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194 lines
7.4 KiB
C++
194 lines
7.4 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd {
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsFileExtension(
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gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation("BuiltinFile",
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_("Storage and files"),
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_("Built-in extension providing functions "
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"to store data and manipulate files."),
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/all-features/storage");
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#if defined(GD_IDE_ONLY)
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extension
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.AddCondition(
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"GroupExists",
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_("Existence of a group"),
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_("Check if an element (example : PlayerState/CurrentLevel) exists "
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"in the file.\nSpaces are forbidden in element names."),
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_("_PARAM1_ exists in file _PARAM0_"),
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_("Storage"),
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"res/conditions/fichier24.png",
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"res/conditions/fichier.png")
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.AddParameter("file", _("Filename"))
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.AddParameter("string", _("Group"))
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.MarkAsAdvanced();
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extension
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.AddAction(
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"LoadFile",
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_("Load a structured file in memory"),
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_("This action loads the structured file in memory, so you can write "
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"and read it.\nYou can open and write without using this action, "
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"but it will be slower.\nIf you use this action, do not forget to "
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"unload the file from memory.\n\nFor the native platform, the file "
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"format is XML."),
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_("Load structured file _PARAM0_ in memory"),
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_("Storage"),
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"res/actions/fichier24.png",
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"res/actions/fichier.png")
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.AddParameter("file", _("File"))
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.MarkAsAdvanced();
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extension
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.AddAction("UnloadFile",
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_("Close a structured file"),
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_("This action closes the structured file previously loaded "
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"in memory, saving all changes made."),
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_("Close structured file _PARAM0_"),
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_("Storage"),
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"res/actions/fichier24.png",
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"res/actions/fichier.png")
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.AddParameter("file", _("File"))
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.MarkAsAdvanced();
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extension
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.AddAction("EcrireFichierExp",
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_("Write a value"),
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_("Write the result of the expression in the file, in the "
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"specified element.\nSpecify the structure leading to the "
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"element using / (example : Root/Level/Current)\nSpaces are "
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"forbidden in element names."),
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_("Write _PARAM2_ in _PARAM1_ of file _PARAM0_"),
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_("Storage"),
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"res/actions/fichier24.png",
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"res/actions/fichier.png")
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.AddParameter("file", _("File"))
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.AddParameter("string", _("Group"))
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.AddParameter("expression", _("Expression"));
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extension
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.AddAction(
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"EcrireFichierTxt",
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_("Write a text"),
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_("Write the text in the file, in the specified element.\nSpecify "
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"the structure leading to the element using / (example : "
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"Root/Level/Current)\nSpaces are forbidden in element names."),
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_("Write _PARAM2_ in _PARAM1_ of file _PARAM0_"),
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_("Storage"),
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"res/actions/fichier24.png",
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"res/actions/fichier.png")
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.AddParameter("file", _("File"))
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.AddParameter("string", _("Group"))
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.AddParameter("string", _("Text"));
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extension
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.AddAction(
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"LireFichierExp",
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_("Read a value"),
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_("Read the value saved in the specified element and store it in a "
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"variable.\nSpecify the structure leading to the element using / "
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"(example : Root/Level/Current)\nSpaces are forbidden in element "
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"names."),
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_("Read _PARAM1_ from file _PARAM0_ and store value in _PARAM3_"),
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_("Storage"),
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"res/actions/fichier24.png",
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"res/actions/fichier.png")
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.AddParameter("file", _("File"))
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.AddParameter("string", _("Group"))
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("scenevar", _("Scene variables"));
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extension
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.AddAction(
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"LireFichierTxt",
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_("Read a text"),
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_("Read the text saved in the specified element and store it in a "
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"variable.\nSpecify the structure leading to the element using / "
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"(example : Root/Level/Current)\nSpaces are forbidden in element "
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"names."),
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_("Read _PARAM1_ from file _PARAM0_ and store as text in _PARAM3_"),
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_("Storage"),
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"res/actions/fichier24.png",
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"res/actions/fichier.png")
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.AddParameter("file", _("File"))
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.AddParameter("string", _("Group"))
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("scenevar", _("Scene variables"));
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extension
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.AddAction("DeleteGroupFichier",
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_("Delete an element"),
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_("This action deletes the specified element from the "
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"structured file.\nSpecify the structure leading to the "
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"element using / (example : Root/Level/Current)\nSpaces are "
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"forbidden in element names."),
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_("Delete _PARAM1_ from the file _PARAM0_"),
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_("Storage"),
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"res/actions/delete24.png",
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"res/actions/delete.png")
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.AddParameter("file", _("Filename"))
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.AddParameter("string", _("Group"))
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.MarkAsAdvanced();
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extension
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.AddAction("DeleteFichier",
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_("Delete a file"),
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_("Delete the file."),
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_("Delete the file _PARAM0_"),
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_("Files"),
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"res/actions/delete24.png",
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"res/actions/delete.png")
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.AddParameter("file", _("Filename"));
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extension
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.AddCondition("FileExists",
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_("A file exists"),
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_("Test if the file exists."),
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_("File _PARAM0_ exists"),
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_("Files"),
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"res/conditions/fichier24.png",
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"res/conditions/fichier.png")
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.AddParameter("file", _("Filename"))
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.MarkAsAdvanced();
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extension
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.AddAction("LaunchFile",
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_("Open a URL or a file"),
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_("This action launches the specified file or URL, in a "
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"browser (or in a new tab if the game is using the Web "
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"platform and is launched inside a browser)."),
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_("Open URL (or file) _PARAM0_"),
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_("Files"),
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"res/actions/launchFile24.png",
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"res/actions/launchFile.png")
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.AddParameter("string", _("URL (or filename)"))
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.AddCodeOnlyParameter("currentScene", "")
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.MarkAsAdvanced();
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extension
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.AddAction("ExecuteCmd",
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_("Execute a command"),
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_("This action executes the specified command."),
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_("Execute _PARAM0_"),
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_("Files"),
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"res/actions/launchFile24.png",
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"res/actions/launchFile.png")
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.AddParameter("string", _("Command"))
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.MarkAsAdvanced();
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#endif
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}
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} // namespace gd
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