mirror of
https://github.com/4ian/GDevelop.git
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3177 lines
210 KiB
XML
3177 lines
210 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<project firstLayout="">
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<gdVersion build="84" major="3" minor="6" revision="0" />
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<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
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<name>Project</name>
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<author></author>
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<windowWidth>400</windowWidth>
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<windowHeight>600</windowHeight>
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<latestCompilationDirectory></latestCompilationDirectory>
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<maxFPS>60</maxFPS>
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<minFPS>10</minFPS>
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<verticalSync>false</verticalSync>
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<extensions>
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<extension name="BuiltinObject" />
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<extension name="BuiltinAudio" />
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<extension name="BuiltinVariables" />
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<extension name="BuiltinTime" />
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<extension name="BuiltinMouse" />
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<extension name="BuiltinKeyboard" />
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<extension name="BuiltinJoystick" />
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<extension name="BuiltinCamera" />
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<extension name="BuiltinWindow" />
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<extension name="BuiltinFile" />
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<extension name="BuiltinNetwork" />
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<extension name="BuiltinScene" />
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<extension name="BuiltinAdvanced" />
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<extension name="Sprite" />
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<extension name="BuiltinCommonInstructions" />
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<extension name="BuiltinCommonConversions" />
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<extension name="BuiltinStringInstructions" />
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<extension name="BuiltinMathematicalTools" />
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<extension name="BuiltinExternalLayouts" />
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<extension name="TextObject" />
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<extension name="PhysicsAutomatism" />
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<extension name="PathAutomatism" />
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</extensions>
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<platforms>
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<platform name="GDevelop C++ platform" />
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</platforms>
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<currentPlatform>GDevelop C++ platform</currentPlatform>
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</properties>
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<resources>
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<resources>
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<resource alwaysLoaded="false" file="Elisa_hit.png" kind="image" name="Elisa_hit.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="Elisa_jumping.png" kind="image" name="Elisa_jumping.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="Elisa_standing.png" kind="image" name="Elisa_standing.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="CastlePlatform.png" kind="image" name="CastlePlatform.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="Camera.png" kind="image" name="Camera.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="CastleBackground1.png" kind="image" name="CastleBackground1.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="CastleBackground2.png" kind="image" name="CastleBackground2.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c0.png" kind="image" name="Batl0c0.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c1.png" kind="image" name="Batl0c1.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c2.png" kind="image" name="Batl0c2.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c3.png" kind="image" name="Batl0c3.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c1r.png" kind="image" name="Batl0c1r.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c2r.png" kind="image" name="Batl0c2r.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c3r.png" kind="image" name="Batl0c3r.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="Batl0c0r.png" kind="image" name="Batl0c0r.png" smoothed="true" userAdded="true" />
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<resource alwaysLoaded="false" file="BlueHeart.png" kind="image" name="BlueHeart.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="Elisa_crouch1.png" kind="image" name="Elisa_crouch1.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="Elisa_crouch2.png" kind="image" name="Elisa_crouch2.png" smoothed="false" userAdded="true" />
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<resource alwaysLoaded="false" file="OrangeArea.png" kind="image" name="OrangeArea.png" smoothed="true" userAdded="true" />
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</resources>
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<resourceFolders />
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</resources>
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<objects />
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<objectsGroups />
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<variables />
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<layouts>
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<layout b="41" disableInputWhenNotFocused="false" mangledName="Game" name="Game" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="41" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="41">
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<uiSettings associatedLayout="" grid="true" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="false" windowMask="true" zoomFactor="1.000000" />
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<objectsGroups />
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<variables />
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<instances>
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<numberProperties>
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<property name="animation" value="2674957.000000" />
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</numberProperties>
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<stringProperties />
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<initialVariables />
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</instance>
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<instance angle="0.000000" customSize="false" height="0.000000" layer="UI" locked="false" name="Heart" width="0.000000" x="107.000000" y="16.000000" zOrder="0">
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<numberProperties>
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<numberProperties>
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<numberProperties>
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</instance>
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Hero" width="0.000000" x="145.000000" y="401.000000" zOrder="1">
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<numberProperties />
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<numberProperties />
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<initialVariables />
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</instance>
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</instances>
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<objects>
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<object name="Hero" type="Sprite">
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<variables />
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<automatisms>
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<automatism angularDamping="0.100000" autoResizing="false" averageFriction="0.800000" averageRestitution="0.000000" coordsList="" dynamic="true" fixedRotation="true" isBullet="false" linearDamping="2.000000" massDensity="1.000000" name="Physics" polygonHeight="200.000000" polygonWidth="200.000000" positioning="OnCenter" shapeType="Box" type="PhysicsAutomatism::PhysicsAutomatism" />
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</automatisms>
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<animations>
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<animation useMultipleDirections="false">
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<directions>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="Camera.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="5.000000" y="5.000000" />
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="Camera.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="Camera.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="5.000000" y="5.000000" />
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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</directions>
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</animation>
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</animations>
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</object>
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<object name="Heart" type="Sprite">
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<variables />
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<automatisms />
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<animations>
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<animation useMultipleDirections="false">
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<directions>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</sprite>
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</sprites>
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</direction>
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprites>
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<points />
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<originPoint name="origine" x="0.000000" y="0.000000" />
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<centerPoint automatic="true" name="centre" x="12.000000" y="12.000000" />
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<customCollisionMask>
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<polygon>
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<vertice x="0.000000" y="0.000000" />
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<vertice x="24.000000" y="0.000000" />
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<vertice x="24.000000" y="24.000000" />
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<vertice x="0.000000" y="24.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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</direction>
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</directions>
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|
</animation>
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|
</animations>
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|
</object>
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|
<object name="LevelEnd" type="Sprite">
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|
<variables />
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|
<automatisms />
|
|
<animations>
|
|
<animation useMultipleDirections="false">
|
|
<directions>
|
|
<direction looping="false" timeBetweenFrames="1.000000">
|
|
<sprites>
|
|
<sprite hasCustomCollisionMask="false" image="OrangeArea.png">
|
|
<points />
|
|
<originPoint name="origine" x="0.000000" y="0.000000" />
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|
<centerPoint automatic="true" name="centre" x="95.000000" y="22.000000" />
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|
<customCollisionMask>
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|
<polygon>
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|
<vertice x="0.000000" y="0.000000" />
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|
<vertice x="190.000000" y="0.000000" />
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|
<vertice x="190.000000" y="44.000000" />
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|
<vertice x="0.000000" y="44.000000" />
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</polygon>
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</customCollisionMask>
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</sprite>
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</sprites>
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|
</direction>
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|
</directions>
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|
</animation>
|
|
</animations>
|
|
</object>
|
|
<object bold="false" italic="false" name="ToBeContinued" smoothed="true" type="TextObject::Text" underlined="false">
|
|
<variables />
|
|
<automatisms />
|
|
<string>To be continued...</string>
|
|
<font></font>
|
|
<characterSize>30</characterSize>
|
|
<color b="255" g="255" r="255" />
|
|
</object>
|
|
</objects>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
|
<comment>Game engine</comment>
|
|
<comment2>Moteur du jeu</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Link</type>
|
|
<include end="2147483647" includeAll="true" start="2147483647" />
|
|
<target>GameEngine</target>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
|
<comment>Level loading</comment>
|
|
<comment2>Chargement d'un niveau</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="CollisionNP" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>LevelEnd</parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
|
|
<parameter>LoadTheNextLevel</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarScene" />
|
|
<parameters>
|
|
<parameter>LoadTheNextLevel</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
|
|
<parameter>LoadTheNextLevel</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="230" g="230" r="230" textB="0" textG="0" textR="0" />
|
|
<comment>Deleting the old level</comment>
|
|
<comment2>Supression de l'ancien niveau</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions />
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>Platform</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>Background</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>Bat</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>BatCreator</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>LevelEnd</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="239" g="239" r="239" textB="0" textG="0" textR="0" />
|
|
<comment>Loading the new one</comment>
|
|
<comment2>Chargement du nouveau</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions />
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
|
|
<parameter>CurrentLevel</parameter>
|
|
<parameter>+</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="BuiltinExternalLayouts::CreateObjectsFromExternalLayout" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>"Level"+ToString(Variable(CurrentLevel))</parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="242" g="242" r="242" textB="0" textG="0" textR="0" />
|
|
<comment>Creating the bats</comment>
|
|
<comment2>Création des ennemis</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::ForEach</type>
|
|
<object>BatCreator</object>
|
|
<conditions />
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="Create" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Bat</parameter>
|
|
<parameter>BatCreator.X()</parameter>
|
|
<parameter>BatCreator.Y()</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="PathAutomatism::SetOffsetX" />
|
|
<parameters>
|
|
<parameter>Bat</parameter>
|
|
<parameter>Path</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>Bat.X()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="PathAutomatism::SetOffsetY" />
|
|
<parameters>
|
|
<parameter>Bat</parameter>
|
|
<parameter>Path</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>Bat.Y()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>BatCreator</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="ChangePlan" />
|
|
<parameters>
|
|
<parameter>Bat</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>2</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="242" g="242" r="242" textB="0" textG="0" textR="0" />
|
|
<comment>Move the camera</comment>
|
|
<comment2>Déplacement de la caméra</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions />
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="MettreX" />
|
|
<parameters>
|
|
<parameter>Camera</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>Hero.X()</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="MettreY" />
|
|
<parameters>
|
|
<parameter>Camera</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>Hero.Y()-100</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Cache" />
|
|
<parameters>
|
|
<parameter>LevelEnd</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</event>
|
|
</events>
|
|
<layers>
|
|
<layer name="" visibility="true">
|
|
<cameras>
|
|
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
|
</cameras>
|
|
</layer>
|
|
<layer name="UI" visibility="true">
|
|
<cameras>
|
|
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
|
|
</cameras>
|
|
</layer>
|
|
</layers>
|
|
<automatismsSharedData>
|
|
<automatismSharedData name="Path" type="PathAutomatism::PathAutomatism">
|
|
<paths />
|
|
</automatismSharedData>
|
|
<automatismSharedData gravityX="0.000000" gravityY="10.000000" name="Physics" scaleX="100.000000" scaleY="100.000000" type="PhysicsAutomatism::PhysicsAutomatism" />
|
|
</automatismsSharedData>
|
|
</layout>
|
|
</layouts>
|
|
<externalEvents>
|
|
<externalEvents associatedLayout="" lastChangeTimeStamp="0" name="GameEngine">
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
|
<comment>Physics management</comment>
|
|
<comment2>Gestion de la physique</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::ForEach</type>
|
|
<object>Platform</object>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="PosY" />
|
|
<parameters>
|
|
<parameter>Platform</parameter>
|
|
<parameter>>=</parameter>
|
|
<parameter>Hero.Y()+Hero.Height()</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ActivateAutomatism" />
|
|
<parameters>
|
|
<parameter>Platform</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>yes</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::ForEach</type>
|
|
<object>Platform</object>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="PosY" />
|
|
<parameters>
|
|
<parameter>Platform</parameter>
|
|
<parameter><</parameter>
|
|
<parameter>Hero.Y()+Hero.Height()</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ActivateAutomatism" />
|
|
<parameters>
|
|
<parameter>Platform</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>no</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="VarScene" />
|
|
<parameters>
|
|
<parameter>Dead</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions />
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="KeyPressed" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Left</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="PhysicsAutomatism::SetLinearVelocity" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>-2</parameter>
|
|
<parameter>Hero.Physics::LinearVelocityY()</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="FlipX" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>yes</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="KeyPressed" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Right</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="PhysicsAutomatism::SetLinearVelocity" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>+2</parameter>
|
|
<parameter>Hero.Physics::LinearVelocityY()</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="FlipX" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>no</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="PhysicsAutomatism::CollisionWith" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>Platform</parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions />
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="true" value="KeyPressed" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Up</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
<condition>
|
|
<type inverted="false" value="PhysicsAutomatism::LinearVelocityY" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter><=</parameter>
|
|
<parameter>0</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ChangeAnimation" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="KeyPressed" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Up</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
<condition>
|
|
<type inverted="false" value="PhysicsAutomatism::LinearVelocityY" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>>=</parameter>
|
|
<parameter>0</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="PhysicsAutomatism::SetLinearVelocity" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>Hero.Physics::LinearVelocityX()</parameter>
|
|
<parameter>-7</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="ChangeAnimation" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</event>
|
|
</events>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
|
<comment>Bat management</comment>
|
|
<comment2>Gestion des chauve souris</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="Collision" />
|
|
<parameters>
|
|
<parameter>Bat</parameter>
|
|
<parameter>Hero</parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="PhysicsAutomatism::ApplyForceTowardPosition" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>Physics</parameter>
|
|
<parameter>Bat.X()+Bat.Width()/2</parameter>
|
|
<parameter>Bat.Y()+Bat.Height()/2</parameter>
|
|
<parameter>-6</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="ChangeAnimation" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>2</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="Timer" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>0.5</parameter>
|
|
<parameter>"HitTimer"</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ResetTimer" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>"HitTimer"</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="AjoutHasard" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Heart</parameter>
|
|
<parameter></parameter>
|
|
<parameter>Heart</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
<action>
|
|
<type inverted="false" value="Delete" />
|
|
<parameters>
|
|
<parameter>Heart</parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
|
<comment>Death</comment>
|
|
<comment2>Mort</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="NbObjet" />
|
|
<parameters>
|
|
<parameter>Heart</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ModVarScene" />
|
|
<parameters>
|
|
<parameter>Dead</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>1</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="Animation" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>!=</parameter>
|
|
<parameter>3</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="ChangeAnimation" />
|
|
<parameters>
|
|
<parameter>Hero</parameter>
|
|
<parameter>=</parameter>
|
|
<parameter>3</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Comment</type>
|
|
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
|
|
<comment>Camera management</comment>
|
|
<comment2>Gestion de la caméra</comment2>
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="DepartScene" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="Cache" />
|
|
<parameters>
|
|
<parameter>Camera</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions />
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="CentreCamera" />
|
|
<parameters>
|
|
<parameter></parameter>
|
|
<parameter>Camera</parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
<parameter></parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
<event disabled="false" folded="false">
|
|
<type>BuiltinCommonInstructions::Standard</type>
|
|
<conditions>
|
|
<condition>
|
|
<type inverted="false" value="PosY" />
|
|
<parameters>
|
|
<parameter>Camera</parameter>
|
|
<parameter>></parameter>
|
|
<parameter>Hero.Y()+100</parameter>
|
|
</parameters>
|
|
<subConditions />
|
|
</condition>
|
|
</conditions>
|
|
<actions>
|
|
<action>
|
|
<type inverted="false" value="AddForceXY" />
|
|
<parameters>
|
|
<parameter>Camera</parameter>
|
|
<parameter>0</parameter>
|
|
<parameter>-150</parameter>
|
|
<parameter>0</parameter>
|
|
</parameters>
|
|
<subActions />
|
|
</action>
|
|
</actions>
|
|
<events />
|
|
</event>
|
|
</events>
|
|
</externalEvents>
|
|
</externalEvents>
|
|
<externalLayouts>
|
|
<externalLayout name="Level1">
|
|
<instances>
|
|
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-106.000000" y="444.000000" zOrder="1">
|
|
<numberProperties />
|
|
<stringProperties />
|
|
<initialVariables />
|
|
</instance>
|
|
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-114.000000" y="132.000000" zOrder="1">
|
|
<numberProperties />
|
|
<stringProperties />
|
|
<initialVariables />
|
|
</instance>
|
|
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="55.000000" y="175.000000" zOrder="1">
|
|
<numberProperties />
|
|
<stringProperties />
|
|
<initialVariables />
|
|
</instance>
|
|
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="146.000000" y="223.000000" zOrder="1">
|
|
<numberProperties />
|
|
<stringProperties />
|
|
<initialVariables />
|
|
</instance>
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