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58 lines
1.9 KiB
JavaScript
58 lines
1.9 KiB
JavaScript
//@ts-check
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/// <reference path="../JsExtensionTypes.d.ts" />
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/**
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* This is a declaration of an extension for GDevelop 5.
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*
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* ℹ️ Changes in this file are watched and automatically imported if the editor
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* is running. You can also manually run `node import-GDJS-Runtime.js` (in newIDE/app/scripts).
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*
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* The file must be named "JsExtension.js", otherwise GDevelop won't load it.
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* ⚠️ If you make a change and the extension is not loaded, open the developer console
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* and search for any errors.
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*
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* More information on https://github.com/4ian/GDevelop/blob/master/newIDE/README-extensions.md
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*/
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/** @type {ExtensionModule} */
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module.exports = {
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createExtension: function (_, gd) {
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const extension = new gd.PlatformExtension();
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extension
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.setExtensionInformation(
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'Screenshot',
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_('Screenshot'),
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'Allows to save screenshots of a running game.',
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'Matthias Meike',
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'Open source (MIT License)'
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)
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.setExtensionHelpPath('/all-features/screenshot')
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.setCategory('Advanced');
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extension
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.addInstructionOrExpressionGroupMetadata(_('Screenshot'))
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.setIcon('JsPlatform/Extensions/take_screenshot32.png');
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extension
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.addAction(
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'TakeScreenshot',
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_('Take screenshot'),
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_(
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'Take a screenshot of the game, and save it to a png file (supported only when running on Windows/Linux/macOS).'
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),
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_('Take a screenshot and save at _PARAM1_'),
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'',
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'JsPlatform/Extensions/take_screenshot32.png',
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'JsPlatform/Extensions/take_screenshot32.png'
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)
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.addCodeOnlyParameter('currentScene', '')
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.addParameter('string', _('Save path'), '', false)
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.getCodeExtraInformation()
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.setIncludeFile('Extensions/Screenshot/screenshottools.js')
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.setFunctionName('gdjs.screenshot.takeScreenshot');
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return extension;
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},
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runExtensionSanityTests: function (gd, extension) {
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return [];
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},
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};
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