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* This should make it easier to identify and find actions/conditions. Categories give more clarity and icons help to identify what's available without reading everything.
230 lines
8.0 KiB
C++
230 lines
8.0 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd {
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsTimeExtension(
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gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation(
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"BuiltinTime",
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_("Timers and time"),
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"Actions and conditions to run timers, get the current time or "
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"modify the time scale (speed at which the game is running - useful "
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"for slow motion effects).",
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/all-features/timers");
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extension.AddInstructionOrExpressionGroupMetadata(
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_("Timers and time")
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)
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.SetIcon("res/conditions/timer24.png");
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// Deprecated and replaced by CompareTimer
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extension
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.AddCondition("Timer",
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_("Value of a scene timer"),
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_("Test the elapsed time of a scene timer."),
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_("The timer _PARAM2_ is greater than _PARAM1_ seconds"),
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"",
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"res/conditions/timer24.png",
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"res/conditions/timer.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Time in seconds"))
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.AddParameter("string", _("Timer's name"))
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.SetHidden();
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extension
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.AddCondition("CompareTimer",
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_("Value of a scene timer"),
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_("Compare the elapsed time of a scene timer. This "
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"condition doesn't start the timer."),
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_("The timer _PARAM1_ _PARAM2_ _PARAM3_ seconds"),
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"",
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"res/conditions/timer24.png",
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"res/conditions/timer.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"))
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.AddParameter("relationalOperator", _("Sign of the test"), "time")
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.AddParameter("expression", _("Time in seconds"))
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.SetManipulatedType("number");
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extension
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.AddCondition("TimeScale",
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_("Time scale"),
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_("Compare the time scale of the scene."),
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_("the time scale of the scene"),
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"",
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"res/conditions/time24.png",
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"res/conditions/time.png")
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.AddCodeOnlyParameter("currentScene", "")
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddCondition("TimerPaused",
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_("Scene timer paused"),
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_("Test if the specified scene timer is paused."),
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_("The timer _PARAM1_ is paused"),
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"",
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"res/conditions/timerPaused24.png",
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"res/conditions/timerPaused.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"))
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.MarkAsAdvanced();
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extension
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.AddAction(
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"ResetTimer",
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_("Start (or reset) a scene timer"),
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_("Reset the specified scene timer, if the timer doesn't exist "
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"it's created and started."),
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_("Start (or reset) the timer _PARAM1_"),
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"",
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"res/actions/timer24.png",
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"res/actions/timer.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"));
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extension
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.AddAction("PauseTimer",
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_("Pause a scene timer"),
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_("Pause a scene timer."),
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_("Pause timer _PARAM1_"),
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"",
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"res/actions/pauseTimer24.png",
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"res/actions/pauseTimer.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"))
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.MarkAsAdvanced();
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extension
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.AddAction("UnPauseTimer",
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_("Unpause a scene timer"),
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_("Unpause a scene timer."),
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_("Unpause timer _PARAM1_"),
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"",
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"res/actions/unPauseTimer24.png",
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"res/actions/unPauseTimer.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"))
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.MarkAsAdvanced();
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extension
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.AddAction("RemoveTimer",
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_("Delete a scene timer"),
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_("Delete a scene timer from memory."),
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_("Delete timer _PARAM1_ from memory"),
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"",
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"res/actions/timer24.png",
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"res/actions/timer.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"))
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.MarkAsAdvanced();
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extension
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.AddAction("ChangeTimeScale",
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_("Change time scale"),
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_("Change the time scale of the scene."),
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_("Set the time scale of the scene to _PARAM1_"),
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"",
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"res/actions/time24.png",
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"res/actions/time.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression",
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_("Scale (1: Default, 2: 2x faster, 0.5: 2x slower...)"));
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extension
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.AddExpression("TimeDelta",
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_("Time elapsed since the last frame"),
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_("Time elapsed since the last frame rendered on screen"),
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"",
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"res/actions/time.png")
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression("TempsFrame",
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_("Time elapsed since the last frame"),
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_("Time elapsed since the last frame rendered on screen"),
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"",
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"res/actions/time.png")
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.SetHidden()
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression("ElapsedTime",
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_("Time elapsed since the last frame"),
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_("Time elapsed since the last frame rendered on screen"),
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"",
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"res/actions/time.png")
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.SetHidden()
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression("TimerElapsedTime",
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_("Scene timer value"),
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_("Value of a scene timer"),
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"",
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"res/actions/time.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Timer's name"));
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extension
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.AddExpression("TimeFromStart",
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_("Time elapsed since the beginning of the scene"),
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_("Time elapsed since the beginning of the scene"),
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"",
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"res/actions/time.png")
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression("TempsDebut",
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_("Time elapsed since the beginning of the scene"),
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_("Time elapsed since the beginning of the scene"),
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"",
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"res/actions/time.png")
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.SetHidden()
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression("TimeScale",
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_("Time scale"),
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_("Returns the time scale of the scene."),
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"",
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"res/actions/time.png")
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.AddCodeOnlyParameter("currentScene", "");
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extension
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.AddExpression("Time",
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_("Current time"),
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_("Current time"),
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"",
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"res/actions/time.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter(
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"stringWithSelector",
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_("Hour: hour - Minutes: min - Seconds: sec - Day of month: "
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"mday - Months since January: mon - Year since 1900: year - Days "
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"since Sunday: wday - Days since Jan 1st: yday - Timestamp (ms): "
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"timestamp\""),
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"[\"hour\", \"min\", \"sec\", \"mon\", \"year\", \"wday\", \"mday\", "
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"\"yday\", \"timestamp\"]");
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}
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} // namespace gd
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