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GDevelop/Core/GDCore/Project/Layer.cpp

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C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#include "GDCore/Project/Layer.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/CommonTools.h"
namespace gd
{
Camera Layer::badCamera;
Layer::Layer() :
isVisible(true)
{
}
/**
* Change cameras count, automatically adding/removing them.
*/
void Layer::SetCameraCount(std::size_t n)
{
while ( cameras.size() < n)
cameras.push_back(Camera());
while ( cameras.size() > n)
cameras.erase(cameras.begin()+cameras.size()-1);
}
#if defined(GD_IDE_ONLY)
void Layer::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("name", GetName());
element.SetAttribute("visibility", GetVisibility());
SerializerElement & camerasElement = element.AddChild("cameras");
camerasElement.ConsiderAsArrayOf("camera");
for (std::size_t c = 0;c<GetCameraCount();++c)
{
SerializerElement & cameraElement = camerasElement.AddChild("camera");
cameraElement.SetAttribute("defaultSize", GetCamera(c).UseDefaultSize());
cameraElement.SetAttribute("width", GetCamera(c).GetWidth());
cameraElement.SetAttribute("height", GetCamera(c).GetHeight());
cameraElement.SetAttribute("defaultViewport", GetCamera(c).UseDefaultViewport());
cameraElement.SetAttribute("viewportLeft", GetCamera(c).GetViewportX1());
cameraElement.SetAttribute("viewportTop", GetCamera(c).GetViewportY1());
cameraElement.SetAttribute("viewportRight", GetCamera(c).GetViewportX2());
cameraElement.SetAttribute("viewportBottom", GetCamera(c).GetViewportY2());
}
}
#endif
/**
* \brief Unserialize the layer.
*/
void Layer::UnserializeFrom(const SerializerElement & element)
{
SetName(element.GetStringAttribute("name", "", "Name"));
SetVisibility(element.GetBoolAttribute("visibility", true, "Visibility"));
//Compatibility with GD <= 3.3
if (element.HasChild("Camera"))
{
for (std::size_t i = 0; i < element.GetChildrenCount("Camera"); ++i)
{
const SerializerElement & cameraElement = element.GetChild("Camera", i);
SetCameraCount(GetCameraCount()+1);
Camera & camera = GetCamera(GetCameraCount()-1);
camera.SetUseDefaultSize(cameraElement.GetBoolAttribute("DefaultSize", true));
camera.SetSize(cameraElement.GetDoubleAttribute("Width"), cameraElement.GetDoubleAttribute("Height"));
camera.SetUseDefaultViewport(cameraElement.GetBoolAttribute("DefaultViewport", true));
camera.SetViewport(cameraElement.GetDoubleAttribute("ViewportLeft"),
cameraElement.GetDoubleAttribute("ViewportTop"),
cameraElement.GetDoubleAttribute("ViewportRight"),
cameraElement.GetDoubleAttribute("ViewportBottom")
); // (sf::Rect used Right and Bottom instead of Width and Height before)
}
}
//End of compatibility code
else
{
SerializerElement & camerasElement = element.GetChild("cameras");
camerasElement.ConsiderAsArrayOf("camera");
for (std::size_t i = 0; i < camerasElement.GetChildrenCount(); ++i)
{
const SerializerElement & cameraElement = camerasElement.GetChild(i);
SetCameraCount(GetCameraCount()+1);
Camera & camera = GetCamera(GetCameraCount()-1);
camera.SetUseDefaultSize(cameraElement.GetBoolAttribute("defaultSize", true));
camera.SetSize(cameraElement.GetDoubleAttribute("width"), cameraElement.GetDoubleAttribute("height"));
camera.SetUseDefaultViewport(cameraElement.GetBoolAttribute("defaultViewport", true));
camera.SetViewport(cameraElement.GetDoubleAttribute("viewportLeft"),
cameraElement.GetDoubleAttribute("viewportTop"),
cameraElement.GetDoubleAttribute("viewportRight"),
cameraElement.GetDoubleAttribute("viewportBottom")); // (sf::Rect used Right and Bottom instead of Width and Height before)
}
}
}
Camera::Camera() :
defaultSize(true),
defaultViewport(true),
x1(0),
y1(0),
x2(1),
y2(1),
width(0),
height(0)
{
}
}