Files
GDevelop/Extensions/DebuggerTools/debuggertools.ts
Florian Rival a3fdeec6a7 Refactor gdjs.Logger to allow disabling specific log groups in the console (#3204)
* This reduces the logs during GDJS tests, as this was cluttering the
terminal.

Only show in developer changelog
2021-10-27 11:39:36 +01:00

55 lines
1.7 KiB
TypeScript

namespace gdjs {
export namespace evtTools {
/**
* The namespace containing tools to interact with the debugger.
* @namespace
*/
export namespace debuggerTools {
/**
* Stop the game execution.
* @param runtimeScene - The current scene.
*/
export const pause = function (runtimeScene: gdjs.RuntimeScene) {
runtimeScene.getGame().pause(true);
};
/**
* Logs a message to the console.
* @param message - The message to log.
* @param type - The type of log (info, warning or error).
* @param group - The group of messages it belongs to.
*/
export const log = function (
message: string,
type: 'info' | 'warning' | 'error',
group: string
) {
gdjs.Logger.getLoggerOutput().log(group, message, type, false);
};
/**
* Enable or disable the debug draw.
* @param runtimeScene - The current scene.
* @param enableDebugDraw - true to enable the debug draw, false to disable it.
* @param showHiddenInstances - true to apply the debug draw to hidden objects.
* @param showPointsNames - true to show point names.
* @param showCustomPoints - true to show custom points of Sprite objects.
*/
export const enableDebugDraw = function (
runtimeScene: gdjs.RuntimeScene,
enableDebugDraw: boolean,
showHiddenInstances: boolean,
showPointsNames: boolean,
showCustomPoints: boolean
) {
runtimeScene.enableDebugDraw(
enableDebugDraw,
showHiddenInstances,
showPointsNames,
showCustomPoints
);
};
}
}
}