandardEvent::StandardEvent() : BaseEvent() {}
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StandardEvent::~StandardEvent(){};
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vector<const gd::InstructionsList*> StandardEvent::GetAllConditionsVectors()
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const {
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vector<const gd::InstructionsList*> allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<const gd::InstructionsList*> StandardEvent::GetAllActionsVectors()
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const {
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vector<const gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector<gd::InstructionsList*> StandardEvent::GetAllConditionsVectors() {
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vector<gd::InstructionsList*> allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector<gd::InstructionsList*> StandardEvent::GetAllActionsVectors() {
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vector<gd::InstructionsList*> allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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void StandardEvent::SerializeTo(SerializerElement& element) const {
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gd::EventsListSerialization::SerializeInstructionsTo(
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conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(
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actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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}
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void StandardEvent::UnserializeFrom(gd::Project& project,
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const SerializerElement& element) {
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(
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project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void StandardEvent::Render(wxDC& dc,
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int x,
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int y,
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unsigned int width,
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gd::EventsEditorItemsAreas& areas,
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gd::EventsEditorSelection& selection,
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const gd::Platform& platform) {
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper* renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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// Draw event rectangle
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wxRect rect(x,
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y,
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renderingHelper->GetConditionsColumnWidth() + border,
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GetRenderedHeight(width, platform));
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renderingHelper->DrawNiceRectangle(dc, rect);
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renderingHelper->DrawConditionsList(
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conditions,
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dc,
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x + border,
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y + border,
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renderingHelper->GetConditionsColumnWidth() - border,
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this,
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areas,
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selection,
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platform);
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renderingHelper->DrawActionsList(
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actions,
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dc,
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x + renderingHelper->GetConditionsColumnWidth() + border,
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y + border,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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this,
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areas,
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selection,
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platform);
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// Make sure that Render is rendering an event with the same height as
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// GetRenderedHeight : Use same values for border and similar calls to compute
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// heights
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#endif
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}
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unsigned int StandardEvent::GetRenderedHeight(
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unsigned int width, const gd::Platform& platform) const {
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#if !defined(GD_NO_WX_GUI)
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if (eventHeightNeedUpdate) {
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gd::EventsRenderingHelper* renderingHelper =
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gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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// Get maximum height needed
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(
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conditions,
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renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(
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actions,
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width - renderingHelper->GetConditionsColumnWidth() - border * 2,
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platform);
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renderedHeight =
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(conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight) +
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border * 2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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} // namespace gd
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