Files
GDevelop/Core/GDCore/Extensions/Builtin/VariablesExtension.cpp

880 lines
35 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "AllBuiltinExtensions.h"
#include "GDCore/Tools/Localization.h"
using namespace std;
namespace gd {
void GD_CORE_API BuiltinExtensionsImplementer::ImplementsVariablesExtension(
gd::PlatformExtension& extension) {
extension
.SetExtensionInformation(
"BuiltinVariables",
_("Variables"),
"Actions, conditions and expressions to handle variables, from "
"simple variables like the player score, the number of remaining "
"lives to complex variables containing arbitrary data like an "
"inventory or the result of a web request.",
"Florian Rival",
"Open source (MIT License)")
.SetExtensionHelpPath("/all-features/variables");
extension.AddInstructionOrExpressionGroupMetadata(_("Variables"))
.SetIcon("res/conditions/var24.png");
extension
.AddCondition("NumberVariable",
_("Variable value"),
_("Compare the number value of a variable."),
_("The variable _PARAM0_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions());
extension
.AddCondition("StringVariable",
_("Variable value"),
_("Compare the text (string) of a variable."),
_("The variable _PARAM0_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions());
extension
.AddCondition(
"BooleanVariable",
_("Variable value"),
_("Compare the boolean value of a variable."),
_("The variable _PARAM0_ is _PARAM1_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("trueorfalse", "");
extension
.AddAction("SetNumberVariable",
_("Change variable value"),
_("Modify the number value of a variable."),
_("the variable _PARAM0_"),
"",
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions());
extension
.AddAction("SetStringVariable",
_("Change text variable"),
_("Modify the text (string) of a variable."),
_("the variable _PARAM0_"),
"",
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions());
extension
.AddAction(
"SetBooleanVariable",
_("Change boolean variable"),
_("Modify the boolean value of a variable."),
_("Change the variable _PARAM0_: _PARAM1_"),
"",
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("operator", _("Value"), "boolean")
// This parameter allows to keep the operand expression
// when the editor switch between variable instructions.
.AddCodeOnlyParameter("trueorfalse", "");
extension
.AddCondition(
"VariableChildCount",
_("Number of children"),
_("Compare the number of children in an array variable."),
_("The number of children in the array variable _PARAM0_"),
_("Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.MarkAsAdvanced();
extension
.AddCondition("VariableChildExists2",
_("Child existence"),
_("Check if the specified child of the structure "
"variable exists."),
_("Child _PARAM1_ of variable _PARAM0_ exists"),
_("Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("variable", _("Variable"))
.AddParameter("string", _("Name of the child"))
.MarkAsAdvanced();
extension
.AddAction(
"RemoveVariableChild",
_("Remove a child"),
_("Remove a child from a structure variable."),
_("Remove child _PARAM1_ from structure variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced();
extension
.AddAction("ClearVariableChildren",
_("Clear children"),
_("Remove all the children from the structure or array "
"variable."),
_("Clear children from variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Structure or array variable"))
.MarkAsAdvanced();
extension
.AddAction("PushVariable",
_("Add existing variable"),
_("Adds an existing variable at the end of an array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("variable", _("Variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.MarkAsAdvanced();
extension
.AddAction(
"PushString",
_("Add text variable"),
_("Adds a text (string) at the end of a array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("string", _("Text to add"))
.MarkAsAdvanced();
extension
.AddAction("PushNumber",
_("Add variable array value"),
_("Adds a number at the end of an array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.MarkAsAdvanced();
extension
.AddAction("PushBoolean",
_("Add boolean variable"),
_("Adds a boolean at the end of an array variable."),
_("Add the value _PARAM1_ to array variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.MarkAsAdvanced();
extension
.AddAction("RemoveVariableAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of an array "
"variable."),
_("Remove variable at index _PARAM1_ from array "
"variable _PARAM0_"),
_("Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("variable", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.MarkAsAdvanced();
extension
.AddStrExpression(
"VariableFirstString",
_("First text child"),
_("Get the value of the first element of an array variable, if "
"it is a text (string)."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
extension
.AddExpression(
"VariableFirstNumber",
_("First number child"),
_("Get the value of the first element of an array variable, if "
"it is a number."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
extension
.AddStrExpression(
"VariableLastString",
_("Last text child"),
_("Get the value of the last element of an array variable, if "
"it is a text (string)."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
extension
.AddExpression(
"VariableLastNumber",
_("Last number child"),
_("Get the value of the last element of an array variable, if "
"it is a number."),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array variable"));
// Legacy instructions
extension
.AddCondition("VarScene",
_("Number variable"),
_("Compare the number value of a scene variable."),
_("The number of scene variable _PARAM0_"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition("VarSceneTxt",
_("Text variable"),
_("Compare the text (string) of a scene variable."),
_("The text of scene variable _PARAM0_"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition(
"SceneVariableAsBoolean",
_("Boolean variable"),
_("Compare the boolean value of a scene variable."),
_("The boolean value of scene variable _PARAM0_ is _PARAM1_"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition("VariableChildExists",
_("Child existence"),
_("Check if the specified child of the scene structure "
"variable exists."),
_("Child _PARAM1_ of scene variable _PARAM0_ exists"),
_("External variables/Scene variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddCondition("GlobalVariableChildExists",
_("Child existence"),
_("Check if the specified child of the global structure "
"variable exists."),
_("Child _PARAM1_ of global variable _PARAM0_ exists"),
_("External variables/Global variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("string", _("Name of the child"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddCondition("VarSceneDef",
"Variable defined",
"Test if the scene variable exists.",
"Scene variable _PARAM0_ is defined",
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Variable"))
.SetHidden(); // Deprecated.
extension
.AddCondition("VarGlobal",
_("Number variable"),
_("Compare the number value of a global variable."),
_("the global variable _PARAM0_"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddCondition("VarGlobalTxt",
_("Text variable"),
_("Compare the text (string) of a global variable."),
_("the text of the global variable _PARAM0_"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardRelationalOperatorParameters(
"string", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddCondition(
"GlobalVariableAsBoolean",
_("Boolean variable"),
_("Compare the boolean value of a global variable."),
_("The boolean value of global variable _PARAM0_ is _PARAM1_"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("Check if the value is"))
.SetDefaultValue("true")
.SetRelevantForFunctionEventsOnly();
extension
.AddCondition("VarGlobalDef",
"Variable defined",
"Test if a global variable exists.",
"Global variable _PARAM0_ is defined",
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddCodeOnlyParameter("currentScene", "")
.AddParameter("string", _("Variable"))
.MarkAsAdvanced()
.SetHidden(); // Deprecated.
extension
.AddAction("ModVarScene",
_("Change number variable"),
_("Modify the number value of a scene variable."),
_("the scene variable _PARAM0_"),
_("External variables/Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ModVarSceneTxt",
_("Change text variable"),
_("Modify the text (string) of a scene variable."),
_("the text of scene variable _PARAM0_"),
_("External variables/Scene variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
"SetSceneVariableAsBoolean",
_("Change boolean variable"),
_("Modify the boolean value of a scene variable."),
_("Set the boolean value of scene variable _PARAM0_ to _PARAM1_"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ToggleSceneVariableAsBoolean",
_("Toggle boolean variable"),
_("Toggle the boolean value of a scene variable.") + "\n" +
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of scene variable _PARAM0_"),
_("External variables/Scene variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ModVarGlobal",
_("Change number variable"),
_("Modify the number value of a global variable."),
_("the global variable _PARAM0_"),
_("External variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("number",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("ModVarGlobalTxt",
_("Change text variable"),
_("Modify the text (string) of a global variable."),
_("the text of global variable _PARAM0_"),
_("External variables/Global variables"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.UseStandardOperatorParameters("string",
ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction(
"SetGlobalVariableAsBoolean",
_("Change boolean variable"),
_("Modify the boolean value of a global variable."),
_("Set the boolean value of global variable _PARAM0_ to _PARAM1_"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.AddParameter("trueorfalse", _("New Value:"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("ToggleGlobalVariableAsBoolean",
_("Toggle boolean variable"),
_("Toggle the boolean value of a global variable.") + "\n" +
_("If it was true, it will become false, and if it was "
"false it will become true."),
_("Toggle the boolean value of global variable _PARAM0_"),
_("External variables/Global variables"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
"VariableRemoveChild",
_("Remove a child"),
_("Remove a child from a scene structure variable."),
_("Remove child _PARAM1_ from scene structure variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
"GlobalVariableRemoveChild",
_("Remove a child"),
_("Remove a child from a global structure variable."),
_("Remove child _PARAM1_ from global structure variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure variable"))
.AddParameter("string", _("Child's name"))
.MarkAsAdvanced()
.SetRelevantForFunctionEventsOnly();
extension
.AddAction("VariableClearChildren",
_("Clear children"),
_("Remove all the children from the scene structure or array "
"variable."),
_("Clear children from scene variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Structure or array variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("GlobalVariableClearChildren",
_("Clear children"),
_("Remove all the children from the global structure or array "
"variable."),
_("Clear children from global variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Structure or array variable"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePush",
_("Add existing variable"),
_("Adds an existing variable at the end of a scene array "
"variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction(
"SceneVariablePushString",
_("Add text variable"),
_("Adds a text (string) at the end of a scene array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushNumber",
_("Add number variable"),
_("Adds a number at the end of a scene array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("SceneVariablePushBool",
_("Add boolean variable"),
_("Adds a boolean at the end of a scene array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("SceneVariableRemoveAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of a scene array "
"variable."),
_("Remove variable at index _PARAM1_ from scene array "
"variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddCondition(
"SceneVariableChildCount",
_("Number of children"),
_("Compare the number of children in a scene array variable."),
_("The number of children in the array variable _PARAM0_"),
_("External variables/Scene variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("scenevar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddStrExpression(
"SceneVariableFirstString",
_("First text child"),
_("Get the value of the first element of a scene array variable, if "
"it is a text (string)."),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression(
"SceneVariableFirstNumber",
_("First number child"),
_("Get the value of the first element of a scene array variable, if "
"it is a number."),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression(
"SceneVariableLastString",
_("Last text child"),
_("Get the value of the last element of a scene array variable, if "
"it is a text (string)."),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression(
"SceneVariableLastNumber",
_("Last number child"),
_("Get the value of the last element of a scene array variable, if "
"it is a number."),
_("External variables/Scene variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("scenevar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddAction(
"GlobalVariablePush",
_("Add existing variable"),
_("Adds an existing variable at the end of a global array variable."),
_("Add variable _PARAM1_ to array variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("scenevar", _("Scene variable with the content to add"))
.SetParameterLongDescription(
_("The content of the variable will *be copied* and added at the "
"end of the array."))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("GlobalVariableRemoveAt",
_("Remove variable by index"),
_("Removes a variable at the specified index of a global "
"array variable."),
_("Remove variable at index _PARAM1_ from global array "
"variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Index to remove"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction(
"GlobalVariablePushString",
_("Add text variable"),
_("Adds a text (string) at the end of a global array variable."),
_("Add text _PARAM1_ to array variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("string", _("Text to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushNumber",
_("Add number variable"),
_("Adds a number at the end of a global array variable."),
_("Add number _PARAM1_ to array variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("expression", _("Number to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddAction("GlobalVariablePushBool",
_("Add boolean variable"),
_("Adds a boolean at the end of a global array variable."),
_("Add boolean _PARAM1_ to array variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var24.png",
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.AddParameter("trueorfalse", _("Boolean to add"))
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddCondition(
"GlobalVariableChildCount",
_("Number of children"),
_("Compare the number of children in a global array variable."),
_("The number of children of the array variable _PARAM0_"),
_("External variables/Global variables/Arrays and structures"),
"res/conditions/var24.png",
"res/conditions/var.png")
.AddParameter("globalvar", _("Array variable"))
.UseStandardRelationalOperatorParameters(
"number", ParameterOptions::MakeNewOptions())
.SetRelevantForFunctionEventsOnly()
.MarkAsAdvanced();
extension
.AddStrExpression("GlobalVariableFirstString",
_("First text child"),
_("Value of the first element of a global array "
"variable, if it is a text (string) variable."),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("GlobalVariableFirstNumber",
_("First number child"),
_("Value of the first element of a global array "
"variable, if it is a number variable"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression(
"GlobalVariableLastString",
_("Last text child"),
_("Value of the last element of a global array variable, if "
"it is a text (string) variable."),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression(
"GlobalVariableLastNumber",
_("Last number child"),
_("Value of the last element of a global array variable, if "
"it is a number variable"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("GlobalVariableChildCount",
_("Number of children"),
_("Number of children in a global array or "
"structure variable"),
_("External variables/Global variables/Arrays and structures"),
"res/actions/var.png")
.AddParameter("globalvar", _("Array or structure variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("VariableChildCount",
_("Number of children"),
_("Number of children in a scene array or "
"structure variable"),
_("Arrays and structures"),
"res/actions/var.png")
.AddParameter("variable", _("Array or structure variable"), "AllowUndeclaredVariable");
extension
.AddExpression("Variable",
_("Number variable"),
_("Number value of a scene variable"),
_("External variables/Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression("VariableString",
_("Text variable"),
_("Text of a scene variable"),
_("External variables/Scene variables"),
"res/actions/var.png")
.AddParameter("scenevar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddExpression("GlobalVariable",
_("Number variable"),
_("Number value of a global variable"),
_("External variables/Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Name of the global variable"))
.SetRelevantForFunctionEventsOnly();
extension
.AddStrExpression("GlobalVariableString",
_("Text variable"),
_("Text of a global variable"),
_("External variables/Global variables"),
"res/actions/var.png")
.AddParameter("globalvar", _("Variable"))
.SetRelevantForFunctionEventsOnly();
}
} // namespace gd