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* When marked as preloaded, the audio file is loaded in memory and ready to play. When played using an action, it will start almost immediately. * There are also new actions to unload some or all audio files from memory. This can be useful when switching between levels in large games.
586 lines
23 KiB
C++
586 lines
23 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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using namespace std;
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namespace gd {
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsAudioExtension(
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gd::PlatformExtension& extension) {
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extension
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.SetExtensionInformation(
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"BuiltinAudio",
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_("Audio"),
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_("GDevelop provides several conditions and actions to play audio "
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"files. They can be either long musics or short sound effects."),
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("/all-features/audio");
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#if defined(GD_IDE_ONLY)
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extension
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.AddAction("PlaySoundCanal",
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_("Play a sound on a channel"),
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_("Play a sound (small audio file) on a specific channel,\nso "
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"you'll be able to manipulate it."),
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_("Play the sound _PARAM1_ on the channel _PARAM2_, vol.: "
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"_PARAM4_, loop: _PARAM3_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("soundfile", _("Audio file (or audio resource name)"))
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("yesorno", _("Repeat the sound"), "", true)
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.SetDefaultValue("no")
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.AddParameter("expression", _("Volume"), "", true)
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.SetParameterLongDescription(_("From 0 to 100, 100 by default."))
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.SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed)"), "", true)
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.SetParameterLongDescription(_("1 by default."))
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.SetDefaultValue("1")
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.MarkAsAdvanced();
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extension
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.AddAction("StopSoundCanal",
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_("Stop the sound of a channel"),
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_("Stop the sound on the specified channel."),
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_("Stop the sound of channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension
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.AddAction("PauseSoundCanal",
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_("Pause the sound of a channel"),
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_("Pause the sound played on the specified channel."),
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_("Pause the sound of channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension
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.AddAction("RePlaySoundCanal",
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_("Play the sound of a channel"),
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_("Play the sound of the channel."),
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_("Play the sound of channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension
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.AddAction("PlayMusicCanal",
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_("Play a music file on a channel"),
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_("Play a music file on a specific channel,\nso you'll be "
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"able to interact with it later."),
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_("Play the music _PARAM1_ on channel _PARAM2_, vol.: "
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"_PARAM4_, loop: _PARAM3_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("musicfile", _("Audio file (or audio resource name)"))
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.AddParameter("expression", _("Channel identifier"))
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.AddParameter("yesorno", _("Repeat the sound"), "", true)
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.SetDefaultValue("no")
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.AddParameter("expression", _("Volume"), "", true)
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.SetParameterLongDescription(_("From 0 to 100, 100 by default."))
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.SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed)"), "", true)
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.SetParameterLongDescription(_("1 by default."))
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.SetDefaultValue("1")
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.MarkAsAdvanced();
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extension
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.AddAction("StopMusicCanal",
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_("Stop the music on a channel"),
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_("Stop the music on the specified channel"),
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_("Stop the music of channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension
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.AddAction("PauseMusicCanal",
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_("Pause the music of a channel"),
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_("Pause the music on the specified channel."),
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_("Pause the music of channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension
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.AddAction("RePlayMusicCanal",
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_("Play the music of a channel"),
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_("Play the music of the channel."),
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_("Play the music of channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.MarkAsAdvanced();
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extension
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.AddAction("ModVolumeSoundCanal",
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_("Volume of the sound on a channel"),
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_("This action modifies the volume of the sound on the "
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"specified channel. The volume is between 0 and 100."),
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_("the volume of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/sonVolume24.png",
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"res/actions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("ModVolumeMusicCanal",
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_("Volume of the music on a channel"),
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_("This action modifies the volume of the music on the "
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"specified channel. The volume is between 0 and 100."),
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_("the volume of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/musicVolume24.png",
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"res/actions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("ModGlobalVolume",
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_("Game global volume"),
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_("This action modifies the global volume of the game. The "
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"volume is between 0 and 100."),
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_("the global sound level"),
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_("Audio"),
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"res/actions/volume24.png",
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"res/actions/volume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.UseStandardOperatorParameters("number")
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.MarkAsSimple();
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extension
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.AddAction("ModPitchSoundChannel",
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_("Pitch of the sound of a channel"),
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_("This action modifies the pitch (speed) of the sound on a "
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"channel.\n1 is the default pitch."),
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_("the pitch of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("ModPitchMusicChannel",
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_("Pitch of the music on a channel"),
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_("This action modifies the pitch of the music on the "
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"specified channel. 1 is the default pitch"),
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_("the pitch of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("ModPlayingOffsetSoundChannel",
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_("Playing offset of the sound on a channel"),
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_("This action modifies the playing offset of the sound on a "
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"channel"),
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_("the playing offset of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("ModPlayingOffsetMusicChannel",
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_("Playing offset of the music on a channel"),
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_("This action modifies the playing offset of the music on "
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"the specified channel"),
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_("the playing offset of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddAction("PlaySound",
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_("Play a sound"),
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_("Play a sound."),
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_("Play the sound _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
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_("Audio"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("soundfile", _("Audio file (or audio resource name)"))
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.AddParameter("yesorno", _("Repeat the sound"), "", true)
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.SetDefaultValue("no")
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.AddParameter("expression", _("Volume"), "", true)
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.SetParameterLongDescription(_("From 0 to 100, 100 by default."))
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.SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed)"), "", true)
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.SetParameterLongDescription(_("1 by default."))
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.SetDefaultValue("1")
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.MarkAsSimple();
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extension
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.AddAction("PlayMusic",
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_("Play a music file"),
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_("Play a music file."),
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_("Play the music _PARAM1_, vol.: _PARAM3_, loop: _PARAM2_"),
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_("Audio"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("musicfile", _("Audio file (or audio resource name)"))
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.AddParameter("yesorno", _("Repeat the sound"), "", true)
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.SetDefaultValue("no")
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.AddParameter("expression", _("Volume"), "", true)
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.SetParameterLongDescription(_("From 0 to 100, 100 by default."))
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.SetDefaultValue("100")
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.AddParameter("expression", _("Pitch (speed)"), "", true)
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.SetParameterLongDescription(_("1 by default."))
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.SetDefaultValue("1")
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.MarkAsSimple();
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extension
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.AddAction("PreloadMusic",
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_("Preload a music file"),
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_("Preload a music file in memory."),
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_("Preload the music file _PARAM1_"),
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_("Audio/Loading"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("musicfile", _("Audio file (or audio resource name)"))
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.MarkAsComplex();
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extension
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.AddAction("PreloadSound",
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_("Preload a sound file"),
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_("Preload a sound file in memory."),
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_("Preload the sound file _PARAM1_"),
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_("Audio/Loading"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("soundfile", _("Sound file (or sound resource name)"))
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.MarkAsComplex();
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extension
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.AddAction("UnloadMusic",
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_("Unload a music file"),
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_(
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"Unload a music file from memory. "
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"Unloading a music file will cause any music playing it to stop."
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),
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_("Unload the music file _PARAM1_"),
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_("Audio/Loading"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("musicfile", _("Audio file (or audio resource name)"))
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.MarkAsComplex();
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extension
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.AddAction("UnloadSound",
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_("Unload a sound file"),
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_(
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"Unload a sound file from memory. "
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"Unloading a sound file will cause any sounds playing it to stop."
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),
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_("Unload the sound file _PARAM1_"),
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_("Audio/Loading"),
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"res/actions/son24.png",
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"res/actions/son.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("soundfile", _("Sound file (or sound resource name)"))
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.MarkAsComplex();
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extension
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.AddAction("UnloadAllAudio",
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_("Unload all audio"),
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_(
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"Unload all the audio in memory. "
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"This will cause every sound and music of the game to stop."
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),
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_("Unload all audio files"),
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_("Audio/Loading"),
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"res/actions/music24.png",
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"res/actions/music.png")
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.AddCodeOnlyParameter("currentScene", "")
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.MarkAsComplex();
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extension
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.AddCondition("MusicPlaying",
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_("A music file is being played"),
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_("Test if the music on a channel is being played"),
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_("Music on channel _PARAM1_ is being played"),
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_("Audio/Music on channels"),
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"res/conditions/musicplaying24.png",
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"res/conditions/musicplaying.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension
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.AddCondition("MusicPaused",
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_("A music file is paused"),
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_("Test if the music on the specified channel is paused."),
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_("Music on channel _PARAM1_ is paused"),
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_("Audio/Music on channels"),
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"res/conditions/musicpaused24.png",
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"res/conditions/musicpaused.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension
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.AddCondition("MusicStopped",
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_("A music file is stopped"),
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_("Test if the music on the specified channel is stopped."),
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_("Music on channel _PARAM1_ is stopped"),
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_("Audio/Music on channels"),
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"res/conditions/musicstopped24.png",
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"res/conditions/musicstopped.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension
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.AddCondition("SoundPlaying",
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_("A sound is being played"),
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_("Test if the sound on a channel is being played."),
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_("Sound on channel _PARAM1_ is being played"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonplaying24.png",
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"res/conditions/sonplaying.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension
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.AddCondition("SoundPaused",
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_("A sound is paused"),
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_("Test if the sound on the specified channel is paused."),
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_("Sound on channel _PARAM1_ is paused"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonpaused24.png",
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"res/conditions/sonpaused.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension
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.AddCondition("SoundStopped",
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_("A sound is stopped"),
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_("Test if the sound on the specified channel is stopped."),
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_("Sound on channel _PARAM1_ is stopped"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonstopped24.png",
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"res/conditions/sonstopped.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel"))
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.MarkAsAdvanced();
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extension
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.AddCondition(
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"SoundCanalVolume",
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_("Volume of the sound on a channel"),
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_("Test the volume of the sound on the specified channel. The volume "
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"is between 0 and 100."),
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_("the volume of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonVolume24.png",
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"res/conditions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddCondition(
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"MusicCanalVolume",
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_("Volume of the music on a channel"),
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_("Test the volume of the music on a specified channel. The volume "
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"is between 0 and 100."),
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_("the volume of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/conditions/musicVolume24.png",
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"res/conditions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddCondition(
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"GlobalVolume",
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_("Global volume"),
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_("Test the global sound level. The volume is between 0 and 100."),
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_("the global game volume"),
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_("Audio"),
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"res/conditions/volume24.png",
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"res/conditions/volume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.UseStandardRelationalOperatorParameters("number");
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extension
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.AddCondition(
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"SoundChannelPitch",
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_("Pitch of the sound of a channel"),
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_("Test the pitch of the sound on the specified channel. 1 is the "
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"default pitch."),
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_("the pitch of the sound on channel _PARAM1_"),
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_("Audio/Sounds on channels"),
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"res/conditions/sonVolume24.png",
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"res/conditions/sonVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddCondition(
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"MusicChannelPitch",
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_("Pitch of the music on a channel"),
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_("Test the pitch (speed) of the music on a specified channel. 1 is "
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"the default pitch."),
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_("the pitch of the music on channel _PARAM1_"),
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_("Audio/Music on channels"),
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"res/conditions/musicVolume24.png",
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"res/conditions/musicVolume.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("expression", _("Channel identifier"))
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.UseStandardRelationalOperatorParameters("number")
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.MarkAsAdvanced();
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extension
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.AddCondition(
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"SoundChannelPlayingOffset",
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_("Playing offset of the sound on a channel"),
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_("Test the playing offset of the sound on the specified channel."),
|
|
_("the playing offset of the sound on channel _PARAM1_"),
|
|
_("Audio/Sounds on channels"),
|
|
"res/conditions/sonVolume24.png",
|
|
"res/conditions/sonVolume.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel identifier"))
|
|
.UseStandardRelationalOperatorParameters("number")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddCondition(
|
|
"MusicChannelPlayingOffset",
|
|
_("Playing offset of the music on a channel"),
|
|
_("Test the playing offset of the music on the specified channel."),
|
|
_("the playing offset of the music on channel _PARAM1_"),
|
|
_("Audio/Music on channels"),
|
|
"res/conditions/musicVolume24.png",
|
|
"res/conditions/musicVolume.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel identifier"))
|
|
.UseStandardRelationalOperatorParameters("number")
|
|
.MarkAsAdvanced();
|
|
|
|
extension
|
|
.AddExpression("SoundChannelPlayingOffset",
|
|
_("Sound playing offset"),
|
|
_("Sound playing offset"),
|
|
_("Sounds"),
|
|
"res/actions/son.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel"));
|
|
|
|
extension
|
|
.AddExpression("MusicChannelPlayingOffset",
|
|
_("Music playing offset"),
|
|
_("Music playing offset"),
|
|
_("Music"),
|
|
"res/actions/music.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel"));
|
|
|
|
extension
|
|
.AddExpression("SoundChannelVolume",
|
|
_("Sound volume"),
|
|
_("Sound volume"),
|
|
_("Sounds"),
|
|
"res/actions/son.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel"));
|
|
|
|
extension
|
|
.AddExpression("MusicChannelVolume",
|
|
_("Music volume"),
|
|
_("Music volume"),
|
|
_("Music"),
|
|
"res/actions/music.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel"));
|
|
|
|
extension
|
|
.AddExpression("SoundChannelPitch",
|
|
_("Sound's pitch"),
|
|
_("Sound's pitch"),
|
|
_("Sounds"),
|
|
"res/actions/son.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel"));
|
|
|
|
extension
|
|
.AddExpression("MusicChannelPitch",
|
|
_("Music's pitch"),
|
|
_("Music's pitch"),
|
|
_("Music"),
|
|
"res/actions/music.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("expression", _("Channel"));
|
|
|
|
extension
|
|
.AddExpression("GlobalVolume",
|
|
_("Global volume"),
|
|
_("Global volume value"),
|
|
_("Sound level"),
|
|
"res/conditions/volume.png")
|
|
.AddCodeOnlyParameter("currentScene", "");
|
|
|
|
#endif
|
|
}
|
|
|
|
} // namespace gd
|