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1156 lines
45 KiB
C++
1156 lines
45 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Project/Object.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd {
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(
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gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation("BuiltinObject",
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_("Base object"),
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_("Base object"),
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/objects/base_object/events");
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gd::ObjectMetadata& obj = extension.AddObject<gd::Object>(
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"", _("Base object"), _("Base object"), "res/objeticon24.png");
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#if defined(GD_IDE_ONLY)
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obj.AddCondition("PosX",
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_("Compare X position of an object"),
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_("Compare the X position of the object."),
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_("the X position"),
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_("Position"),
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"res/conditions/position24.png",
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"res/conditions/position.png")
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.AddParameter("object", _("Object"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsSimple();
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obj.AddAction("MettreX",
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_("X position of an object"),
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_("Change the X position of an object."),
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_("the X position"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png")
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.AddParameter("object", _("Object"))
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.UseStandardOperatorParameters("number")
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.MarkAsSimple();
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obj.AddCondition("PosY",
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_("Compare Y position of an object"),
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_("Compare the Y position of an object."),
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_("the Y position"),
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_("Position"),
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"res/conditions/position24.png",
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"res/conditions/position.png")
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.AddParameter("object", _("Object"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsSimple();
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obj.AddAction("MettreY",
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_("Y position of an object"),
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_("Change the Y position of an object."),
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_("the Y position"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png")
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.AddParameter("object", _("Object"))
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.UseStandardOperatorParameters("number")
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.MarkAsSimple();
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obj.AddAction(
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"MettreXY",
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_("Position of an object"),
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_("Change the position of an object."),
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_("Change the position of _PARAM0_: _PARAM1_ _PARAM2_ (x axis), _PARAM3_ _PARAM4_ (y axis)"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png")
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.AddParameter("object", _("Object"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("X position"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Y position"))
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.MarkAsSimple();
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obj.AddAction("MettreAutourPos",
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_("Put an object around a position"),
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_("Position the center of the given object around a position, "
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"using the specified angle "
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"and distance."),
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_("Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of "
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"_PARAM4_ degrees and _PARAM3_ pixels distance."),
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_("Position"),
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"res/actions/positionAutour24.png",
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"res/actions/positionAutour.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Distance"))
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.AddParameter("expression", _("Angle, in degrees"))
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.MarkAsAdvanced();
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obj.AddAction("SetAngle",
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_("Angle"),
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_("Change the angle of rotation of an object."),
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_("the angle"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.UseStandardOperatorParameters("number");
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obj.AddAction("Rotate",
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_("Rotate"),
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_("Rotate an object, clockwise if the speed is positive, "
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"counterclockwise otherwise."),
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_("Rotate _PARAM0_ at speed _PARAM1_deg/second"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angular speed (in degrees per second)"))
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.AddCodeOnlyParameter("currentScene", "")
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.MarkAsSimple();
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obj.AddAction(
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"RotateTowardAngle",
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_("Rotate toward angle"),
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_("Rotate an object towards an angle with the specified speed."),
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_("Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angle to rotate towards (in degrees)"))
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.AddParameter("expression", _("Angular speed (in degrees per second)"))
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.SetParameterLongDescription(_("Enter 0 for an immediate rotation."))
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.AddCodeOnlyParameter("currentScene", "");
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obj.AddAction(
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"RotateTowardPosition",
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_("Rotate toward position"),
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_("Rotate an object towards a position, with the specified speed."),
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_("Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed "
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"_PARAM3_deg/second"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Angular speed (in degrees per second)"))
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.SetParameterLongDescription(_("Enter 0 for an immediate rotation."))
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.AddCodeOnlyParameter("currentScene", "")
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.MarkAsAdvanced();
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obj.AddAction(
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"AddForceXY",
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_("Add a force"),
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_("Add a force to an object. The object will move according to "
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"all of the forces it has."),
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_("Add to _PARAM0_ _PARAM3_ force of _PARAM1_ p/s on X axis and "
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"_PARAM2_ p/s on Y axis"),
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_("Movement"),
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"res/actions/force24.png",
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"res/actions/force.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Speed on X axis (in pixels per second)"))
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.AddParameter("expression", _("Speed on Y axis (in pixels per second)"))
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.AddParameter("forceMultiplier", _("Force multiplier"));
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obj.AddAction("AddForceAL",
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_("Add a force (angle)"),
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_("Add a force to an object. The object will move according to "
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"all of the forces it has. This action creates the force "
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"using the specified angle and length."),
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_("Add to _PARAM0_ _PARAM3_ force, angle: _PARAM1_ degrees and "
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"length: _PARAM2_ pixels"),
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_("Movement"),
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"res/actions/force24.png",
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"res/actions/force.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angle"))
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.AddParameter("expression", _("Speed (in pixels per second)"))
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.AddParameter("forceMultiplier", _("Force multiplier"))
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.MarkAsAdvanced();
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obj.AddAction(
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"AddForceVersPos",
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_("Add a force to move toward a position"),
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_("Add a force to an object to make it move toward a position."),
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_("Move _PARAM0_ to _PARAM1_;_PARAM2_ with _PARAM4_ force of _PARAM3_ "
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"pixels"),
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_("Movement"),
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"res/actions/force24.png",
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"res/actions/force.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Speed (in pixels per second)"))
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.AddParameter("forceMultiplier", _("Force multiplier"))
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.MarkAsAdvanced();
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obj.AddAction(
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"AddForceTournePos",
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_("Add a force to move around a position"),
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_("Add a force to an object to make it rotate around a "
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"position.\nNote that the movement is not precise, especially if "
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"the speed is high.\nTo position an object around a position more "
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"precisely, use the actions in the category \"Position\"."),
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_("Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and "
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"_PARAM4_ pixels away"),
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_("Movement"),
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"res/actions/forceTourne24.png",
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"res/actions/forceTourne.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position of the center"))
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.AddParameter("expression", _("Y position of the center"))
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.AddParameter("expression", _("Speed (in Degrees per seconds)"))
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.AddParameter("expression", _("Distance (in pixels)"))
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.AddParameter("forceMultiplier", _("Force multiplier"))
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.SetHidden();
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obj.AddAction("Arreter",
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_("Stop the object"),
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_("Stop the object by deleting all of its forces."),
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_("Stop _PARAM0_ (remove all forces)"),
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_("Movement"),
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"res/actions/arreter24.png",
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"res/actions/arreter.png")
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.AddParameter("object", _("Object"))
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.MarkAsAdvanced();
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obj.AddAction("Delete",
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_("Delete an object"),
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_("Delete the specified object."),
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_("Delete _PARAM0_"),
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_("Objects"),
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"res/actions/delete24.png",
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"res/actions/delete.png")
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.AddParameter("object", _("Object"))
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.AddCodeOnlyParameter("currentScene", "")
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.MarkAsSimple();
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obj.AddAction("ChangePlan",
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_("Z order"),
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_("Modify the Z-order of an object"),
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_("the z-order"),
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_("Z order"),
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"res/actions/planicon24.png",
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"res/actions/planicon.png")
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.AddParameter("object", _("Object"))
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.UseStandardOperatorParameters("number");
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obj.AddAction("ChangeLayer",
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_("Layer"),
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_("Move the object to a different layer."),
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_("Put _PARAM0_ on the layer _PARAM1_"),
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_("Layers and cameras"),
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"res/actions/layer24.png",
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"res/actions/layer.png")
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.AddParameter("object", _("Object"))
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.AddParameter("layer", _("Move it to this layer (base layer if empty)"))
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.SetDefaultValue("\"\"")
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.MarkAsAdvanced();
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obj.AddAction("ModVarObjet",
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_("Modify a variable of an object"),
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_("Modify the value of a variable of an object"),
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_("the variable _PARAM1_"),
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_("Variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.UseStandardOperatorParameters("number");
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obj.AddAction(
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"ModVarObjetTxt",
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_("Modify the text of a variable of an object"),
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_("Modify the text of a variable of an object"),
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_("the text of variable _PARAM1_"),
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_("Variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.UseStandardOperatorParameters("string");
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obj.AddCondition(
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"ObjectVariableChildExists",
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_("Child existence"),
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_("Return true if the specified child of the variable exists."),
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_("Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"),
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_("Variables/Structures"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.AddParameter("string", _("Name of the child"))
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.MarkAsAdvanced();
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obj.AddAction("ObjectVariableRemoveChild",
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_("Remove a child"),
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_("Remove a child from a variable of an object."),
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_("Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_"),
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_("Variables/Structure"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.AddParameter("string", _("Child's name"))
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.MarkAsAdvanced();
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obj.AddAction("ObjectVariableClearChildren",
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_("Clear variable"),
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_("Remove all the children from the object variable."),
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_("Clear children from variable _PARAM1_ of _PARAM0_"),
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_("Variables/Structure"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.MarkAsAdvanced();
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obj.AddAction("Cache",
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_("Hide"),
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_("Hide the specified object."),
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_("Hide _PARAM0_"),
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_("Visibility"),
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"res/actions/visibilite24.png",
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"res/actions/visibilite.png")
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.AddParameter("object", _("Object"))
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.MarkAsSimple();
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obj.AddAction("Montre",
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_("Show"),
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_("Show the specified object"),
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_("Show _PARAM0_"),
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_("Visibility"),
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"res/actions/visibilite24.png",
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"res/actions/visibilite.png")
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.AddParameter("object", _("Object"))
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.AddCodeOnlyParameter("inlineCode", "false")
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.MarkAsSimple();
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obj.AddCondition("Angle",
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_("Angle"),
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_("Compare the angle of the specified object."),
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_("the angle (in degrees)"),
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_("Angle"),
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"res/conditions/direction24.png",
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"res/conditions/direction.png")
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.AddParameter("object", _("Object"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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obj.AddCondition("Plan",
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_("Compare Z order"),
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_("Compare the Z-order of the specified object."),
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_("the z Order"),
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_("Z order"),
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"res/conditions/planicon24.png",
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"res/conditions/planicon.png")
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.AddParameter("object", _("Object"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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obj.AddCondition("Layer",
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_("Compare layer"),
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_("Check if the object is on the specified layer."),
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_("_PARAM0_ is on layer _PARAM1_"),
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_("Layer"),
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"res/conditions/layer24.png",
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"res/conditions/layer.png")
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.AddParameter("object", _("Object"))
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.AddParameter("layer", _("Layer"))
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.MarkAsAdvanced();
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obj.AddCondition("Visible",
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_("Visibility of an object"),
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_("Check if an object is visible."),
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_("_PARAM0_ is visible (not marked as hidden)"),
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_("Visibility"),
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"res/conditions/visibilite24.png",
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"res/conditions/visibilite.png")
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.AddParameter("object", _("Object"))
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.MarkAsSimple();
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obj.AddCondition("Invisible",
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_("Invisibility of an object"),
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_("Check if an object is hidden."),
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_("_PARAM0_ is hidden"),
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_("Visibility"),
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"res/conditions/visibilite24.png",
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"res/conditions/visibilite.png")
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.AddParameter("object", _("Object"))
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.SetHidden(); // Inverted "Visible" condition does the same thing.
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obj.AddCondition("Arret",
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_("Object is stopped"),
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_("Check if an object is not moving"),
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_("_PARAM0_ is stopped"),
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_("Movement"),
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"res/conditions/arret24.png",
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"res/conditions/arret.png")
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.AddParameter("object", _("Object"))
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.MarkAsAdvanced();
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obj.AddCondition("Vitesse",
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_("Speed"),
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_("Compare the overall speed of an object"),
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_("the overall speed"),
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_("Movement"),
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"res/conditions/vitesse24.png",
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"res/conditions/vitesse.png")
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.AddParameter("object", _("Object"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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obj.AddCondition("AngleOfDisplacement",
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_("Angle of movement"),
|
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_("Compare the angle of displacement of an object"),
|
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_("Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance "
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": _PARAM2_ degrees)"),
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_("Movement"),
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"res/conditions/vitesse24.png",
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"res/conditions/vitesse.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angle, in degrees"))
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.AddParameter("expression", _("Tolerance"))
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.MarkAsAdvanced();
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obj.AddCondition("VarObjet",
|
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_("Value of an object's variable"),
|
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_("Compare the value of a variable of an object."),
|
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_("the variable _PARAM1_"),
|
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_("Variables"),
|
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"res/conditions/var24.png",
|
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"res/conditions/var.png")
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.AddParameter("object", _("Object"))
|
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.AddParameter("objectvar", _("Variable"))
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.UseStandardRelationalOperatorParameters("number");
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obj.AddCondition(
|
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"VarObjetTxt",
|
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_("Text of an object's variable"),
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_("Compare the text of a variable of an object."),
|
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_("the text of variable _PARAM1_"),
|
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_("Variables"),
|
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.UseStandardRelationalOperatorParameters("string");
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obj.AddCondition("VarObjetDef",
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_("Variable defined"),
|
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_("Check if the variable is defined."),
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_("Variable _PARAM1 of _PARAM0_ is defined"),
|
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_("Variables"),
|
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("string", _("Variable"))
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.SetHidden();
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obj.AddCondition(
|
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"BehaviorActivated",
|
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_("Behavior activated"),
|
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_("Return true if the behavior is activated for the object."),
|
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_("Behavior _PARAM1_ of _PARAM0_ is activated"),
|
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_("Behaviors"),
|
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"res/behavior24.png",
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"res/behavior16.png")
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.AddParameter("object", _("Object"))
|
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.AddParameter("behavior", _("Behavior"))
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.MarkAsAdvanced();
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|
|
obj.AddAction("ActivateBehavior",
|
|
_("De/activate a behavior"),
|
|
_("De/activate the behavior for the object."),
|
|
_("Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_"),
|
|
_("Behaviors"),
|
|
"res/behavior24.png",
|
|
"res/behavior16.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"))
|
|
.AddParameter("yesorno", _("Activate?"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction(
|
|
"AddForceVers",
|
|
_("Add a force to move toward an object"),
|
|
_("Add a force to an object to make it move toward another."),
|
|
_("Move _PARAM0_ to _PARAM1_ with _PARAM3_ force of _PARAM2_ pixels"),
|
|
_("Movement"),
|
|
"res/actions/forceVers24.png",
|
|
"res/actions/forceVers.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Target Object"))
|
|
.AddParameter("expression", _("Speed (in pixels per second)"))
|
|
.AddParameter("forceMultiplier", _("Force multiplier"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction(
|
|
"AddForceTourne",
|
|
_("Add a force to move around an object"),
|
|
_("Add a force to an object to make it rotate around another.\nNote "
|
|
"that the movement is not precise, especially if the speed is "
|
|
"high.\nTo position an object around a position more precisely, use "
|
|
"the actions in category \"Position\"."),
|
|
_("Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ "
|
|
"pixels away"),
|
|
_("Movement"),
|
|
"res/actions/forceTourne24.png",
|
|
"res/actions/forceTourne.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Rotate around this object"))
|
|
.AddParameter("expression", _("Speed (in degrees per second)"))
|
|
.AddParameter("expression", _("Distance (in pixels)"))
|
|
.AddParameter("forceMultiplier", _("Force multiplier"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("MettreAutour",
|
|
_("Put an object around another"),
|
|
_("Position an object around another, with the specified angle "
|
|
"and distance. The center of the objects are used for "
|
|
"positioning them."),
|
|
_("Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ "
|
|
"degrees and _PARAM2_ pixels distance."),
|
|
_("Position"),
|
|
"res/actions/positionAutour24.png",
|
|
"res/actions/positionAutour.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("\"Center\" Object"))
|
|
.AddParameter("expression", _("Distance"))
|
|
.AddParameter("expression", _("Angle, in degrees"))
|
|
.MarkAsAdvanced();
|
|
|
|
// Deprecated action
|
|
obj.AddAction("Rebondir",
|
|
_("Move an object away from another"),
|
|
_("Move an object away from another, using forces."),
|
|
_("Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)"),
|
|
_("Movement"),
|
|
"res/actions/ecarter24.png",
|
|
"res/actions/ecarter.png")
|
|
|
|
.SetHidden()
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectList", _("Object 2 (won't move)"));
|
|
|
|
// Deprecated action
|
|
obj.AddAction("Ecarter",
|
|
_("Move an object away from another"),
|
|
_("Move an object away from another without using forces."),
|
|
_("Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)"),
|
|
_("Position"),
|
|
"res/actions/ecarter24.png",
|
|
"res/actions/ecarter.png")
|
|
|
|
.SetHidden()
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectList", _("Object 2 (won't move)"));
|
|
|
|
obj.AddAction("SeparateFromObjects",
|
|
_("Separate two objects"),
|
|
_("Move an object away from another using their collision "
|
|
"masks.\nBe sure to call this action on a reasonable number "
|
|
"of objects\nto avoid slowing down the game."),
|
|
_("Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)"),
|
|
_("Position"),
|
|
"res/actions/ecarter24.png",
|
|
"res/actions/ecarter.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectList", _("Objects (won't move)"))
|
|
.AddParameter("yesorno",
|
|
_("Ignore objects that are touching each other on their "
|
|
"edges, but are not overlapping (default: no)"),
|
|
"",
|
|
true)
|
|
.SetDefaultValue("no")
|
|
.MarkAsSimple();
|
|
|
|
obj.AddCondition("CollisionPoint",
|
|
_("Point inside object"),
|
|
_("Test if a point is inside the object collision masks."),
|
|
_("_PARAM1_;_PARAM2_ is inside _PARAM0_"),
|
|
_("Collision"),
|
|
"res/conditions/collisionPoint24.png",
|
|
"res/conditions/collisionPoint.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("expression", _("X position of the point"))
|
|
.AddParameter("expression", _("Y position of the point"))
|
|
.MarkAsSimple();
|
|
|
|
obj.AddCondition(
|
|
"ObjectTimer",
|
|
_("Value of a timer"),
|
|
_("Test the elapsed time of a timer."),
|
|
_("The timer _PARAM1_ of _PARAM0_ is greater than _PARAM2_ seconds"),
|
|
_("Timers"),
|
|
"res/conditions/timer24.png",
|
|
"res/conditions/timer.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"))
|
|
.AddParameter("expression", _("Time in seconds"));
|
|
|
|
obj.AddCondition("ObjectTimerPaused",
|
|
_("Timer paused"),
|
|
_("Test if specified timer is paused."),
|
|
_("The timer _PARAM1_ of _PARAM0_ is paused"),
|
|
_("Timers"),
|
|
"res/conditions/timerPaused24.png",
|
|
"res/conditions/timerPaused.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("ResetObjectTimer",
|
|
_("Start (or reset) a timer"),
|
|
_("Reset the specified timer, if the timer doesn't exist "
|
|
"it's created and started."),
|
|
_("Reset the timer _PARAM1_ of _PARAM0_"),
|
|
_("Timers"),
|
|
"res/actions/timer24.png",
|
|
"res/actions/timer.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"));
|
|
|
|
obj.AddAction("PauseObjectTimer",
|
|
_("Pause a timer"),
|
|
_("Pause a timer."),
|
|
_("Pause timer _PARAM1_ of _PARAM0_"),
|
|
_("Timers"),
|
|
"res/actions/pauseTimer24.png",
|
|
"res/actions/pauseTimer.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("UnPauseObjectTimer",
|
|
_("Unpause a timer"),
|
|
_("Unpause a timer."),
|
|
_("Unpause timer _PARAM1_ of _PARAM0_"),
|
|
_("Timers"),
|
|
"res/actions/unPauseTimer24.png",
|
|
"res/actions/unPauseTimer.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("RemoveObjectTimer",
|
|
_("Delete a timer"),
|
|
_("Delete a timer from memory."),
|
|
_("Delete timer _PARAM1_ of _PARAM0_ from memory"),
|
|
_("Timers"),
|
|
"res/actions/timer24.png",
|
|
"res/actions/timer.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddExpression("X",
|
|
_("X position"),
|
|
_("X position of the object"),
|
|
_("Position"),
|
|
"res/actions/position.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Y",
|
|
_("Y position"),
|
|
_("Y position of the object"),
|
|
_("Position"),
|
|
"res/actions/position.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Angle",
|
|
_("Angle"),
|
|
_("Current angle, in degrees, of the object"),
|
|
_("Angle"),
|
|
"res/actions/direction.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceX",
|
|
_("Average X coordinates of forces"),
|
|
_("Average X coordinates of forces"),
|
|
_("Movement"),
|
|
"res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceY",
|
|
_("Average Y coordinates of forces"),
|
|
_("Average Y coordinates of forces"),
|
|
_("Movement"),
|
|
"res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceAngle",
|
|
_("Average angle of the forces"),
|
|
_("Average angle of the forces"),
|
|
_("Movement"),
|
|
"res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceLength",
|
|
_("Average length of the forces"),
|
|
_("Average length of the forces"),
|
|
_("Movement"),
|
|
"res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Longueur",
|
|
_("Average length of the forces"),
|
|
_("Average length of the forces"),
|
|
_("Movement"),
|
|
"res/actions/force.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("Width",
|
|
_("Width"),
|
|
_("Width of the object"),
|
|
_("Size"),
|
|
"res/actions/scaleWidth.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Largeur",
|
|
_("Width"),
|
|
_("Width of the object"),
|
|
_("Size"),
|
|
"res/actions/scaleWidth.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("Height",
|
|
_("Height"),
|
|
_("Height of the object"),
|
|
_("Size"),
|
|
"res/actions/scaleHeight.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Hauteur",
|
|
_("Height"),
|
|
_("Height of the object"),
|
|
_("Size"),
|
|
"res/actions/scaleHeight.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("ZOrder",
|
|
_("Z order"),
|
|
_("Z order of an object"),
|
|
_("Visibility"),
|
|
"res/actions/planicon.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Plan",
|
|
_("Z order"),
|
|
_("Z order of an object"),
|
|
_("Visibility"),
|
|
"res/actions/planicon.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("Distance",
|
|
_("Distance between two objects"),
|
|
_("Distance between two objects"),
|
|
_("Position"),
|
|
"res/conditions/distance.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Object"));
|
|
|
|
obj.AddExpression("SqDistance",
|
|
_("Square distance between two objects"),
|
|
_("Square distance between two objects"),
|
|
_("Position"),
|
|
"res/conditions/distance.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Object"));
|
|
|
|
obj.AddExpression("Variable",
|
|
_("Object's variable"),
|
|
_("Object's variable"),
|
|
_("Variables"),
|
|
"res/actions/var.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"));
|
|
|
|
obj.AddExpression("VariableChildCount",
|
|
_("Object's variable number of children"),
|
|
_("Get the number of children from an object"),
|
|
_("Variables"),
|
|
"res/actions/var.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"));
|
|
|
|
obj.AddStrExpression("VariableString",
|
|
_("Object's variable"),
|
|
_("Text of variable of an object"),
|
|
_("Variables"),
|
|
"res/actions/var.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"));
|
|
|
|
obj.AddExpression("ObjectTimerElapsedTime",
|
|
_("Timer value"),
|
|
_("Value of a timer"),
|
|
_("Timers"),
|
|
"res/actions/time.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Timer's name"));
|
|
|
|
extension
|
|
.AddAction("Create",
|
|
_("Create an object"),
|
|
_("Create an object at specified position"),
|
|
_("Create object _PARAM1_ at position _PARAM2_;_PARAM3_"),
|
|
_("Objects"),
|
|
"res/actions/create24.png",
|
|
"res/actions/create.png")
|
|
.AddCodeOnlyParameter("objectsContext", "")
|
|
.AddParameter("objectListWithoutPicking", _("Object to create"))
|
|
.AddParameter("expression", _("X position"))
|
|
.AddParameter("expression", _("Y position"))
|
|
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
|
|
.SetDefaultValue("\"\"")
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddAction("CreateByName",
|
|
_("Create an object from its name"),
|
|
_("Among the objects of the specified group, this action will "
|
|
"create the object with the specified name."),
|
|
_("Among objects _PARAM1_, create object named _PARAM2_ at "
|
|
"position _PARAM3_;_PARAM4_"),
|
|
_("Objects"),
|
|
"res/actions/create24.png",
|
|
"res/actions/create.png")
|
|
.AddCodeOnlyParameter("objectsContext", "")
|
|
.AddParameter("objectListWithoutPicking", _("Group of potential objects"))
|
|
.SetParameterLongDescription(
|
|
_("Group containing objects that can be created by the action."))
|
|
.AddParameter("string", _("Name of the object to create"))
|
|
.SetParameterLongDescription(_(
|
|
"Text representing the name of the object to create. If no objects "
|
|
"with this name are found in the group, no object will be created."))
|
|
.AddParameter("expression", _("X position"))
|
|
.AddParameter("expression", _("Y position"))
|
|
.AddParameter("layer", _("Layer (base layer if empty)"), "", true)
|
|
.SetDefaultValue("\"\"")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddAction("AjoutObjConcern",
|
|
_("Pick all instances"),
|
|
_("Pick all instances of the specified object(s). When you "
|
|
"pick all instances, "
|
|
"the next conditions and actions of this event work on all "
|
|
"of them."),
|
|
_("Pick all instances of _PARAM1_"),
|
|
_("Objects"),
|
|
"res/actions/add24.png",
|
|
"res/actions/add.png")
|
|
.AddCodeOnlyParameter("objectsContext", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddAction(
|
|
"AjoutHasard",
|
|
_("Pick a random object"),
|
|
_("Pick one object from all the specified objects. When an object "
|
|
"is picked, the next conditions and actions of this event work "
|
|
"only on that object."),
|
|
_("Pick a random _PARAM1_"),
|
|
_("Objects"),
|
|
"res/actions/ajouthasard24.png",
|
|
"res/actions/ajouthasard.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddAction(
|
|
"MoveObjects",
|
|
_("Apply movement to all objects"),
|
|
_("Moves all objects according to the forces they have. GDevelop "
|
|
"calls this action at the end of the events by default."),
|
|
_("Apply movement to all objects"),
|
|
_("Movement"),
|
|
"res/actions/doMove24.png",
|
|
"res/actions/doMove.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddCondition("SeDirige",
|
|
_("An object is moving toward another"),
|
|
_("Check if an object moves toward another.\nThe first "
|
|
"object must move."),
|
|
_("_PARAM0_ is moving toward _PARAM1_"),
|
|
_("Movement"),
|
|
"res/conditions/sedirige24.png",
|
|
"res/conditions/sedirige.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("objectList", _("Object 2"))
|
|
.AddParameter("expression", _("Angle of tolerance"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddCondition("Distance",
|
|
_("Distance between two objects"),
|
|
_("Compare the distance between two objects.\nIf condition "
|
|
"is inverted, only objects that have a distance greater "
|
|
"than specified to any other object will be picked."),
|
|
_("_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels"),
|
|
_("Position"),
|
|
"res/conditions/distance24.png",
|
|
"res/conditions/distance.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("objectList", _("Object 2"))
|
|
.AddParameter("expression", _("Distance"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"AjoutObjConcern",
|
|
_("Pick all objects"),
|
|
_("Pick all the specified objects. When you pick all objects, "
|
|
"the next conditions and actions of this event work on all "
|
|
"of them."),
|
|
_("Pick all _PARAM1_ objects"),
|
|
_("Objects"),
|
|
"res/conditions/add24.png",
|
|
"res/conditions/add.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"AjoutHasard",
|
|
_("Pick a random object"),
|
|
_("Pick one object from all the specified objects. When an object "
|
|
"is picked, the next conditions and actions of this event work "
|
|
"only on that object."),
|
|
_("Pick a random _PARAM1_"),
|
|
_("Objects"),
|
|
"res/conditions/ajouthasard24.png",
|
|
"res/conditions/ajouthasard.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"PickNearest",
|
|
_("Pick nearest object"),
|
|
_("Pick the object of this type that is nearest to the specified "
|
|
"position. If the condition is inverted, the object farthest from "
|
|
"the specified position is picked instead."),
|
|
_("Pick the _PARAM0_ that is nearest to _PARAM1_;_PARAM2_"),
|
|
_("Objects"),
|
|
"res/conditions/distance24.png",
|
|
"res/conditions/distance.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("expression", _("X position"))
|
|
.AddParameter("expression", _("Y position"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"NbObjet",
|
|
_("Number of objects"),
|
|
_("Count how many of the specified objects are currently picked, and "
|
|
"compare that number to a value. If previous conditions on the "
|
|
"objects have not been used, this condition counts how many of "
|
|
"these objects exist in the current scene."),
|
|
_("the number objects"),
|
|
_("Objects"),
|
|
"res/conditions/nbObjet24.png",
|
|
"res/conditions/nbObjet.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.UseStandardRelationalOperatorParameters("number")
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"CollisionNP", //"CollisionNP" cames from an old condition to test
|
|
// collision between two sprites non precisely.
|
|
_("Collision"),
|
|
_("Test the collision between two objects using their collision "
|
|
"masks.\nNote that some objects may not have collision "
|
|
"masks.\nSome others, like Sprite objects, also provide more "
|
|
"precise collision conditions."),
|
|
_("_PARAM0_ is in collision with _PARAM1_"),
|
|
_("Collision"),
|
|
"res/conditions/collision24.png",
|
|
"res/conditions/collision.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("yesorno",
|
|
_("Ignore objects that are touching each other on their "
|
|
"edges, but are not overlapping (default: no)"),
|
|
"",
|
|
true)
|
|
.SetDefaultValue("no")
|
|
.MarkAsSimple();
|
|
|
|
extension
|
|
.AddCondition("EstTourne",
|
|
_("An object is turned toward another"),
|
|
_("Check if an object is turned toward another"),
|
|
_("_PARAM0_ is rotated towards _PARAM1_"),
|
|
_("Angle"),
|
|
"res/conditions/estTourne24.png",
|
|
"res/conditions/estTourne.png")
|
|
.AddParameter("objectList", _("Name of the object"))
|
|
.AddParameter("objectList", _("Name of the second object"))
|
|
.AddParameter("expression",
|
|
_("Angle of tolerance, in degrees (0: minimum tolerance)"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddCondition("Raycast",
|
|
_("Raycast"),
|
|
_("Sends a ray from the given source position and angle, "
|
|
"intersecting the closest object.\nThe instersected "
|
|
"object will become the only one taken into account.\nIf "
|
|
"the condition is inverted, the object to be intersected "
|
|
"will be the farthest one within the ray radius."),
|
|
_("Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the "
|
|
"result in _PARAM5_, _PARAM6_"),
|
|
_("Collision"),
|
|
"res/conditions/raycast24.png",
|
|
"res/conditions/raycast.png")
|
|
.AddParameter("objectList", _("Objects to test against the ray"))
|
|
.AddParameter("expression", _("Ray source X position"))
|
|
.AddParameter("expression", _("Ray source Y position"))
|
|
.AddParameter("expression", _("Ray angle (in degrees)"))
|
|
.AddParameter("expression", _("Ray maximum distance (in pixels)"))
|
|
.AddParameter("scenevar", _("Result X position scene variable"))
|
|
.SetParameterLongDescription(
|
|
_("Scene variable where to store the X position of the intersection. "
|
|
"If no intersection is found, the variable won't be changed."))
|
|
.AddParameter("scenevar", _("Result Y position scene variable"))
|
|
.SetParameterLongDescription(
|
|
_("Scene variable where to store the Y position of the intersection. "
|
|
"If no intersection is found, the variable won't be changed."))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"RaycastToPosition",
|
|
_("Raycast to position"),
|
|
_("Sends a ray from the given source position to the final point, "
|
|
"intersecting the closest object.\nThe instersected "
|
|
"object will become the only one taken into account.\nIf "
|
|
"the condition is inverted, the object to be intersected "
|
|
"will be the farthest one within the ray radius."),
|
|
_("Raycast _PARAM0_ from _PARAM1_;_PARAM2_, and save the "
|
|
"result in _PARAM5_, _PARAM6_"),
|
|
_("Collision"),
|
|
"res/conditions/raycast24.png",
|
|
"res/conditions/raycast.png")
|
|
.AddParameter("objectList", _("Objects to test against the ray"))
|
|
.AddParameter("expression", _("Ray source X position"))
|
|
.AddParameter("expression", _("Ray source Y position"))
|
|
.AddParameter("expression", _("Ray target X position"))
|
|
.AddParameter("expression", _("Ray target Y position"))
|
|
.AddParameter("scenevar", _("Result X position scene variable"))
|
|
.SetParameterLongDescription(
|
|
_("Scene variable where to store the X position of the intersection. "
|
|
"If no intersection is found, the variable won't be changed."))
|
|
.AddParameter("scenevar", _("Result Y position scene variable"))
|
|
.SetParameterLongDescription(
|
|
_("Scene variable where to store the Y position of the intersection. "
|
|
"If no intersection is found, the variable won't be changed."))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddExpression("Count",
|
|
_("Number of objects"),
|
|
_("Count the number of the specified objects being "
|
|
"currently picked in the event"),
|
|
_("Objects"),
|
|
"res/conditions/nbObjet.png")
|
|
.AddParameter("objectList", _("Object"));
|
|
|
|
obj.AddStrExpression("ObjectName",
|
|
_("Object name"),
|
|
_("Return the name of the object"),
|
|
_("Objects"),
|
|
"res/conditions/text.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddStrExpression("Layer",
|
|
_("Object layer"),
|
|
_("Return the name of the layer the object is on"),
|
|
_("Objects"),
|
|
"res/actions/layer.png")
|
|
.AddParameter("object", _("Object"));
|
|
#endif
|
|
}
|
|
|
|
} // namespace gd
|