mirror of
https://github.com/4ian/GDevelop.git
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138 lines
8.0 KiB
XML
138 lines
8.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<project firstLayout="">
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<gdVersion build="84" major="3" minor="6" revision="0" />
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<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="true" winExecutableFilename="" winExecutableIconFile="">
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<name>Project</name>
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<author></author>
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<windowWidth>800</windowWidth>
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<windowHeight>600</windowHeight>
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<latestCompilationDirectory></latestCompilationDirectory>
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<maxFPS>60</maxFPS>
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<minFPS>10</minFPS>
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<verticalSync>false</verticalSync>
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<extensions>
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<extension name="BuiltinObject" />
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<extension name="BuiltinAudio" />
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<extension name="BuiltinVariables" />
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<extension name="BuiltinTime" />
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<extension name="BuiltinMouse" />
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<extension name="BuiltinKeyboard" />
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<extension name="BuiltinJoystick" />
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<extension name="BuiltinCamera" />
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<extension name="BuiltinWindow" />
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<extension name="BuiltinFile" />
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<extension name="BuiltinNetwork" />
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<extension name="BuiltinScene" />
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<extension name="BuiltinAdvanced" />
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<extension name="Sprite" />
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<extension name="BuiltinCommonInstructions" />
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<extension name="BuiltinCommonConversions" />
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<extension name="BuiltinStringInstructions" />
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<extension name="BuiltinMathematicalTools" />
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<extension name="BuiltinExternalLayouts" />
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<extension name="TextObject" />
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</extensions>
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<platforms>
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<platform name="GDevelop C++ platform" />
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</platforms>
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<currentPlatform>GDevelop C++ platform</currentPlatform>
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</properties>
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<resources>
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<resources />
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<resourceFolders />
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</resources>
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<objects />
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<objectsGroups />
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<variables />
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<layouts>
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<layout b="209" disableInputWhenNotFocused="true" mangledName="Scene_321" name="Scene 1" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
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<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
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<objectsGroups />
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<variables />
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<instances />
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<objects />
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<events>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Comment</type>
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<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
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<comment>Simple C++ code to change scene background color
and to go to the next scene when Space is pressed</comment>
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<comment2></comment2>
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</event>
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<event associatedGDManagedSourceFile="/tmp/GDTemporaries/GD0x384d7b0SourceFile.cpp" codeDisplayedInEditor="true" disabled="false" displayedName="" folded="false" functionNameAutogenerated="true" functionToCall="GDCppCode0x642a4f0" inlineCode='scene.SetBackgroundColor(250, 100,240);

//Change scene when Space is pressed
if ( sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
 scene.RequestChange(RuntimeScene::SceneChange::REPLACE_SCENE, "Scene 2");
}' lastChangeTimeStamp="1439372103" objectToPassAsParameter="NewObject" passObjectListAsParameter="false" passSceneAsParameter="true">
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<type>BuiltinCommonInstructions::CppCode</type>
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<includes>
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<include><iostream></include>
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<include><SFML/Window.hpp></include>
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<include>"GDCpp/CommonTools.h"</include>
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<include>"TextObject/TextObject.h"</include>
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</includes>
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<dependencies />
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</event>
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</events>
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<layers>
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<layer name="" visibility="true">
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<cameras>
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<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
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</cameras>
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</layer>
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</layers>
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<automatismsSharedData />
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</layout>
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<layout b="209" disableInputWhenNotFocused="true" mangledName="Scene_322" name="Scene 2" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="209" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="209">
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<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
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<objectsGroups />
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<variables />
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<instances>
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="NewObject" width="0.000000" x="310.000000" y="261.500000" zOrder="1">
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<numberProperties />
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<stringProperties />
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<initialVariables />
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</instance>
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</instances>
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<objects>
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<object bold="false" italic="false" name="NewObject" smoothed="true" type="TextObject::Text" underlined="false">
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<variables />
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<automatisms />
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<string>Text</string>
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<font></font>
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<characterSize>30</characterSize>
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<color b="255" g="255" r="255" />
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</object>
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</objects>
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<events>
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<event disabled="false" folded="false">
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<type>BuiltinCommonInstructions::Comment</type>
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<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
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<comment>This C++ code event calls a function declared in an external C++ file.
Please note that this file must be checked in the dependencies of the event to ensure that it is compiled.</comment>
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<comment2></comment2>
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</event>
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<event associatedGDManagedSourceFile="/tmp/GDTemporaries/GD0x384e1f0SourceFile.cpp" codeDisplayedInEditor="true" disabled="false" displayedName="" folded="false" functionNameAutogenerated="true" functionToCall="GDCppCode0x642a558" inlineCode="MyFunction(scene);
MyFunction2(objectsList);" lastChangeTimeStamp="1358446772" objectToPassAsParameter="NewObject" passObjectListAsParameter="true" passSceneAsParameter="true">
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<type>BuiltinCommonInstructions::CppCode</type>
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<includes>
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<include>"Test.h"</include>
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</includes>
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<dependencies>
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<dependency sourceFile="Test.cpp" />
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</dependencies>
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</event>
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</events>
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<layers>
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<layer name="" visibility="true">
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<cameras>
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<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
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</cameras>
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</layer>
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</layers>
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<automatismsSharedData />
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</layout>
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</layouts>
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<externalEvents />
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<externalLayouts />
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<externalSourceFiles>
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<sourceFile filename="/tmp/GDTemporaries/GD0x384d7b0SourceFile.cpp" gdManaged="true" language="C++" />
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<sourceFile filename="Test.cpp" gdManaged="false" language="C++" />
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<sourceFile filename="Test.h" gdManaged="false" language="C++" />
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<sourceFile filename="/tmp/GDTemporaries/GD0x384e1f0SourceFile.cpp" gdManaged="true" language="C++" />
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</externalSourceFiles>
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</project>
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