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- Global or scene variables can be used with a unique action and condition. - Object variables can be used with a unique action and condition. - Variables need to be declared following the same logic as the new expression syntax. - Local variable can be declared on events - Extensions have their own variables - Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors. - This is especially useful if external events are shared between several scenes.
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#pragma once
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#include "GDCore/Events/Event.h"
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#include "GDCore/Events/EventsList.h"
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#include "GDCore/Events/Instruction.h"
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#include "GDCore/Events/InstructionsList.h"
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#include "GDCore/Project/VariablesContainer.h"
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namespace gd {
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class Instruction;
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class Project;
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}
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namespace gd {
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/**
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* \brief Standard event, with conditions, actions and support for sub events.
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*/
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class GD_CORE_API StandardEvent : public gd::BaseEvent {
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public:
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StandardEvent();
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virtual ~StandardEvent();
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virtual gd::StandardEvent* Clone() const { return new StandardEvent(*this); }
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virtual bool IsExecutable() const { return true; }
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virtual bool CanHaveSubEvents() const { return true; }
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virtual const gd::EventsList& GetSubEvents() const { return events; };
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virtual gd::EventsList& GetSubEvents() { return events; };
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virtual bool CanHaveVariables() const { return true; }
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virtual const gd::VariablesContainer& GetVariables() const { return variables; };
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virtual gd::VariablesContainer& GetVariables() { return variables; };
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const gd::InstructionsList& GetConditions() const { return conditions; };
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gd::InstructionsList& GetConditions() { return conditions; };
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const gd::InstructionsList& GetActions() const { return actions; };
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gd::InstructionsList& GetActions() { return actions; };
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virtual std::vector<const gd::InstructionsList*> GetAllConditionsVectors()
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const;
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virtual std::vector<const gd::InstructionsList*> GetAllActionsVectors() const;
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virtual std::vector<gd::InstructionsList*> GetAllConditionsVectors();
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virtual std::vector<gd::InstructionsList*> GetAllActionsVectors();
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virtual void SerializeTo(SerializerElement& element) const;
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virtual void UnserializeFrom(gd::Project& project,
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const SerializerElement& element);
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private:
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gd::InstructionsList conditions;
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gd::InstructionsList actions;
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EventsList events;
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VariablesContainer variables;
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};
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} // namespace gd
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