Files
GDevelop/Binaries/Output/Release_Windows/Examples/Particles - Explosions.gdg
2018-04-13 06:27:37 -03:00

147 lines
11 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="97" major="4" minor="0" revision="0" />
<properties folderProject="false" linuxExecutableFilename="" macExecutableFilename="" orientation="default" packageName="" projectFile="C:\Users\Maciel\Programacion\gits\GD\Binaries\Output\Release_Windows\Examples\Particles - Explosions.gdg" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Explosions</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory>C:\Users\Maciel\AppData\Local\Temp\GDTemporaries\JSCocosExportParticles</latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
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<loadingScreen showGDevelopSplash="true" />
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="ParticleSystem" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
<platform name="GDevelop JS platform" />
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<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="ExplosionTexture.png" kind="image" name="ExplosionTexture.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
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<layout b="0" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="0" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="0">
<uiSettings grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
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<variables />
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<variables />
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</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<instruction>
<type inverted="false" value="Timer" />
<parameters>
<parameter></parameter>
<parameter>Random(0.3)+0.2</parameter>
<parameter>&quot;Creating&quot;</parameter>
</parameters>
<subInstructions />
</instruction>
</conditions>
<actions>
<instruction>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
<parameter>Explosion</parameter>
<parameter>Random(800)</parameter>
<parameter>Random(600)</parameter>
<parameter></parameter>
</parameters>
<subInstructions />
</instruction>
<instruction>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
<parameter>Explosion2</parameter>
<parameter>Explosion.X()</parameter>
<parameter>Explosion.Y()</parameter>
<parameter></parameter>
</parameters>
<subInstructions />
</instruction>
<instruction>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
<parameter>ExplosionSmoke</parameter>
<parameter>Explosion.X()</parameter>
<parameter>Explosion.Y()</parameter>
<parameter></parameter>
</parameters>
<subInstructions />
</instruction>
<instruction>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;Creating&quot;</parameter>
</parameters>
<subInstructions />
</instruction>
</actions>
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<layer name="" visibility="true">
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<effects />
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</project>