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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#ifndef GDCORE_CUSTOMBEHAVIOR_H
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#define GDCORE_CUSTOMBEHAVIOR_H
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#include "GDCore/Project/Behavior.h"
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#include "GDCore/Project/EventsBasedBehavior.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Project/PropertyDescriptor.h"
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#include "GDCore/Serialization/Serializer.h"
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#include "GDCore/Serialization/SerializerElement.h"
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using namespace gd;
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namespace gd {
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/**
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* \brief A gd::Behavior that stores its content in JSON.
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*/
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class CustomBehavior : public gd::Behavior {
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public:
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CustomBehavior(const gd::String &name,
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const Project &project_,
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const gd::String &fullType)
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: Behavior(name, fullType),
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project(project_) {}
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CustomBehavior *Clone() const override;
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using Behavior::GetProperties;
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using Behavior::InitializeContent;
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using Behavior::UpdateProperty;
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protected:
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std::map<gd::String, gd::PropertyDescriptor>
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GetProperties(const gd::SerializerElement &behaviorContent) const override;
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bool UpdateProperty(gd::SerializerElement &behaviorContent,
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const gd::String &name, const gd::String &value) override;
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void InitializeContent(gd::SerializerElement &behaviorContent) override;
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private:
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const Project &project; ///< The project is used to get the
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///< EventBasedBehavior from the fullType.
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};
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} // namespace gd
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#endif // GDCORE_CUSTOMBEHAVIOR_H
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