Files
GDevelop/Core/GDCore/Project/EventsBasedObject.cpp

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1.9 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#include "EventsBasedObject.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Serialization/SerializerElement.h"
namespace gd {
EventsBasedObject::EventsBasedObject()
: AbstractEventsBasedEntity(
"MyObject",
gd::EventsFunctionsContainer::FunctionOwner::Object),
ObjectsContainer(),
isRenderedIn3D(false),
isTextContainer(false) {
}
EventsBasedObject::~EventsBasedObject() {}
EventsBasedObject::EventsBasedObject(const gd::EventsBasedObject &_eventBasedObject)
: AbstractEventsBasedEntity(_eventBasedObject) {
// TODO Add a copy constructor in ObjectsContainer.
initialObjects = gd::Clone(_eventBasedObject.initialObjects);
objectGroups = _eventBasedObject.objectGroups;
}
void EventsBasedObject::SerializeTo(SerializerElement& element) const {
element.SetAttribute("defaultName", defaultName);
if (isRenderedIn3D) {
element.SetBoolAttribute("is3D", true);
}
if (isTextContainer) {
element.SetBoolAttribute("isTextContainer", true);
}
AbstractEventsBasedEntity::SerializeTo(element);
SerializeObjectsTo(element.AddChild("objects"));
SerializeFoldersTo(element.AddChild("objectsFolderStructure"));
}
void EventsBasedObject::UnserializeFrom(gd::Project& project,
const SerializerElement& element) {
defaultName = element.GetStringAttribute("defaultName");
isRenderedIn3D = element.GetBoolAttribute("is3D", false);
isTextContainer = element.GetBoolAttribute("isTextContainer", false);
AbstractEventsBasedEntity::UnserializeFrom(project, element);
UnserializeObjectsFrom(project, element.GetChild("objects"));
if (element.HasChild("objectsFolderStructure")) {
UnserializeFoldersFrom(project, element.GetChild("objectsFolderStructure", 0));
}
AddMissingObjectsInRootFolder();
}
} // namespace gd