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GDevelop/Core/GDCore/Events/Parsers/ExpressionParser2Node.h

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/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#ifndef GDCORE_EXPRESSIONPARSER2NODES_H
#define GDCORE_EXPRESSIONPARSER2NODES_H
#include <memory>
#include <vector>
#include "ExpressionParser2NodeWorker.h"
#include "GDCore/String.h"
namespace gd {
class Expression;
class ObjectsContainer;
class Platform;
class ParameterMetadata;
class ExpressionMetadata;
struct FunctionCallNode;
} // namespace gd
namespace gd {
struct GD_CORE_API ExpressionParserLocation {
ExpressionParserLocation() : isValid(false){};
ExpressionParserLocation(size_t position)
: isValid(true), startPosition(position), endPosition(position){};
ExpressionParserLocation(size_t startPosition_, size_t endPosition_)
: isValid(true),
startPosition(startPosition_),
endPosition(endPosition_){};
size_t GetStartPosition() const { return startPosition; }
size_t GetEndPosition() const { return endPosition; }
bool IsValid() const { return isValid; }
private:
bool isValid;
size_t startPosition;
size_t endPosition;
};
/**
* \brief A diagnostic that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserDiagnostic {
virtual ~ExpressionParserDiagnostic() = default;
virtual bool IsError() { return false; }
virtual const gd::String &GetMessage() { return noMessage; }
virtual size_t GetStartPosition() { return 0; }
virtual size_t GetEndPosition() { return 0; }
private:
static gd::String noMessage;
};
/**
* \brief An error that can be attached to a gd::ExpressionNode.
*/
struct GD_CORE_API ExpressionParserError : public ExpressionParserDiagnostic {
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
const ExpressionParserLocation &location_)
: type(type_), message(message_), location(location_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t position_)
: type(type_), message(message_), location(position_){};
ExpressionParserError(const gd::String &type_,
const gd::String &message_,
size_t startPosition_,
size_t endPosition_)
: type(type_),
message(message_),
location(startPosition_, endPosition_){};
virtual ~ExpressionParserError(){};
bool IsError() override { return true; }
const gd::String &GetMessage() override { return message; }
size_t GetStartPosition() override { return location.GetStartPosition(); }
size_t GetEndPosition() override { return location.GetEndPosition(); }
private:
gd::String type;
gd::String message;
ExpressionParserLocation location;
};
/**
* \brief The base node, from which all nodes in the tree of
* an expression inherits from.
*/
struct GD_CORE_API ExpressionNode {
ExpressionNode() : parent(nullptr) {};
virtual ~ExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker){};
std::unique_ptr<ExpressionParserDiagnostic> diagnostic;
ExpressionParserLocation location; ///< The location of the entire node. Some
/// nodes might have other locations
/// stored inside them. For example, a
/// function can store the position of the
/// object name, the dot, the function
/// name, etc...
ExpressionNode *parent;
};
struct GD_CORE_API SubExpressionNode : public ExpressionNode {
SubExpressionNode(std::unique_ptr<ExpressionNode> expression_)
: ExpressionNode(), expression(std::move(expression_)){};
virtual ~SubExpressionNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitSubExpressionNode(*this);
};
std::unique_ptr<ExpressionNode> expression;
};
/**
* \brief An operator node. For example: "lhs + rhs".
*/
struct GD_CORE_API OperatorNode : public ExpressionNode {
OperatorNode(gd::String::value_type op_)
: ExpressionNode(), op(op_){};
virtual ~OperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitOperatorNode(*this);
};
std::unique_ptr<ExpressionNode> leftHandSide;
std::unique_ptr<ExpressionNode> rightHandSide;
gd::String::value_type op;
};
/**
* \brief A unary operator node. For example: "-2".
*/
struct GD_CORE_API UnaryOperatorNode : public ExpressionNode {
UnaryOperatorNode(gd::String::value_type op_)
: ExpressionNode(), op(op_){};
virtual ~UnaryOperatorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitUnaryOperatorNode(*this);
};
std::unique_ptr<ExpressionNode> factor;
gd::String::value_type op;
};
/**
* \brief A number node. For example: "123".
* Its `type` is always "number".
*/
struct GD_CORE_API NumberNode : public ExpressionNode {
NumberNode(const gd::String &number_)
: ExpressionNode(), number(number_){};
virtual ~NumberNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitNumberNode(*this);
};
//
gd::String number;
};
/**
* \brief A text node. For example: "Hello World".
* Its `type` is always "string".
*/
struct GD_CORE_API TextNode : public ExpressionNode {
TextNode(const gd::String &text_) : ExpressionNode(), text(text_){};
virtual ~TextNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitTextNode(*this);
};
gd::String text;
};
struct GD_CORE_API IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode
: public ExpressionNode {
IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode()
: ExpressionNode(){};
};
/**
* \brief An identifier node, usually representing an object or a variable
* with an optional function name or child variable name respectively.
*
* The name of a function to call on an object or the behavior,
* for example: "MyObject.Function" or "MyObject.Physics".
*
* A variable, potentially with accessor to its child,
* for example: MyVariable or MyVariable.MyChild
*/
struct GD_CORE_API IdentifierNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
IdentifierNode(
const gd::String &identifierName_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(),
identifierName(identifierName_),
childIdentifierName(""){};
IdentifierNode(
const gd::String &identifierName_,
const gd::String &childIdentifierName_)
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(),
identifierName(identifierName_),
childIdentifierName(childIdentifierName_){};
virtual ~IdentifierNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitIdentifierNode(*this);
};
gd::String identifierName; ///< The object or variable name.
gd::String childIdentifierName; ///< The object function or variable child name.
ExpressionParserLocation
identifierNameLocation; ///< Location of the object or variable name.
ExpressionParserLocation
identifierNameDotLocation; ///< Location of the "." after the object or variable name.
ExpressionParserLocation childIdentifierNameLocation; ///< Location of object
/// function, behavior or
/// child variable name.
};
struct GD_CORE_API FunctionCallOrObjectFunctionNameOrEmptyNode
: public IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode {
FunctionCallOrObjectFunctionNameOrEmptyNode()
: IdentifierOrFunctionCallOrObjectFunctionNameOrEmptyNode(){};
virtual ~FunctionCallOrObjectFunctionNameOrEmptyNode(){};
void Visit(ExpressionParser2NodeWorker &worker) override{};
};
struct GD_CORE_API VariableAccessorOrVariableBracketAccessorNode : public ExpressionNode {
VariableAccessorOrVariableBracketAccessorNode() : ExpressionNode(){};
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode> child;
};
/**
* \brief A variable with bracket accessor or at least 2 "dot" accessors.
*
* Example: MyVariable[MyChildren] or MyVariable.MyChildren.MyGranChildren.
*
* Other cases like "MyVariable" or "MyVariable.MyChildren" are IdentifierNode
* to allow handling ambiguities.
*
* \see gd::IdentifierNode
* \see gd::VariableAccessorNode
* \see gd::VariableBracketAccessorNode
*/
struct GD_CORE_API VariableNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
VariableNode(const gd::String &name_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(), name(name_){};
virtual ~VariableNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableNode(*this);
};
gd::String name;
std::unique_ptr<VariableAccessorOrVariableBracketAccessorNode>
child; // Can be nullptr if no accessor
ExpressionParserLocation nameLocation;
};
/**
* \brief A bracket accessor of a variable. Example: MyChild
* in MyVariable.MyChild
*/
struct GD_CORE_API VariableAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableAccessorNode(const gd::String &name_)
: VariableAccessorOrVariableBracketAccessorNode(), name(name_){};
virtual ~VariableAccessorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableAccessorNode(*this);
};
gd::String name;
ExpressionParserLocation nameLocation;
ExpressionParserLocation dotLocation;
};
/**
* \brief A bracket accessor of a variable. Example: ["MyChild"]
* (in MyVariable["MyChild"]).
*/
struct GD_CORE_API VariableBracketAccessorNode
: public VariableAccessorOrVariableBracketAccessorNode {
VariableBracketAccessorNode(std::unique_ptr<ExpressionNode> expression_)
: VariableAccessorOrVariableBracketAccessorNode(), expression(std::move(expression_)){};
virtual ~VariableBracketAccessorNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitVariableBracketAccessorNode(*this);
};
std::unique_ptr<ExpressionNode> expression;
};
/**
* \brief The name of a function to call on an object or the behavior
* For example: "MyObject.Physics::LinearVelocity".
*
* Other cases like "MyObject.Function" or "MyObject.Physics" are IdentifierNode
* to allow handling ambiguities.
*
* \see gd::IdentifierNode
*/
struct GD_CORE_API ObjectFunctionNameNode
: public FunctionCallOrObjectFunctionNameOrEmptyNode {
ObjectFunctionNameNode(const gd::String &objectName_,
const gd::String &objectFunctionOrBehaviorName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
objectName(objectName_),
objectFunctionOrBehaviorName(objectFunctionOrBehaviorName_) {}
ObjectFunctionNameNode(const gd::String &objectName_,
const gd::String &behaviorName_,
const gd::String &behaviorFunctionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
objectName(objectName_),
objectFunctionOrBehaviorName(behaviorName_),
behaviorFunctionName(behaviorFunctionName_) {}
virtual ~ObjectFunctionNameNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitObjectFunctionNameNode(*this);
};
gd::String objectName;
gd::String objectFunctionOrBehaviorName; ///< Behavior name if
///`behaviorFunctionName` is not
/// empty.
gd::String behaviorFunctionName; ///< If empty, then
/// objectFunctionOrBehaviorName is filled
/// with the behavior name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation objectFunctionOrBehaviorNameLocation; ///< Location
/// of object
/// function
/// name or
/// behavior
/// name.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
/// separator, if any.
ExpressionParserLocation behaviorFunctionNameLocation; ///< Location of the
/// behavior function
/// name, if any.
};
/**
* \brief A function call node (either free function, object function or object
* behavior function).
* For example: "MyExtension::MyFunction(1, 2)", "MyObject.Function()" or
* "MyObject.Physics::LinearVelocity()".
*/
struct GD_CORE_API FunctionCallNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
/** \brief Construct a free function call node. */
FunctionCallNode(const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
functionName(functionName_){};
/** \brief Construct an object function call node. */
FunctionCallNode(const gd::String &objectName_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
objectName(objectName_),
functionName(functionName_){};
/** \brief Construct a behavior function call node. */
FunctionCallNode(const gd::String &objectName_,
const gd::String &behaviorName_,
const gd::String &functionName_)
: FunctionCallOrObjectFunctionNameOrEmptyNode(),
objectName(objectName_),
behaviorName(behaviorName_),
functionName(functionName_){};
virtual ~FunctionCallNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitFunctionCallNode(*this);
};
gd::String objectName;
gd::String behaviorName;
std::vector<std::unique_ptr<ExpressionNode>> parameters;
gd::String functionName;
ExpressionParserLocation
functionNameLocation; ///< Location of the function name.
ExpressionParserLocation
objectNameLocation; ///< Location of the object name, if any.
ExpressionParserLocation
objectNameDotLocation; ///< Location of the "." after the object name.
ExpressionParserLocation
behaviorNameLocation; ///< Location of the behavior name, if any.
ExpressionParserLocation
behaviorNameNamespaceSeparatorLocation; ///< Location of the "::"
/// separator, if any.
ExpressionParserLocation
openingParenthesisLocation; ///< Location of the "(".
ExpressionParserLocation
closingParenthesisLocation; ///< Location of the ")".
};
/**
* \brief An empty node, used when parsing failed/a syntax error was
* encountered and any other node could not make sense.
*/
struct GD_CORE_API EmptyNode : public FunctionCallOrObjectFunctionNameOrEmptyNode {
EmptyNode(const gd::String &text_ = "")
: FunctionCallOrObjectFunctionNameOrEmptyNode(), text(text_){};
virtual ~EmptyNode(){};
virtual void Visit(ExpressionParser2NodeWorker &worker) {
worker.OnVisitEmptyNode(*this);
};
gd::String text;
};
} // namespace gd
#endif