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* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file. * Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately. * For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap). Co-authored-by: Davy Hélard <davy.helard@gmail.com> Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
17 lines
504 B
TypeScript
17 lines
504 B
TypeScript
/**
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* @packageDocumentation
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* @module TileMapHelper
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*/
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export {
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EditableTileMap,
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EditableTileMapLayer,
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TileDefinition,
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} from './model/TileMapModel';
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export { TileMapManager } from './render/TileMapManager';
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export { TileTextureCache } from './render/TileTextureCache';
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export { PixiTileMapHelper } from './render/TileMapPixiHelper';
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export * from './types/index';
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export * from './model/CommonTypes';
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export { TiledTileset } from './load/tiled/TiledFormat';
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//# sourceMappingURL=index.d.ts.map
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