Files
GDevelop/Binaries/Output/Release_Windows/Examples/CPlusPlus/Example.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

138 lines
8.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="true" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources />
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="209" disableInputWhenNotFocused="true" mangledName="Scene_321" name="Scene 1" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances />
<objects />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Simple C++ code to change scene background color&#x0A;and to go to the next scene when Space is pressed</comment>
<comment2></comment2>
</event>
<event associatedGDManagedSourceFile="/tmp/GDTemporaries/GD0x384d7b0SourceFile.cpp" codeDisplayedInEditor="true" disabled="false" displayedName="" folded="false" functionNameAutogenerated="true" functionToCall="GDCppCode0x642a4f0" inlineCode='scene.SetBackgroundColor(250, 100,240);&#x0A;&#x0D;&#x0A;//Change scene when Space is pressed&#x0D;&#x0A;if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Space))&#x0D;&#x0A;{&#x0D;&#x0A; scene.RequestChange(RuntimeScene::SceneChange::REPLACE_SCENE, &quot;Scene 2&quot;);&#x0D;&#x0A;}' lastChangeTimeStamp="1439372103" objectToPassAsParameter="NewObject" passObjectListAsParameter="false" passSceneAsParameter="true">
<type>BuiltinCommonInstructions::CppCode</type>
<includes>
<include>&lt;iostream&gt;</include>
<include>&lt;SFML/Window.hpp&gt;</include>
<include>&quot;GDCpp/CommonTools.h&quot;</include>
<include>&quot;TextObject/TextObject.h&quot;</include>
</includes>
<dependencies />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
<layout b="209" disableInputWhenNotFocused="true" mangledName="Scene_322" name="Scene 2" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="NewObject" width="0.000000" x="310.000000" y="261.500000" zOrder="1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object bold="false" italic="false" name="NewObject" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>Text</string>
<font></font>
<characterSize>30</characterSize>
<color b="255" g="255" r="255" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>This C++ code event calls a function declared in an external C++ file.&#x0A;Please note that this file must be checked in the dependencies of the event to ensure that it is compiled.</comment>
<comment2></comment2>
</event>
<event associatedGDManagedSourceFile="/tmp/GDTemporaries/GD0x384e1f0SourceFile.cpp" codeDisplayedInEditor="true" disabled="false" displayedName="" folded="false" functionNameAutogenerated="true" functionToCall="GDCppCode0x642a558" inlineCode="MyFunction(scene);&#x0D;&#x0A;MyFunction2(objectsList);" lastChangeTimeStamp="1358446772" objectToPassAsParameter="NewObject" passObjectListAsParameter="true" passSceneAsParameter="true">
<type>BuiltinCommonInstructions::CppCode</type>
<includes>
<include>&quot;Test.h&quot;</include>
</includes>
<dependencies>
<dependency sourceFile="Test.cpp" />
</dependencies>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles>
<sourceFile filename="/tmp/GDTemporaries/GD0x384d7b0SourceFile.cpp" gdManaged="true" language="C++" />
<sourceFile filename="Test.cpp" gdManaged="false" language="C++" />
<sourceFile filename="Test.h" gdManaged="false" language="C++" />
<sourceFile filename="/tmp/GDTemporaries/GD0x384e1f0SourceFile.cpp" gdManaged="true" language="C++" />
</externalSourceFiles>
</project>