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847 lines
31 KiB
C++
847 lines
31 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "Layout.h"
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#include <algorithm>
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#include <vector>
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#include "GDCore/CommonTools.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Extensions/Metadata/BehaviorMetadata.h"
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#include "GDCore/Extensions/Metadata/MetadataProvider.h"
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#include "GDCore/Extensions/Platform.h"
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#include "GDCore/IDE/SceneNameMangler.h"
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#include "GDCore/Project/Behavior.h"
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#include "GDCore/Project/BehaviorsSharedData.h"
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#include "GDCore/Project/CustomBehaviorsSharedData.h"
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#include "GDCore/Project/InitialInstance.h"
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#include "GDCore/Project/Layer.h"
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#include "GDCore/Project/Object.h"
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#include "GDCore/Project/ObjectGroup.h"
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#include "GDCore/Project/ObjectGroupsContainer.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Project/QuickCustomization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "GDCore/String.h"
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#include "GDCore/Tools/Log.h"
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#include "GDCore/Tools/PolymorphicClone.h"
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using namespace std;
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namespace gd {
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gd::BehaviorsSharedData Layout::badBehaviorSharedData("", "");
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Layout::Layout(const Layout &other)
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: objectsContainer(gd::ObjectsContainer::SourceType::Scene) {
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Init(other);
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}
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Layout& Layout::operator=(const Layout& other) {
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if (this != &other) Init(other);
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return *this;
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}
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Layout::~Layout() {};
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Layout::Layout()
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: backgroundColorR(209),
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backgroundColorG(209),
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backgroundColorB(209),
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stopSoundsOnStartup(true),
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standardSortMethod(true),
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disableInputWhenNotFocused(true),
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variables(gd::VariablesContainer::SourceType::Scene),
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objectsContainer(gd::ObjectsContainer::SourceType::Scene) {}
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void Layout::SetName(const gd::String& name_) {
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name = name_;
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mangledName = gd::SceneNameMangler::Get()->GetMangledSceneName(name);
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};
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bool Layout::HasBehaviorSharedData(const gd::String& behaviorName) {
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return behaviorsSharedData.find(behaviorName) != behaviorsSharedData.end();
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}
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std::vector<gd::String> Layout::GetAllBehaviorSharedDataNames() const {
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std::vector<gd::String> allNames;
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for (auto& it : behaviorsSharedData) allNames.push_back(it.first);
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return allNames;
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}
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const gd::BehaviorsSharedData& Layout::GetBehaviorSharedData(
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const gd::String& behaviorName) const {
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auto it = behaviorsSharedData.find(behaviorName);
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if (it != behaviorsSharedData.end()) return *it->second;
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return badBehaviorSharedData;
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}
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gd::BehaviorsSharedData& Layout::GetBehaviorSharedData(
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const gd::String& behaviorName) {
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auto it = behaviorsSharedData.find(behaviorName);
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if (it != behaviorsSharedData.end()) return *it->second;
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return badBehaviorSharedData;
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}
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const std::map<gd::String, std::unique_ptr<gd::BehaviorsSharedData> >&
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Layout::GetAllBehaviorSharedData() const {
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return behaviorsSharedData;
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}
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gd::Layer& Layout::GetLayer(const gd::String& name) {
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return layers.GetLayer(name);
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}
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const gd::Layer& Layout::GetLayer(const gd::String& name) const {
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return layers.GetLayer(name);
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}
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gd::Layer& Layout::GetLayer(std::size_t index) {
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return layers.GetLayer(index);
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}
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const gd::Layer& Layout::GetLayer(std::size_t index) const {
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return layers.GetLayer(index);
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}
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std::size_t Layout::GetLayersCount() const { return layers.GetLayersCount(); }
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bool Layout::HasLayerNamed(const gd::String& name) const {
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return layers.HasLayerNamed(name);
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}
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std::size_t Layout::GetLayerPosition(const gd::String& name) const {
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return layers.GetLayerPosition(name);
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}
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void Layout::InsertNewLayer(const gd::String& name, std::size_t position) {
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layers.InsertNewLayer(name, position);
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}
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void Layout::InsertLayer(const gd::Layer& layer, std::size_t position) {
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layers.InsertLayer(layer, position);
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}
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void Layout::RemoveLayer(const gd::String& name) { layers.RemoveLayer(name); }
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void Layout::SwapLayers(std::size_t firstLayerIndex,
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std::size_t secondLayerIndex) {
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layers.SwapLayers(firstLayerIndex, secondLayerIndex);
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}
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void Layout::MoveLayer(std::size_t oldIndex, std::size_t newIndex) {
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layers.MoveLayer(oldIndex, newIndex);
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}
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void Layout::UpdateBehaviorsSharedData(gd::Project& project) {
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std::vector<gd::String> allBehaviorsTypes;
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std::vector<gd::String> allBehaviorsNames;
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// Search in objects for the type and the name of every behaviors.
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for (std::size_t i = 0; i < objectsContainer.GetObjectsCount(); ++i) {
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std::vector<gd::String> objectBehaviors =
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objectsContainer.GetObject(i).GetAllBehaviorNames();
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for (unsigned int j = 0; j < objectBehaviors.size(); ++j) {
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auto& behavior =
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objectsContainer.GetObject(i).GetBehavior(objectBehaviors[j]);
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allBehaviorsTypes.push_back(behavior.GetTypeName());
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allBehaviorsNames.push_back(behavior.GetName());
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}
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}
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auto& globalObjects = project.GetObjects();
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for (std::size_t i = 0; i < globalObjects.GetObjectsCount(); ++i) {
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std::vector<gd::String> objectBehaviors =
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globalObjects.GetObject(i).GetAllBehaviorNames();
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for (std::size_t j = 0; j < objectBehaviors.size(); ++j) {
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auto& behavior =
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globalObjects.GetObject(i).GetBehavior(objectBehaviors[j]);
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allBehaviorsTypes.push_back(behavior.GetTypeName());
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allBehaviorsNames.push_back(behavior.GetName());
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}
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}
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// Create non existing shared data
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for (std::size_t i = 0;
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i < allBehaviorsTypes.size() && i < allBehaviorsNames.size();
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++i) {
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const gd::String& name = allBehaviorsNames[i];
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if (behaviorsSharedData.find(name) != behaviorsSharedData.end()) continue;
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auto sharedData =
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CreateBehaviorsSharedData(project, name, allBehaviorsTypes[i]);
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if (sharedData) {
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behaviorsSharedData[name] = std::move(sharedData);
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}
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}
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// Remove useless shared data:
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// First construct the list of existing shared data.
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std::vector<gd::String> allSharedData;
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for (const auto& it : behaviorsSharedData) {
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allSharedData.push_back(it.first);
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}
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// Then delete shared data not linked to a behavior
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for (std::size_t i = 0; i < allSharedData.size(); ++i) {
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if (std::find(allBehaviorsNames.begin(),
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allBehaviorsNames.end(),
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allSharedData[i]) == allBehaviorsNames.end())
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behaviorsSharedData.erase(allSharedData[i]);
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}
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}
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std::unique_ptr<gd::BehaviorsSharedData> Layout::CreateBehaviorsSharedData(
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gd::Project& project,
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const gd::String& name,
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const gd::String& behaviorsType) {
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if (project.HasEventsBasedBehavior(behaviorsType)) {
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auto sharedData = gd::make_unique<gd::CustomBehaviorsSharedData>(
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name, project, behaviorsType);
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sharedData->InitializeContent();
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return std::move(sharedData);
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}
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const gd::BehaviorMetadata& behaviorMetadata =
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gd::MetadataProvider::GetBehaviorMetadata(project.GetCurrentPlatform(),
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behaviorsType);
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if (gd::MetadataProvider::IsBadBehaviorMetadata(behaviorMetadata)) {
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gd::LogWarning(
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"Tried to create a behavior shared data with an unknown type: " +
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behaviorsType + " on object " + GetName() + "!");
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// It's probably an events-based behavior that was removed.
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// Create a custom behavior shared data to preserve the properties values.
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auto sharedData = gd::make_unique<gd::CustomBehaviorsSharedData>(
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name, project, behaviorsType);
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sharedData->InitializeContent();
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return std::move(sharedData);
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}
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gd::BehaviorsSharedData* behaviorsSharedDataBluePrint =
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behaviorMetadata.GetSharedDataInstance();
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if (!behaviorsSharedDataBluePrint) return nullptr;
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auto sharedData = behaviorsSharedDataBluePrint->Clone();
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sharedData->SetName(name);
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sharedData->SetTypeName(behaviorsType);
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sharedData->InitializeContent();
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return std::unique_ptr<gd::BehaviorsSharedData>(sharedData);
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}
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void Layout::SerializeTo(SerializerElement& element) const {
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element.SetAttribute("name", GetName());
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element.SetAttribute("mangledName", GetMangledName());
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element.SetAttribute("r", (int)GetBackgroundColorRed());
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element.SetAttribute("v", (int)GetBackgroundColorGreen());
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element.SetAttribute("b", (int)GetBackgroundColorBlue());
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element.SetAttribute("title", GetWindowDefaultTitle());
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element.SetAttribute("standardSortMethod", standardSortMethod);
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element.SetAttribute("stopSoundsOnStartup", stopSoundsOnStartup);
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element.SetAttribute("disableInputWhenNotFocused",
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disableInputWhenNotFocused);
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editorSettings.SerializeTo(element.AddChild("uiSettings"));
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objectsContainer.GetObjectGroups().SerializeTo(
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element.AddChild("objectsGroups"));
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GetVariables().SerializeTo(element.AddChild("variables"));
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GetInitialInstances().SerializeTo(element.AddChild("instances"));
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objectsContainer.SerializeObjectsTo(element.AddChild("objects"));
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objectsContainer.SerializeFoldersTo(
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element.AddChild("objectsFolderStructure"));
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gd::EventsListSerialization::SerializeEventsTo(events,
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element.AddChild("events"));
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layers.SerializeLayersTo(element.AddChild("layers"));
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SerializerElement& behaviorDatasElement =
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element.AddChild("behaviorsSharedData");
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behaviorDatasElement.ConsiderAsArrayOf("behaviorSharedData");
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for (const auto& it : behaviorsSharedData) {
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const gd::BehaviorsSharedData& sharedData = *it.second;
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SerializerElement& dataElement =
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behaviorDatasElement.AddChild("behaviorSharedData");
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sharedData.SerializeTo(dataElement);
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dataElement.RemoveChild("type"); // The content can contain type or name
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// properties, remove them.
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dataElement.RemoveChild("name");
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dataElement.SetAttribute("type", sharedData.GetTypeName());
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dataElement.SetAttribute("name", sharedData.GetName());
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// Handle Quick Customization info.
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dataElement.RemoveChild("propertiesQuickCustomizationVisibilities");
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const QuickCustomizationVisibilitiesContainer&
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propertiesQuickCustomizationVisibilities =
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sharedData.GetPropertiesQuickCustomizationVisibilities();
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if (!propertiesQuickCustomizationVisibilities.IsEmpty()) {
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propertiesQuickCustomizationVisibilities.SerializeTo(
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dataElement.AddChild("propertiesQuickCustomizationVisibilities"));
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}
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const QuickCustomization::Visibility visibility =
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sharedData.GetQuickCustomizationVisibility();
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if (visibility != QuickCustomization::Visibility::Default) {
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dataElement.SetAttribute(
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"quickCustomizationVisibility",
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QuickCustomization::VisibilityAsString(visibility));
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}
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}
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}
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void Layout::UnserializeFrom(gd::Project& project,
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const SerializerElement& element) {
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SetBackgroundColor(element.GetIntAttribute("r"),
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element.GetIntAttribute("v"),
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element.GetIntAttribute("b"));
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SetWindowDefaultTitle(
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element.GetStringAttribute("title", "(No title)", "titre"));
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standardSortMethod = element.GetBoolAttribute("standardSortMethod");
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stopSoundsOnStartup = element.GetBoolAttribute("stopSoundsOnStartup");
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disableInputWhenNotFocused =
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element.GetBoolAttribute("disableInputWhenNotFocused");
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editorSettings.UnserializeFrom(
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element.GetChild("uiSettings", 0, "UISettings"));
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objectsContainer.GetObjectGroups().UnserializeFrom(
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element.GetChild("objectsGroups", 0, "GroupesObjets"));
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gd::EventsListSerialization::UnserializeEventsFrom(
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project, GetEvents(), element.GetChild("events", 0, "Events"));
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objectsContainer.UnserializeObjectsFrom(
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project, element.GetChild("objects", 0, "Objets"));
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if (element.HasChild("objectsFolderStructure")) {
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objectsContainer.UnserializeFoldersFrom(
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project, element.GetChild("objectsFolderStructure", 0));
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}
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objectsContainer.AddMissingObjectsInRootFolder();
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initialInstances.UnserializeFrom(
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element.GetChild("instances", 0, "Positions"));
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variables.UnserializeFrom(element.GetChild("variables", 0, "Variables"));
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layers.UnserializeLayersFrom(element.GetChild("layers", 0, "Layers"));
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// Compatibility with GD <= 4
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gd::String deprecatedTag1 = "automatismsSharedData";
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gd::String deprecatedTag2 = "automatismSharedData";
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if (!element.HasChild(deprecatedTag1)) {
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deprecatedTag1 = "AutomatismsSharedDatas";
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deprecatedTag2 = "AutomatismSharedDatas";
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}
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// end of compatibility code
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SerializerElement& behaviorsDataElement =
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element.GetChild("behaviorsSharedData", 0, deprecatedTag1);
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behaviorsDataElement.ConsiderAsArrayOf("behaviorSharedData", deprecatedTag2);
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for (unsigned int i = 0; i < behaviorsDataElement.GetChildrenCount(); ++i) {
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SerializerElement& sharedDataElement = behaviorsDataElement.GetChild(i);
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gd::String type =
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sharedDataElement.GetStringAttribute("type", "", "Type")
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.FindAndReplace("Automatism",
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"Behavior"); // Compatibility with GD <= 4
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gd::String name = sharedDataElement.GetStringAttribute("name", "", "Name");
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auto sharedData = CreateBehaviorsSharedData(project, name, type);
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if (sharedData) {
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// Compatibility with GD <= 4.0.98
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// If there is only one child called "content" (in addition to "type" and
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// "name"), it's the content of a JavaScript behavior. Move the content
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// out of the "content" object (to put it directly at the root of the
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// behavior shared data element).
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if (sharedDataElement.HasChild("content")) {
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sharedData->UnserializeFrom(sharedDataElement.GetChild("content"));
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}
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// end of compatibility code
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else {
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sharedData->UnserializeFrom(sharedDataElement);
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}
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// Handle Quick Customization info.
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if (sharedDataElement.HasChild(
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"propertiesQuickCustomizationVisibilities")) {
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sharedData->GetPropertiesQuickCustomizationVisibilities()
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.UnserializeFrom(sharedDataElement.GetChild(
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"propertiesQuickCustomizationVisibilities"));
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}
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if (sharedDataElement.HasChild("quickCustomizationVisibility")) {
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sharedData->SetQuickCustomizationVisibility(
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QuickCustomization::StringAsVisibility(
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sharedDataElement.GetStringAttribute(
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"quickCustomizationVisibility")));
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}
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behaviorsSharedData[name] = std::move(sharedData);
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}
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}
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}
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void Layout::Init(const Layout& other) {
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SetName(other.name);
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backgroundColorR = other.backgroundColorR;
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backgroundColorG = other.backgroundColorG;
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backgroundColorB = other.backgroundColorB;
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standardSortMethod = other.standardSortMethod;
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title = other.title;
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stopSoundsOnStartup = other.stopSoundsOnStartup;
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disableInputWhenNotFocused = other.disableInputWhenNotFocused;
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initialInstances = other.initialInstances;
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layers = other.layers;
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variables = other.GetVariables();
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objectsContainer = other.objectsContainer;
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behaviorsSharedData.clear();
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for (const auto& it : other.behaviorsSharedData) {
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behaviorsSharedData[it.first] =
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std::unique_ptr<gd::BehaviorsSharedData>(it.second->Clone());
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}
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events = other.events;
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editorSettings = other.editorSettings;
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}
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std::vector<gd::String> GetHiddenLayers(const Layout& layout) {
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std::vector<gd::String> hiddenLayers;
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for (std::size_t i = 0; i < layout.GetLayersCount(); ++i) {
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if (!layout.GetLayer(i).GetVisibility()) {
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hiddenLayers.push_back(layout.GetLayer(i).GetName());
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}
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}
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return hiddenLayers;
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}
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gd::String GD_CORE_API GetTypeOfObject(const gd::ObjectsContainer& project,
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const gd::ObjectsContainer& layout,
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gd::String name,
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bool searchInGroups) {
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gd::String type;
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// Search in objects.
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if (layout.HasObjectNamed(name))
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type = layout.GetObject(name).GetType();
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else if (project.HasObjectNamed(name))
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type = project.GetObject(name).GetType();
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// Search in groups.
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// Currently, a group is considered as the "intersection" of all of its
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// objects. Search "groups is the intersection of its objects" in the
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// codebase.
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else if (searchInGroups) {
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for (std::size_t i = 0; i < layout.GetObjectGroups().size(); ++i) {
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if (layout.GetObjectGroups()[i].GetName() == name) {
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// A group has the name searched
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// Verifying now that all objects have the same type.
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vector<gd::String> groupsObjects =
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layout.GetObjectGroups()[i].GetAllObjectsNames();
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gd::String previousType =
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groupsObjects.empty()
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? ""
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: GetTypeOfObject(project, layout, groupsObjects[0], false);
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for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
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if (GetTypeOfObject(project, layout, groupsObjects[j], false) !=
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previousType)
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return ""; // The group has more than one type.
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}
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if (!type.empty() && previousType != type)
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return ""; // The group has objects of different type, so the group
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// has not any type.
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type = previousType;
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}
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}
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for (std::size_t i = 0; i < project.GetObjectGroups().size(); ++i) {
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if (project.GetObjectGroups()[i].GetName() == name) {
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// A group has the name searched
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// Verifying now that all objects have the same type.
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vector<gd::String> groupsObjects =
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project.GetObjectGroups()[i].GetAllObjectsNames();
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gd::String previousType =
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groupsObjects.empty()
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? ""
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: GetTypeOfObject(project, layout, groupsObjects[0], false);
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for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
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if (GetTypeOfObject(project, layout, groupsObjects[j], false) !=
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previousType)
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return ""; // The group has more than one type.
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}
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if (!type.empty() && previousType != type)
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return ""; // The group has objects of different type, so the group
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// has not any type.
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type = previousType;
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}
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}
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}
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return type;
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}
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|
|
|
void GD_CORE_API
|
|
FilterBehaviorNamesFromObject(const gd::Object& object,
|
|
const gd::String& behaviorType,
|
|
std::vector<gd::String>& behaviorNames) {
|
|
for (size_t i = 0; i < behaviorNames.size();) {
|
|
auto& behaviorName = behaviorNames[i];
|
|
if (!object.HasBehaviorNamed(behaviorName) ||
|
|
object.GetBehavior(behaviorName).GetTypeName() != behaviorType) {
|
|
behaviorNames.erase(behaviorNames.begin() + i);
|
|
} else {
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<gd::String> GD_CORE_API
|
|
GetBehaviorNamesInObjectOrGroup(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
const gd::String& objectOrGroupName,
|
|
const gd::String& behaviorType,
|
|
bool searchInGroups) {
|
|
// Search in objects.
|
|
if (layout.HasObjectNamed(objectOrGroupName)) {
|
|
auto& object = layout.GetObject(objectOrGroupName);
|
|
auto behaviorNames = object.GetAllBehaviorNames();
|
|
FilterBehaviorNamesFromObject(object, behaviorType, behaviorNames);
|
|
return behaviorNames;
|
|
}
|
|
if (project.HasObjectNamed(objectOrGroupName)) {
|
|
auto& object = project.GetObject(objectOrGroupName);
|
|
auto behaviorNames = object.GetAllBehaviorNames();
|
|
FilterBehaviorNamesFromObject(object, behaviorType, behaviorNames);
|
|
return behaviorNames;
|
|
}
|
|
|
|
if (!searchInGroups) {
|
|
std::vector<gd::String> behaviorNames;
|
|
return behaviorNames;
|
|
}
|
|
|
|
// Search in groups.
|
|
// Currently, a group is considered as the "intersection" of all of its
|
|
// objects. Search "groups is the intersection of its objects" in the
|
|
// codebase.
|
|
const gd::ObjectsContainer* container;
|
|
if (layout.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &layout;
|
|
} else if (project.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &project;
|
|
} else {
|
|
std::vector<gd::String> behaviorNames;
|
|
return behaviorNames;
|
|
}
|
|
const vector<gd::String>& groupsObjects =
|
|
container->GetObjectGroups().Get(objectOrGroupName).GetAllObjectsNames();
|
|
|
|
// Empty groups don't contain any behavior.
|
|
if (groupsObjects.empty()) {
|
|
std::vector<gd::String> behaviorNames;
|
|
return behaviorNames;
|
|
}
|
|
|
|
// Compute the intersection of the behaviors of all objects.
|
|
auto behaviorNames = GetBehaviorNamesInObjectOrGroup(
|
|
project, layout, groupsObjects[0], behaviorType, false);
|
|
for (size_t i = 1; i < groupsObjects.size(); i++) {
|
|
auto& objectName = groupsObjects[i];
|
|
|
|
if (layout.HasObjectNamed(objectName)) {
|
|
auto& object = layout.GetObject(objectName);
|
|
FilterBehaviorNamesFromObject(object, behaviorType, behaviorNames);
|
|
return behaviorNames;
|
|
}
|
|
if (project.HasObjectNamed(objectName)) {
|
|
auto& object = project.GetObject(objectName);
|
|
FilterBehaviorNamesFromObject(object, behaviorType, behaviorNames);
|
|
return behaviorNames;
|
|
}
|
|
if (behaviorNames.size() == 0) {
|
|
return behaviorNames;
|
|
}
|
|
}
|
|
return behaviorNames;
|
|
}
|
|
|
|
bool GD_CORE_API HasBehaviorInObjectOrGroup(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
const gd::String& objectOrGroupName,
|
|
const gd::String& behaviorName,
|
|
bool searchInGroups) {
|
|
// Search in objects.
|
|
if (layout.HasObjectNamed(objectOrGroupName)) {
|
|
return layout.GetObject(objectOrGroupName).HasBehaviorNamed(behaviorName);
|
|
}
|
|
if (project.HasObjectNamed(objectOrGroupName)) {
|
|
return project.GetObject(objectOrGroupName).HasBehaviorNamed(behaviorName);
|
|
}
|
|
|
|
if (!searchInGroups) {
|
|
return false;
|
|
}
|
|
|
|
// Search in groups.
|
|
// Currently, a group is considered as the "intersection" of all of its
|
|
// objects. Search "groups is the intersection of its objects" in the
|
|
// codebase.
|
|
const gd::ObjectsContainer* container;
|
|
if (layout.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &layout;
|
|
} else if (project.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &project;
|
|
} else {
|
|
return false;
|
|
}
|
|
const vector<gd::String>& groupsObjects =
|
|
container->GetObjectGroups().Get(objectOrGroupName).GetAllObjectsNames();
|
|
|
|
// Empty groups don't contain any behavior.
|
|
if (groupsObjects.empty()) {
|
|
return false;
|
|
}
|
|
|
|
// Check that all objects have the behavior.
|
|
for (auto&& object : groupsObjects) {
|
|
if (!HasBehaviorInObjectOrGroup(
|
|
project, layout, object, behaviorName, false)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool GD_CORE_API IsDefaultBehavior(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
gd::String objectOrGroupName,
|
|
gd::String behaviorName,
|
|
bool searchInGroups) {
|
|
// Search in objects.
|
|
if (layout.HasObjectNamed(objectOrGroupName)) {
|
|
auto& object = layout.GetObject(objectOrGroupName);
|
|
return object.HasBehaviorNamed(behaviorName) &&
|
|
object.GetBehavior(behaviorName).IsDefaultBehavior();
|
|
}
|
|
if (project.HasObjectNamed(objectOrGroupName)) {
|
|
auto& object = project.GetObject(objectOrGroupName);
|
|
return object.HasBehaviorNamed(behaviorName) &&
|
|
object.GetBehavior(behaviorName).IsDefaultBehavior();
|
|
}
|
|
|
|
if (!searchInGroups) {
|
|
return false;
|
|
}
|
|
|
|
// Search in groups.
|
|
// Currently, a group is considered as the "intersection" of all of its
|
|
// objects. Search "groups is the intersection of its objects" in the
|
|
// codebase.
|
|
const gd::ObjectsContainer* container;
|
|
if (layout.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &layout;
|
|
} else if (project.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &project;
|
|
} else {
|
|
return false;
|
|
}
|
|
const vector<gd::String>& groupsObjects =
|
|
container->GetObjectGroups().Get(objectOrGroupName).GetAllObjectsNames();
|
|
|
|
// Empty groups don't contain any behavior.
|
|
if (groupsObjects.empty()) {
|
|
return false;
|
|
}
|
|
|
|
// Check that all objects have the same type.
|
|
for (auto&& object : groupsObjects) {
|
|
if (!IsDefaultBehavior(project, layout, object, behaviorName, false)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
gd::String GD_CORE_API
|
|
GetTypeOfBehaviorInObjectOrGroup(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
const gd::String& objectOrGroupName,
|
|
const gd::String& behaviorName,
|
|
bool searchInGroups) {
|
|
// Search in objects.
|
|
if (layout.HasObjectNamed(objectOrGroupName)) {
|
|
auto& object = layout.GetObject(objectOrGroupName);
|
|
return object.HasBehaviorNamed(behaviorName)
|
|
? object.GetBehavior(behaviorName).GetTypeName()
|
|
: "";
|
|
}
|
|
if (project.HasObjectNamed(objectOrGroupName)) {
|
|
auto& object = project.GetObject(objectOrGroupName);
|
|
return object.HasBehaviorNamed(behaviorName)
|
|
? object.GetBehavior(behaviorName).GetTypeName()
|
|
: "";
|
|
}
|
|
|
|
if (!searchInGroups) {
|
|
return "";
|
|
}
|
|
|
|
// Search in groups.
|
|
// Currently, a group is considered as the "intersection" of all of its
|
|
// objects. Search "groups is the intersection of its objects" in the
|
|
// codebase.
|
|
const gd::ObjectsContainer* container;
|
|
if (layout.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &layout;
|
|
} else if (project.GetObjectGroups().Has(objectOrGroupName)) {
|
|
container = &project;
|
|
} else {
|
|
return "";
|
|
}
|
|
const vector<gd::String>& groupsObjects =
|
|
container->GetObjectGroups().Get(objectOrGroupName).GetAllObjectsNames();
|
|
|
|
// Empty groups don't contain any behavior.
|
|
if (groupsObjects.empty()) {
|
|
return "";
|
|
}
|
|
|
|
// Check that all objects have the behavior with the same type.
|
|
auto behaviorType = GetTypeOfBehaviorInObjectOrGroup(
|
|
project, layout, groupsObjects[0], behaviorName, false);
|
|
for (auto&& object : groupsObjects) {
|
|
if (GetTypeOfBehaviorInObjectOrGroup(
|
|
project, layout, object, behaviorName, false) != behaviorType) {
|
|
return "";
|
|
}
|
|
}
|
|
return behaviorType;
|
|
}
|
|
|
|
gd::String GD_CORE_API GetTypeOfBehavior(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
gd::String name,
|
|
bool searchInGroups) {
|
|
for (std::size_t i = 0; i < layout.GetObjectsCount(); ++i) {
|
|
const auto& object = layout.GetObject(i);
|
|
if (object.HasBehaviorNamed(name)) {
|
|
return object.GetBehavior(name).GetTypeName();
|
|
}
|
|
}
|
|
|
|
for (std::size_t i = 0; i < project.GetObjectsCount(); ++i) {
|
|
const auto& object = project.GetObject(i);
|
|
if (object.HasBehaviorNamed(name)) {
|
|
return object.GetBehavior(name).GetTypeName();
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
vector<gd::String> GD_CORE_API
|
|
GetBehaviorsOfObject(const gd::ObjectsContainer& project,
|
|
const gd::ObjectsContainer& layout,
|
|
const gd::String& name,
|
|
bool searchInGroups) {
|
|
bool behaviorsAlreadyInserted = false;
|
|
vector<gd::String> behaviors;
|
|
|
|
// Search in objects
|
|
if (layout.HasObjectNamed(name)) // We check first layout's objects' list.
|
|
{
|
|
std::vector<gd::String> objectBehaviors =
|
|
layout.GetObject(name).GetAllBehaviorNames();
|
|
std::copy(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
back_inserter(behaviors));
|
|
behaviorsAlreadyInserted = true;
|
|
} else if (project.HasObjectNamed(name)) // Then the global object list
|
|
{
|
|
vector<gd::String> objectBehaviors =
|
|
project.GetObject(name).GetAllBehaviorNames();
|
|
std::copy(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
back_inserter(behaviors));
|
|
behaviorsAlreadyInserted = true;
|
|
}
|
|
|
|
// Search in groups
|
|
// Currently, a group is considered as the "intersection" of all of its
|
|
// objects. Search "groups is the intersection of its objects" in the
|
|
// codebase.
|
|
if (searchInGroups) {
|
|
for (std::size_t i = 0; i < layout.GetObjectGroups().size(); ++i) {
|
|
if (layout.GetObjectGroups()[i].GetName() == name) {
|
|
// A group has the name searched
|
|
// Verifying now that all objects have common behaviors.
|
|
|
|
vector<gd::String> groupsObjects =
|
|
layout.GetObjectGroups()[i].GetAllObjectsNames();
|
|
for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
|
|
// Get behaviors of the object of the group and delete behavior which
|
|
// are not in commons.
|
|
vector<gd::String> objectBehaviors =
|
|
GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
|
|
if (!behaviorsAlreadyInserted) {
|
|
behaviorsAlreadyInserted = true;
|
|
behaviors = objectBehaviors;
|
|
} else {
|
|
for (std::size_t a = 0; a < behaviors.size(); ++a) {
|
|
if (find(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
behaviors[a]) == objectBehaviors.end()) {
|
|
behaviors.erase(behaviors.begin() + a);
|
|
--a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (std::size_t i = 0; i < project.GetObjectGroups().size(); ++i) {
|
|
if (project.GetObjectGroups()[i].GetName() == name) {
|
|
// A group has the name searched
|
|
// Verifying now that all objects have common behaviors.
|
|
|
|
vector<gd::String> groupsObjects =
|
|
project.GetObjectGroups()[i].GetAllObjectsNames();
|
|
for (std::size_t j = 0; j < groupsObjects.size(); ++j) {
|
|
// Get behaviors of the object of the group and delete behavior which
|
|
// are not in commons.
|
|
vector<gd::String> objectBehaviors =
|
|
GetBehaviorsOfObject(project, layout, groupsObjects[j], false);
|
|
if (!behaviorsAlreadyInserted) {
|
|
behaviorsAlreadyInserted = true;
|
|
behaviors = objectBehaviors;
|
|
} else {
|
|
for (std::size_t a = 0; a < behaviors.size(); ++a) {
|
|
if (find(objectBehaviors.begin(),
|
|
objectBehaviors.end(),
|
|
behaviors[a]) == objectBehaviors.end()) {
|
|
behaviors.erase(behaviors.begin() + a);
|
|
--a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return behaviors;
|
|
}
|
|
|
|
} // namespace gd
|