Files
GDevelop/Binaries/Output/Release_Windows/Examples/DynamicLights.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

425 lines
26 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>-1</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="Light" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources>
<resource alwaysLoaded="false" file="2DWoodBox.jpg" kind="image" name="2DWoodBox.jpg" smoothed="true" userAdded="true" />
<resource alwaysLoaded="false" file="Herbe.png" kind="image" name="Herbe.png" smoothed="true" userAdded="true" />
</resources>
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="192" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="192" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="192">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light" width="0.000000" x="68.000000" y="50.000000" zOrder="-5">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="512.000000" y="192.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="512.000000" y="256.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="512.000000" y="320.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="320.000000" y="128.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="128.000000" y="64.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="83.000000" y="109.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="128.000000" y="256.000000" zOrder="45">
<numberProperties>
<property name="animation" value="-1616405248.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light2" width="0.000000" x="320.000000" y="256.000000" zOrder="-1">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="569.000000" y="117.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="45.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="524.000000" y="162.000000" zOrder="0">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="640.000000" y="320.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="640.000000" y="256.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light3" width="0.000000" x="595.000000" y="281.000000" zOrder="-2">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="0.000000" y="0.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="600.000000" y="0.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="0.000000" y="450.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Background" width="0.000000" x="600.000000" y="450.000000" zOrder="-10">
<numberProperties>
<property name="animation" value="2679776.000000" />
</numberProperties>
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Light4" width="0.000000" x="73.000000" y="472.000000" zOrder="-3">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Box" width="0.000000" x="108.000000" y="408.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object colorB="255" colorG="0" colorR="0" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light" quality="16" radius="200.000000" type="Light::Light">
<variables />
<automatisms />
</object>
<object name="Box" type="Sprite">
<variables />
<automatisms>
<automatism name="LightObstacle" type="Light::LightObstacleAutomatism" />
</automatisms>
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="2DWoodBox.jpg">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="32.000000" y="32.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="64.000000" y="0.000000" />
<vertice x="64.000000" y="64.000000" />
<vertice x="0.000000" y="64.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object colorB="64" colorG="0" colorR="128" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light2" quality="16" radius="400.000000" type="Light::Light">
<variables />
<automatisms />
</object>
<object colorB="225" colorG="255" colorR="255" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light3" quality="16" radius="300.000000" type="Light::Light">
<variables />
<automatisms />
</object>
<object name="Background" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="true">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="Herbe.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
<centerPoint automatic="true" name="centre" x="300.000000" y="225.000000" />
<customCollisionMask>
<polygon>
<vertice x="0.000000" y="0.000000" />
<vertice x="600.000000" y="0.000000" />
<vertice x="600.000000" y="450.000000" />
<vertice x="0.000000" y="450.000000" />
</polygon>
</customCollisionMask>
</sprite>
</sprites>
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites />
</direction>
</directions>
</animation>
</animations>
</object>
<object colorB="0" colorG="128" colorR="255" globalColorA="255" globalColorB="255" globalColorG="255" globalColorR="255" globalLight="false" intensity="150.000000" name="Light4" quality="16" radius="150.000000" type="Light::Light">
<variables />
<automatisms />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="MettreXY" />
<parameters>
<parameter>Light2</parameter>
<parameter>=</parameter>
<parameter>MouseX()</parameter>
<parameter>=</parameter>
<parameter>MouseY()</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="LightObstacle" type="Light::LightObstacleAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>