Files
GDevelop/Binaries/Output/Release_Windows/Examples/Multiple levels with external layouts.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

3177 lines
210 KiB
XML

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<direction looping="false" timeBetweenFrames="1.000000">
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<direction looping="false" timeBetweenFrames="1.000000">
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<sprite hasCustomCollisionMask="false" image="BlueHeart.png">
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<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
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</customCollisionMask>
</sprite>
</sprites>
</direction>
</directions>
</animation>
</animations>
</object>
<object name="LevelEnd" type="Sprite">
<variables />
<automatisms />
<animations>
<animation useMultipleDirections="false">
<directions>
<direction looping="false" timeBetweenFrames="1.000000">
<sprites>
<sprite hasCustomCollisionMask="false" image="OrangeArea.png">
<points />
<originPoint name="origine" x="0.000000" y="0.000000" />
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</customCollisionMask>
</sprite>
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</direction>
</directions>
</animation>
</animations>
</object>
<object bold="false" italic="false" name="ToBeContinued" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>To be continued...</string>
<font></font>
<characterSize>30</characterSize>
<color b="255" g="255" r="255" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Game engine</comment>
<comment2>Moteur du jeu</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Link</type>
<include end="2147483647" includeAll="true" start="2147483647" />
<target>GameEngine</target>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Level loading</comment>
<comment2>Chargement d&apos;un niveau</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="CollisionNP" />
<parameters>
<parameter>Hero</parameter>
<parameter>LevelEnd</parameter>
<parameter></parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>LoadTheNextLevel</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarScene" />
<parameters>
<parameter>LoadTheNextLevel</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>LoadTheNextLevel</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="230" g="230" r="230" textB="0" textG="0" textR="0" />
<comment>Deleting the old level</comment>
<comment2>Supression de l&apos;ancien niveau</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>Hero</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>Platform</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>Background</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>Bat</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>BatCreator</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>LevelEnd</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="239" g="239" r="239" textB="0" textG="0" textR="0" />
<comment>Loading the new one</comment>
<comment2>Chargement du nouveau</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>CurrentLevel</parameter>
<parameter>+</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="BuiltinExternalLayouts::CreateObjectsFromExternalLayout" />
<parameters>
<parameter></parameter>
<parameter>&quot;Level&quot;+ToString(Variable(CurrentLevel))</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="242" g="242" r="242" textB="0" textG="0" textR="0" />
<comment>Creating the bats</comment>
<comment2>Création des ennemis</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::ForEach</type>
<object>BatCreator</object>
<conditions />
<actions>
<action>
<type inverted="false" value="Create" />
<parameters>
<parameter></parameter>
<parameter>Bat</parameter>
<parameter>BatCreator.X()</parameter>
<parameter>BatCreator.Y()</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="PathAutomatism::SetOffsetX" />
<parameters>
<parameter>Bat</parameter>
<parameter>Path</parameter>
<parameter>=</parameter>
<parameter>Bat.X()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="PathAutomatism::SetOffsetY" />
<parameters>
<parameter>Bat</parameter>
<parameter>Path</parameter>
<parameter>=</parameter>
<parameter>Bat.Y()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>BatCreator</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangePlan" />
<parameters>
<parameter>Bat</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="242" g="242" r="242" textB="0" textG="0" textR="0" />
<comment>Move the camera</comment>
<comment2>Déplacement de la caméra</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="MettreX" />
<parameters>
<parameter>Camera</parameter>
<parameter>=</parameter>
<parameter>Hero.X()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="MettreY" />
<parameters>
<parameter>Camera</parameter>
<parameter>=</parameter>
<parameter>Hero.Y()-100</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>LevelEnd</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
<layer name="UI" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData>
<automatismSharedData name="Path" type="PathAutomatism::PathAutomatism">
<paths />
</automatismSharedData>
<automatismSharedData gravityX="0.000000" gravityY="10.000000" name="Physics" scaleX="100.000000" scaleY="100.000000" type="PhysicsAutomatism::PhysicsAutomatism" />
</automatismsSharedData>
</layout>
</layouts>
<externalEvents>
<externalEvents associatedLayout="" lastChangeTimeStamp="0" name="GameEngine">
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Physics management</comment>
<comment2>Gestion de la physique</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::ForEach</type>
<object>Platform</object>
<conditions>
<condition>
<type inverted="false" value="PosY" />
<parameters>
<parameter>Platform</parameter>
<parameter>&gt;=</parameter>
<parameter>Hero.Y()+Hero.Height()</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ActivateAutomatism" />
<parameters>
<parameter>Platform</parameter>
<parameter>Physics</parameter>
<parameter>yes</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::ForEach</type>
<object>Platform</object>
<conditions>
<condition>
<type inverted="false" value="PosY" />
<parameters>
<parameter>Platform</parameter>
<parameter>&lt;</parameter>
<parameter>Hero.Y()+Hero.Height()</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ActivateAutomatism" />
<parameters>
<parameter>Platform</parameter>
<parameter>Physics</parameter>
<parameter>no</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="VarScene" />
<parameters>
<parameter>Dead</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Left</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="PhysicsAutomatism::SetLinearVelocity" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>-2</parameter>
<parameter>Hero.Physics::LinearVelocityY()</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Hero</parameter>
<parameter>yes</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Right</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="PhysicsAutomatism::SetLinearVelocity" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>+2</parameter>
<parameter>Hero.Physics::LinearVelocityY()</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="FlipX" />
<parameters>
<parameter>Hero</parameter>
<parameter>no</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PhysicsAutomatism::CollisionWith" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>Platform</parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions />
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="true" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Up</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="PhysicsAutomatism::LinearVelocityY" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>&lt;=</parameter>
<parameter>0</parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Hero</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Up</parameter>
</parameters>
<subConditions />
</condition>
<condition>
<type inverted="false" value="PhysicsAutomatism::LinearVelocityY" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>&gt;=</parameter>
<parameter>0</parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="PhysicsAutomatism::SetLinearVelocity" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>Hero.Physics::LinearVelocityX()</parameter>
<parameter>-7</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Hero</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Bat management</comment>
<comment2>Gestion des chauve souris</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Collision" />
<parameters>
<parameter>Bat</parameter>
<parameter>Hero</parameter>
<parameter></parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="PhysicsAutomatism::ApplyForceTowardPosition" />
<parameters>
<parameter>Hero</parameter>
<parameter>Physics</parameter>
<parameter>Bat.X()+Bat.Width()/2</parameter>
<parameter>Bat.Y()+Bat.Height()/2</parameter>
<parameter>-6</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Hero</parameter>
<parameter>=</parameter>
<parameter>2</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Timer" />
<parameters>
<parameter></parameter>
<parameter>0.5</parameter>
<parameter>&quot;HitTimer&quot;</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ResetTimer" />
<parameters>
<parameter></parameter>
<parameter>&quot;HitTimer&quot;</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="AjoutHasard" />
<parameters>
<parameter></parameter>
<parameter>Heart</parameter>
<parameter></parameter>
<parameter>Heart</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="Delete" />
<parameters>
<parameter>Heart</parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Death</comment>
<comment2>Mort</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="NbObjet" />
<parameters>
<parameter>Heart</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ModVarScene" />
<parameters>
<parameter>Dead</parameter>
<parameter>=</parameter>
<parameter>1</parameter>
</parameters>
<subActions />
</action>
</actions>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="Animation" />
<parameters>
<parameter>Hero</parameter>
<parameter>!=</parameter>
<parameter>3</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="ChangeAnimation" />
<parameters>
<parameter>Hero</parameter>
<parameter>=</parameter>
<parameter>3</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Camera management</comment>
<comment2>Gestion de la caméra</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="DepartScene" />
<parameters>
<parameter></parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="Cache" />
<parameters>
<parameter>Camera</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="CentreCamera" />
<parameters>
<parameter></parameter>
<parameter>Camera</parameter>
<parameter></parameter>
<parameter></parameter>
<parameter></parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="PosY" />
<parameters>
<parameter>Camera</parameter>
<parameter>&gt;</parameter>
<parameter>Hero.Y()+100</parameter>
</parameters>
<subConditions />
</condition>
</conditions>
<actions>
<action>
<type inverted="false" value="AddForceXY" />
<parameters>
<parameter>Camera</parameter>
<parameter>0</parameter>
<parameter>-150</parameter>
<parameter>0</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
</externalEvents>
</externalEvents>
<externalLayouts>
<externalLayout name="Level1">
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<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-106.000000" y="444.000000" zOrder="1">
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<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Platform" width="0.000000" x="-114.000000" y="132.000000" zOrder="1">
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<initialVariables />
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