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210 lines
6.1 KiB
C++
210 lines
6.1 KiB
C++
/**
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GDevelop - Text Object Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef TEXTOBJECT_H
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#define TEXTOBJECT_H
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#include <SFML/Graphics/Text.hpp>
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/RuntimeObject.h"
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#include "GDCpp/Runtime/String.h"
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class ImageManager;
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class RuntimeScene;
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namespace gd {
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class Project;
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class Object;
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class ImageManager;
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class InitialInstance;
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}
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#if defined(GD_IDE_ONLY)
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class wxBitmap;
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class wxWindow;
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namespace gd {
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class MainFrameWrapper;
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}
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#endif
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/**
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* Text Object
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*/
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class GD_EXTENSION_API TextObject : public gd::Object {
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public:
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TextObject(gd::String name_);
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virtual ~TextObject();
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virtual std::unique_ptr<gd::Object> Clone() const {
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return gd::make_unique<TextObject>(*this);
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}
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#if defined(GD_IDE_ONLY)
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virtual void DrawInitialInstance(gd::InitialInstance& instance,
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sf::RenderTarget& renderTarget,
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gd::Project& project,
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gd::Layout& layout);
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virtual sf::Vector2f GetInitialInstanceDefaultSize(
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gd::InitialInstance& instance,
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gd::Project& project,
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gd::Layout& layout) const;
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virtual void ExposeResources(gd::ArbitraryResourceWorker& worker);
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virtual bool GenerateThumbnail(const gd::Project& project,
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wxBitmap& thumbnail) const;
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virtual void EditObject(wxWindow* parent,
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gd::Project& game_,
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gd::MainFrameWrapper& mainFrameWrapper_);
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virtual void LoadResources(gd::Project& project, gd::Layout& layout);
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#endif
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/** \brief Change the text.
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*/
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inline void SetString(const gd::String& str) { text = str; };
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/** \brief Get the text.
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*/
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inline const gd::String& GetString() const { return text; };
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/** \brief Change the character size.
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*/
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inline void SetCharacterSize(float size) { characterSize = size; };
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/** \brief Get the character size.
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*/
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inline float GetCharacterSize() const { return characterSize; };
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/** \brief Return the name of the font resource used for the text.
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*/
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inline const gd::String& GetFontName() const { return fontName; };
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/** \brief Change the font resource used for the text.
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*/
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void SetFontName(const gd::String& resourceName) { fontName = resourceName; };
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bool IsBold() const { return bold; };
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void SetBold(bool enable) { bold = enable; };
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bool IsItalic() const { return italic; };
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void SetItalic(bool enable) { italic = enable; };
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bool IsUnderlined() const { return underlined; };
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void SetUnderlined(bool enable) { underlined = enable; };
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void SetSmooth(bool smooth) { smoothed = smooth; };
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bool IsSmoothed() const { return smoothed; };
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void SetColor(unsigned int r, unsigned int g, unsigned int b) {
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colorR = r;
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colorG = g;
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colorB = b;
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};
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unsigned int GetColorR() const { return colorR; };
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unsigned int GetColorG() const { return colorG; };
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unsigned int GetColorB() const { return colorB; };
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private:
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virtual void DoUnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element);
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#if defined(GD_IDE_ONLY)
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virtual void DoSerializeTo(gd::SerializerElement& element) const;
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#endif
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gd::String text;
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float characterSize;
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gd::String fontName;
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bool smoothed;
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bool bold, italic, underlined;
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unsigned int colorR;
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unsigned int colorG;
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unsigned int colorB;
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#if defined(GD_IDE_ONLY)
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const sf::Font*
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font; ///< The font used to render the object in the IDE. This is just a
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///< pointer to a font stored in the FontManager.
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#endif
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};
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class GD_EXTENSION_API RuntimeTextObject : public RuntimeObject {
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public:
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RuntimeTextObject(RuntimeScene& scene, const TextObject& textObject);
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virtual ~RuntimeTextObject(){};
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virtual std::unique_ptr<RuntimeObject> Clone() const {
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return gd::make_unique<RuntimeTextObject>(*this);
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}
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virtual bool Draw(sf::RenderTarget& renderTarget);
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virtual void OnPositionChanged();
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virtual float GetWidth() const;
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virtual float GetHeight() const;
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virtual float GetDrawableX() const;
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virtual float GetDrawableY() const;
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virtual bool SetAngle(float newAngle) {
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angle = newAngle;
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text.setRotation(angle);
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return true;
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};
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virtual float GetAngle() const { return angle; };
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void SetString(const gd::String& str);
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gd::String GetString() const;
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inline void SetCharacterSize(float size) {
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text.setCharacterSize(size);
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text.setOrigin(text.getLocalBounds().width / 2,
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text.getLocalBounds().height / 2);
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};
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inline float GetCharacterSize() const { return text.getCharacterSize(); };
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/** \brief Change the text object font filename and reload the font
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*/
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void ChangeFont(const gd::String& fontFilename);
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/** \brief Return the font resource name.
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*/
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inline gd::String GetFontName() const { return fontName; };
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void SetFontStyle(int style);
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int GetFontStyle();
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bool HasFontStyle(sf::Text::Style style);
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bool IsBold();
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void SetBold(bool bold);
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bool IsItalic();
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void SetItalic(bool italic);
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bool IsUnderlined();
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void SetUnderlined(bool underlined);
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void SetSmooth(bool smooth);
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bool IsSmoothed() const { return smoothed; };
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void SetOpacity(float val);
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float GetOpacity() const { return opacity; };
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void SetColor(unsigned int r, unsigned int g, unsigned int b);
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void SetColor(const gd::String& colorStr);
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unsigned int GetColorR() const { return text.getFillColor().r; };
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unsigned int GetColorG() const { return text.getFillColor().g; };
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unsigned int GetColorB() const { return text.getFillColor().b; };
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virtual std::vector<Polygon2d> GetHitBoxes() const;
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger(std::size_t propertyNb,
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gd::String& name,
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gd::String& value) const;
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virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
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virtual std::size_t GetNumberOfProperties() const;
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#endif
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private:
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sf::Text text;
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gd::String fontName;
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float opacity;
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bool smoothed;
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float angle;
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};
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#endif // TEXTOBJECT_H
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