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GDevelop/Binaries/Output/Release_Windows/Examples/ObjectSelectionExplanation.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

306 lines
16 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Object selection</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="CommonDialogs" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="TankB1.png" kind="image" name="TankB1.png" smoothed="false" userAdded="true" />
<resource alwaysLoaded="false" file="tankV1.png" kind="image" name="tankV1.png" smoothed="false" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="234" disableInputWhenNotFocused="true" mangledName="Scene" name="Scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="234" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="234">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="64.000000" y="96.000000" zOrder="0">
<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="160.000000" y="96.000000" zOrder="0">
<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="256.000000" y="96.000000" zOrder="0">
<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="352.000000" y="96.000000" zOrder="0">
<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="64.000000" y="160.000000" zOrder="0">
<numberProperties>
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</instance>
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<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="256.000000" y="160.000000" zOrder="0">
<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Tank" width="0.000000" x="352.000000" y="160.000000" zOrder="0">
<numberProperties>
<property name="animation" value="0.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Tank" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="true">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="TankB1.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="14.500000" y="12.500000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="29.000000" y="0.000000" />
<vertice x="29.000000" y="25.000000" />
<vertice x="0.000000" y="25.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="50.000000" y="50.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="100.000000" y="0.000000" />
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<vertice x="0.000000" y="100.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
<animation useMultipleDirections="true">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="tankV1.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="14.500000" y="12.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="29.000000" y="0.000000" />
<vertice x="29.000000" y="24.000000" />
<vertice x="0.000000" y="24.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>If no button is pressed, ALL tanks become blue.</comment>
<comment2>Si aucun bouton n&apos;est appuyé, TOUS les tanks deviennent bleus.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="true" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Tank</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>If right button is pressed, ALL tanks becomes green.</comment>
<comment2>Si le bouton droit est appuyé, TOUS les tanks deviennent verts</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Tank</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>If left button is pressed and mouse is on a tank&#x0A;then THIS tank becomes green.</comment>
<comment2>Si le bouton gauche est appuyé et que la souris est sur un tank&#x0A;alors CE tank va devenir vert.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="SourisBouton" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="SourisSurObjet" />
<parameters>
<parameter>Tank</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Tank</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>