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609 lines
22 KiB
C++
609 lines
22 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "Layout.h"
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#include <algorithm>
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#include <vector>
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#include "GDCore/CommonTools.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Extensions/Platform.h"
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#include "GDCore/IDE/SceneNameMangler.h"
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#include "GDCore/Project/Behavior.h"
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#include "GDCore/Project/BehaviorContent.h"
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#include "GDCore/Project/BehaviorsSharedData.h"
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#include "GDCore/Project/InitialInstance.h"
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#include "GDCore/Project/Layer.h"
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#include "GDCore/Project/Object.h"
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#include "GDCore/Project/ObjectGroup.h"
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#include "GDCore/Project/ObjectGroupsContainer.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/String.h"
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#include "GDCore/Tools/PolymorphicClone.h"
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using namespace std;
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namespace gd {
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gd::Layer Layout::badLayer;
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gd::BehaviorContent Layout::badBehaviorContent("", "");
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Layout::Layout(const Layout& other) { Init(other); }
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Layout& Layout::operator=(const Layout& other) {
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if (this != &other) Init(other);
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return *this;
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}
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Layout::~Layout(){};
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Layout::Layout()
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: backgroundColorR(209),
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backgroundColorG(209),
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backgroundColorB(209),
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stopSoundsOnStartup(true),
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standardSortMethod(true),
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oglFOV(90.0f),
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oglZNear(1.0f),
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oglZFar(500.0f),
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disableInputWhenNotFocused(true)
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#if defined(GD_IDE_ONLY)
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,
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profiler(NULL)
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#endif
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{
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gd::Layer layer;
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layer.SetCameraCount(1);
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initialLayers.push_back(layer);
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}
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void Layout::SetName(const gd::String& name_) {
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name = name_;
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mangledName = gd::SceneNameMangler::Get()->GetMangledSceneName(name);
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};
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bool Layout::HasBehaviorSharedData(const gd::String& behaviorName) {
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return behaviorsSharedData.find(behaviorName) != behaviorsSharedData.end();
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}
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std::vector<gd::String> Layout::GetAllBehaviorSharedDataNames() const {
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std::vector<gd::String> allNames;
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for (auto& it : behaviorsSharedData) allNames.push_back(it.first);
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return allNames;
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}
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const gd::BehaviorContent& Layout::GetBehaviorSharedData(
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const gd::String& behaviorName) const {
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auto it = behaviorsSharedData.find(behaviorName);
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if (it != behaviorsSharedData.end()) return *it->second;
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return badBehaviorContent;
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}
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gd::BehaviorContent& Layout::GetBehaviorSharedData(
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const gd::String& behaviorName) {
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auto it = behaviorsSharedData.find(behaviorName);
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if (it != behaviorsSharedData.end()) return *it->second;
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return badBehaviorContent;
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}
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const std::map<gd::String, std::unique_ptr<gd::BehaviorContent> >&
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Layout::GetAllBehaviorSharedData() const {
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return behaviorsSharedData;
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}
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gd::Layer& Layout::GetLayer(const gd::String& name) {
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std::vector<gd::Layer>::iterator layer =
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find_if(initialLayers.begin(),
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initialLayers.end(),
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bind2nd(gd::LayerHasName(), name));
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if (layer != initialLayers.end()) return *layer;
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return badLayer;
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}
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const gd::Layer& Layout::GetLayer(const gd::String& name) const {
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std::vector<gd::Layer>::const_iterator layer =
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find_if(initialLayers.begin(),
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initialLayers.end(),
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bind2nd(gd::LayerHasName(), name));
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if (layer != initialLayers.end()) return *layer;
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return badLayer;
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}
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gd::Layer& Layout::GetLayer(std::size_t index) { return initialLayers[index]; }
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const gd::Layer& Layout::GetLayer(std::size_t index) const {
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return initialLayers[index];
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}
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std::size_t Layout::GetLayersCount() const { return initialLayers.size(); }
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#if defined(GD_IDE_ONLY)
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bool Layout::HasLayerNamed(const gd::String& name) const {
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return (find_if(initialLayers.begin(),
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initialLayers.end(),
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bind2nd(gd::LayerHasName(), name)) != initialLayers.end());
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}
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std::size_t Layout::GetLayerPosition(const gd::String& name) const {
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for (std::size_t i = 0; i < initialLayers.size(); ++i) {
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if (initialLayers[i].GetName() == name) return i;
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}
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return gd::String::npos;
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}
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void Layout::InsertNewLayer(const gd::String& name, std::size_t position) {
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gd::Layer newLayer;
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newLayer.SetName(name);
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if (position < initialLayers.size())
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initialLayers.insert(initialLayers.begin() + position, newLayer);
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else
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initialLayers.push_back(newLayer);
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}
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void Layout::InsertLayer(const gd::Layer& layer, std::size_t position) {
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if (position < initialLayers.size())
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initialLayers.insert(initialLayers.begin() + position, layer);
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else
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initialLayers.push_back(layer);
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}
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void Layout::RemoveLayer(const gd::String& name) {
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std::vector<gd::Layer>::iterator layer =
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find_if(initialLayers.begin(),
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initialLayers.end(),
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bind2nd(gd::LayerHasName(), name));
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if (layer == initialLayers.end()) return;
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initialLayers.erase(layer);
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}
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void Layout::SwapLayers(std::size_t firstLayerIndex,
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std::size_t secondLayerIndex) {
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if (firstLayerIndex >= initialLayers.size() ||
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secondLayerIndex >= initialLayers.size())
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return;
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std::iter_swap(initialLayers.begin() + firstLayerIndex,
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initialLayers.begin() + secondLayerIndex);
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}
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void Layout::MoveLayer(std::size_t oldIndex, std::size_t newIndex) {
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if (oldIndex >= initialLayers.size() || newIndex >= initialLayers.size())
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return;
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auto layer = initialLayers[oldIndex];
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initialLayers.erase(initialLayers.begin() + oldIndex);
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InsertLayer(layer, newIndex);
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}
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void Layout::UpdateBehaviorsSharedData(gd::Project& project) {
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std::vector<gd::String> allBehaviorsTypes;
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std::vector<gd::String> allBehaviorsNames;
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// Search in objects for the type and the name of every behaviors.
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for (std::size_t i = 0; i < initialObjects.size(); ++i) {
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std::vector<gd::String> objectBehaviors =
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initialObjects[i]->GetAllBehaviorNames();
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for (unsigned int j = 0; j < objectBehaviors.size(); ++j) {
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auto& behaviorContent =
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initialObjects[i]->GetBehavior(objectBehaviors[j]);
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allBehaviorsTypes.push_back(behaviorContent.GetTypeName());
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allBehaviorsNames.push_back(behaviorContent.GetName());
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}
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}
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for (std::size_t i = 0; i < project.GetObjectsCount(); ++i) {
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std::vector<gd::String> objectBehaviors =
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project.GetObject(i).GetAllBehaviorNames();
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for (std::size_t j = 0; j < objectBehaviors.size(); ++j) {
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auto& behaviorContent =
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project.GetObject(i).GetBehavior(objectBehaviors[j]);
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allBehaviorsTypes.push_back(behaviorContent.GetTypeName());
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allBehaviorsNames.push_back(behaviorContent.GetName());
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}
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}
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// Create non existing shared data
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for (std::size_t i = 0;
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i < allBehaviorsTypes.size() && i < allBehaviorsNames.size();
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++i) {
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const gd::String& name = allBehaviorsNames[i];
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if (behaviorsSharedData.find(name) == behaviorsSharedData.end()) {
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gd::BehaviorsSharedData* behaviorSharedData =
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project.GetBehaviorSharedDatas(allBehaviorsTypes[i]);
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if (behaviorSharedData) {
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auto behaviorContent =
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gd::make_unique<gd::BehaviorContent>(name, allBehaviorsTypes[i]);
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behaviorSharedData->InitializeContent(behaviorContent->GetContent());
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behaviorsSharedData[name] = std::move(behaviorContent);
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}
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}
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}
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// Remove useless shared data:
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// First construct the list of existing shared data.
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std::vector<gd::String> allSharedData;
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for (const auto& it : behaviorsSharedData) {
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allSharedData.push_back(it.first);
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}
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// Then delete shared data not linked to a behavior
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for (std::size_t i = 0; i < allSharedData.size(); ++i) {
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if (std::find(allBehaviorsNames.begin(),
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allBehaviorsNames.end(),
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allSharedData[i]) == allBehaviorsNames.end())
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behaviorsSharedData.erase(allSharedData[i]);
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}
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}
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void Layout::SerializeTo(SerializerElement& element) const {
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element.SetAttribute("name", GetName());
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element.SetAttribute("mangledName", GetMangledName());
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element.SetAttribute("r", (int)GetBackgroundColorRed());
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element.SetAttribute("v", (int)GetBackgroundColorGreen());
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element.SetAttribute("b", (int)GetBackgroundColorBlue());
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element.SetAttribute("title", GetWindowDefaultTitle());
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element.SetAttribute("oglFOV", oglFOV);
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element.SetAttribute("oglZNear", oglZNear);
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element.SetAttribute("oglZFar", oglZFar);
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element.SetAttribute("standardSortMethod", standardSortMethod);
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element.SetAttribute("stopSoundsOnStartup", stopSoundsOnStartup);
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element.SetAttribute("disableInputWhenNotFocused",
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disableInputWhenNotFocused);
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#if defined(GD_IDE_ONLY)
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GetAssociatedSettings().SerializeTo(element.AddChild("uiSettings"));
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#endif
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GetObjectGroups().SerializeTo(element.AddChild("objectsGroups"));
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GetVariables().SerializeTo(element.AddChild("variables"));
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GetInitialInstances().SerializeTo(element.AddChild("instances"));
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SerializeObjectsTo(element.AddChild("objects"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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SerializeLayersTo(element.AddChild("layers"));
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SerializerElement& behaviorDatasElement =
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element.AddChild("behaviorsSharedData");
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behaviorDatasElement.ConsiderAsArrayOf("behaviorSharedData");
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for (const auto& it : behaviorsSharedData) {
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SerializerElement& dataElement =
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behaviorDatasElement.AddChild("behaviorSharedData");
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it.second->SerializeTo(dataElement);
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dataElement.RemoveChild("type"); // The content can contain type or name
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// properties, remove them.
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dataElement.RemoveChild("name");
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dataElement.SetAttribute("type", it.second->GetTypeName());
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dataElement.SetAttribute("name", it.second->GetName());
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}
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}
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void Layout::SerializeLayersTo(SerializerElement& element) const {
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element.ConsiderAsArrayOf("layer");
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for (std::size_t j = 0; j < GetLayersCount(); ++j)
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GetLayer(j).SerializeTo(element.AddChild("layer"));
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}
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#endif
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void Layout::UnserializeLayersFrom(const SerializerElement& element) {
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initialLayers.clear();
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element.ConsiderAsArrayOf("layer", "Layer");
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for (std::size_t i = 0; i < element.GetChildrenCount(); ++i) {
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gd::Layer layer;
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layer.UnserializeFrom(element.GetChild(i));
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initialLayers.push_back(layer);
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}
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}
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void Layout::UnserializeFrom(gd::Project& project,
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const SerializerElement& element) {
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SetBackgroundColor(element.GetIntAttribute("r"),
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element.GetIntAttribute("v"),
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element.GetIntAttribute("b"));
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SetWindowDefaultTitle(
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element.GetStringAttribute("title", "(No title)", "titre"));
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oglFOV = element.GetDoubleAttribute("oglFOV");
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oglZNear = element.GetDoubleAttribute("oglZNear");
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oglZFar = element.GetDoubleAttribute("oglZFar");
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standardSortMethod = element.GetBoolAttribute("standardSortMethod");
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stopSoundsOnStartup = element.GetBoolAttribute("stopSoundsOnStartup");
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disableInputWhenNotFocused =
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element.GetBoolAttribute("disableInputWhenNotFocused");
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#if defined(GD_IDE_ONLY)
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associatedSettings.UnserializeFrom(
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element.GetChild("uiSettings", 0, "UISettings"));
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GetObjectGroups().UnserializeFrom(
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element.GetChild("objectsGroups", 0, "GroupesObjets"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, GetEvents(), element.GetChild("events", 0, "Events"));
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#endif
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UnserializeObjectsFrom(project, element.GetChild("objects", 0, "Objets"));
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initialInstances.UnserializeFrom(
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element.GetChild("instances", 0, "Positions"));
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variables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));
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UnserializeLayersFrom(element.GetChild("layers", 0, "Layers"));
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// Compatibility with GD <= 4
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gd::String deprecatedTag1 = "automatismsSharedData";
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gd::String deprecatedTag2 = "automatismSharedData";
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if (!element.HasChild(deprecatedTag1)) {
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deprecatedTag1 = "AutomatismsSharedDatas";
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deprecatedTag2 = "AutomatismSharedDatas";
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}
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// end of compatibility code
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SerializerElement& behaviorsDataElement =
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element.GetChild("behaviorsSharedData", 0, deprecatedTag1);
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behaviorsDataElement.ConsiderAsArrayOf("behaviorSharedData", deprecatedTag2);
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for (unsigned int i = 0; i < behaviorsDataElement.GetChildrenCount(); ++i) {
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SerializerElement& sharedDataElement = behaviorsDataElement.GetChild(i);
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gd::String type =
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sharedDataElement.GetStringAttribute("type", "", "Type")
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.FindAndReplace("Automatism",
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"Behavior"); // Compatibility with GD <= 4
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gd::String name = sharedDataElement.GetStringAttribute("name", "", "Name");
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auto behaviorContent = gd::make_unique<gd::BehaviorContent>(name, type);
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// Compatibility with GD <= 4.0.98
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// If there is only one child called "content" (in addition to "type" and
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// "name"), it's the content of a JavaScript behavior. Move the content
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// out of the "content" object (to put it directly at the root of the
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// behavior shared data element).
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if (sharedDataElement.HasChild("content")) {
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behaviorContent->UnserializeFrom(sharedDataElement.GetChild("content"));
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}
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// end of compatibility code
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else {
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behaviorContent->UnserializeFrom(sharedDataElement);
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}
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behaviorsSharedData[name] = std::move(behaviorContent);
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}
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}
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void Layout::Init(const Layout& other) {
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SetName(other.name);
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backgroundColorR = other.backgroundColorR;
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backgroundColorG = other.backgroundColorG;
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backgroundColorB = other.backgroundColorB;
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standardSortMethod = other.standardSortMethod;
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title = other.title;
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oglFOV = other.oglFOV;
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oglZNear = other.oglZNear;
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oglZFar = other.oglZFar;
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stopSoundsOnStartup = other.stopSoundsOnStartup;
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disableInputWhenNotFocused = other.disableInputWhenNotFocused;
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initialInstances = other.initialInstances;
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initialLayers = other.initialLayers;
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variables = other.GetVariables();
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initialObjects = gd::Clone(other.initialObjects);
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behaviorsSharedData.clear();
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for (const auto& it : other.behaviorsSharedData) {
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behaviorsSharedData[it.first] =
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std::unique_ptr<gd::BehaviorContent>(it.second->Clone());
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}
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#if defined(GD_IDE_ONLY)
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events = other.events;
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associatedSettings = other.associatedSettings;
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objectGroups = other.objectGroups;
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profiler = other.profiler;
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#endif
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}
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std::vector<gd::String> GetHiddenLayers(const Layout& layout) {
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std::vector<gd::String> hiddenLayers;
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for (std::size_t i = 0; i < layout.GetLayersCount(); ++i) {
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if (!layout.GetLayer(i).GetVisibility()) {
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hiddenLayers.push_back(layout.GetLayer(i).GetName());
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}
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}
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return hiddenLayers;
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}
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#if defined(GD_IDE_ONLY)
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gd::String GD_CORE_API GetTypeOfObject(const gd::ObjectsContainer& project,
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const gd::ObjectsContainer& layout,
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gd::String name,
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bool searchInGroups) {
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gd::String type;
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// Search in objects
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if (layout.HasObjectNamed(name))
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type = layout.GetObject(name).GetType();
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else if (project.HasObjectNamed(name))
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type = project.GetObject(name).GetType();
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// Search in groups
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if (searchInGroups) {
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for (std::size_t i = 0; i < layout.GetObjectGroups().size(); ++i) {
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if (layout.GetObjectGroups()[i].GetName() == name) {
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// A group has the name searched
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// Verifying now that all objects have the same type.
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vector<gd::String> groupsObjects =
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layout.GetObjectGroups()[i].GetAllObjectsNames();
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gd::String previousType =
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groupsObjects.empty()
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? ""
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: GetTypeOfObject(project, layout, groupsObjects[0], false);
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for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
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if (GetTypeOfObject(project, layout, groupsObjects[j], false) !=
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previousType)
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return ""; // The group has more than one type.
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}
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if (!type.empty() && previousType != type)
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return ""; // The group has objects of different type, so the group
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// has not any type.
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type = previousType;
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}
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}
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for (std::size_t i = 0; i < project.GetObjectGroups().size(); ++i) {
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if (project.GetObjectGroups()[i].GetName() == name) {
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// A group has the name searched
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// Verifying now that all objects have the same type.
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vector<gd::String> groupsObjects =
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project.GetObjectGroups()[i].GetAllObjectsNames();
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gd::String previousType =
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groupsObjects.empty()
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? ""
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: GetTypeOfObject(project, layout, groupsObjects[0], false);
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for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
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if (GetTypeOfObject(project, layout, groupsObjects[j], false) !=
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previousType)
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return ""; // The group has more than one type.
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}
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if (!type.empty() && previousType != type)
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return ""; // The group has objects of different type, so the group
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// has not any type.
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type = previousType;
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}
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}
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}
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return type;
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}
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gd::String GD_CORE_API GetTypeOfBehavior(const gd::ObjectsContainer& project,
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|
const gd::ObjectsContainer& layout,
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|
gd::String name,
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|
bool searchInGroups) {
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|
for (std::size_t i = 0; i < layout.GetObjectsCount(); ++i) {
|
|
vector<gd::String> behaviors = layout.GetObject(i).GetAllBehaviorNames();
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for (std::size_t j = 0; j < behaviors.size(); ++j) {
|
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if (layout.GetObject(i).GetBehavior(behaviors[j]).GetName() == name)
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return layout.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
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|
}
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|
}
|
|
|
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for (std::size_t i = 0; i < project.GetObjectsCount(); ++i) {
|
|
vector<gd::String> behaviors = project.GetObject(i).GetAllBehaviorNames();
|
|
for (std::size_t j = 0; j < behaviors.size(); ++j) {
|
|
if (project.GetObject(i).GetBehavior(behaviors[j]).GetName() == name)
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|
return project.GetObject(i).GetBehavior(behaviors[j]).GetTypeName();
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|
}
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|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
vector<gd::String> GD_CORE_API
|
|
GetBehaviorsOfObject(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
gd::String name,
|
|
bool searchInGroups) {
|
|
bool behaviorsAlreadyInserted = false;
|
|
vector<gd::String> behaviors;
|
|
|
|
// Search in objects
|
|
if (layout.HasObjectNamed(name)) // We check first layout's objects' list.
|
|
{
|
|
std::vector<gd::String> objectBehaviors =
|
|
layout.GetObject(name).GetAllBehaviorNames();
|
|
std::copy(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
back_inserter(behaviors));
|
|
behaviorsAlreadyInserted = true;
|
|
} else if (project.HasObjectNamed(name)) // Then the global object list
|
|
{
|
|
vector<gd::String> objectBehaviors =
|
|
project.GetObject(name).GetAllBehaviorNames();
|
|
std::copy(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
back_inserter(behaviors));
|
|
behaviorsAlreadyInserted = true;
|
|
}
|
|
|
|
// Search in groups
|
|
if (searchInGroups) {
|
|
for (std::size_t i = 0; i < layout.GetObjectGroups().size(); ++i) {
|
|
if (layout.GetObjectGroups()[i].GetName() == name) {
|
|
// A group has the name searched
|
|
// Verifying now that all objects have common behaviors.
|
|
|
|
vector<gd::String> groupsObjects =
|
|
layout.GetObjectGroups()[i].GetAllObjectsNames();
|
|
for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
|
|
// Get behaviors of the object of the group and delete behavior which
|
|
// are not in commons.
|
|
vector<gd::String> objectBehaviors =
|
|
GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
|
|
if (!behaviorsAlreadyInserted) {
|
|
behaviorsAlreadyInserted = true;
|
|
behaviors = objectBehaviors;
|
|
} else {
|
|
for (std::size_t a = 0; a < behaviors.size(); ++a) {
|
|
if (find(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
behaviors[a]) == objectBehaviors.end()) {
|
|
behaviors.erase(behaviors.begin() + a);
|
|
--a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (std::size_t i = 0; i < project.GetObjectGroups().size(); ++i) {
|
|
if (project.GetObjectGroups()[i].GetName() == name) {
|
|
// A group has the name searched
|
|
// Verifying now that all objects have common behaviors.
|
|
|
|
vector<gd::String> groupsObjects =
|
|
project.GetObjectGroups()[i].GetAllObjectsNames();
|
|
for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
|
|
// Get behaviors of the object of the group and delete behavior which
|
|
// are not in commons.
|
|
vector<gd::String> objectBehaviors =
|
|
GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
|
|
if (!behaviorsAlreadyInserted) {
|
|
behaviorsAlreadyInserted = true;
|
|
behaviors = objectBehaviors;
|
|
} else {
|
|
for (std::size_t a = 0; a < behaviors.size(); ++a) {
|
|
if (find(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
behaviors[a]) == objectBehaviors.end()) {
|
|
behaviors.erase(behaviors.begin() + a);
|
|
--a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return behaviors;
|
|
}
|
|
#endif
|
|
|
|
} // namespace gd
|