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604 lines
16 KiB
TypeScript
604 lines
16 KiB
TypeScript
/*
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* GDevelop JS Platform
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* 2013-2016 Florian Rival (Florian.Rival@gmail.com)
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*/
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namespace gdjs {
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/** Base parameters for gdjs.TextRuntimeObject */
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export type TextObjectDataType = {
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/** The size of the characters */
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characterSize: number;
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/** The font name */
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font: string;
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/** Is Bold? */
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bold: boolean;
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/** Is Italic? */
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italic: boolean;
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/** Is Underlined? */
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underlined: boolean;
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/** The text color in an RGB representation */
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color: {
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/** The Red level from 0 to 255 */
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r: number;
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/** The Green level from 0 to 255 */
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g: number;
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/** The Blue level from 0 to 255 */
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b: number;
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};
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/** The text of the object */
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string: string;
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textAlignment: string;
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};
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export type TextObjectData = ObjectData & TextObjectDataType;
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/**
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* Displays a text.
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*/
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export class TextRuntimeObject
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extends gdjs.RuntimeObject
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implements gdjs.TextContainer, gdjs.OpacityHandler {
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_characterSize: number;
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_fontName: string;
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_bold: boolean;
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_italic: boolean;
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_underlined: boolean;
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_color: integer[];
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_useGradient: boolean = false;
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_gradient: Array<Array<integer>> = [];
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_gradientType: string = '';
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opacity: float = 255;
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_textAlign: string = 'left';
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_wrapping: boolean = false;
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_wrappingWidth: float = 1;
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_outlineThickness: number = 0;
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_outlineColor: integer[] = [255, 255, 255];
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_shadow: boolean = false;
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_shadowColor: integer[] = [0, 0, 0];
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_shadowDistance: number = 1;
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_shadowBlur: integer = 1;
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_shadowAngle: float = 0;
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_padding: integer = 5;
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_str: string;
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_renderer: gdjs.TextRuntimeObjectRenderer;
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// We can store the scale as nothing else can change it.
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_scaleX: number = 1;
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_scaleY: number = 1;
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/**
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* @param instanceContainer The container the object belongs to.
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* @param textObjectData The initial properties of the object
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*/
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constructor(
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instanceContainer: gdjs.RuntimeInstanceContainer,
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textObjectData: TextObjectData
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) {
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super(instanceContainer, textObjectData);
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this._characterSize = Math.max(1, textObjectData.characterSize);
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this._fontName = textObjectData.font;
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this._bold = textObjectData.bold;
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this._italic = textObjectData.italic;
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this._underlined = textObjectData.underlined;
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this._color = [
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textObjectData.color.r,
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textObjectData.color.g,
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textObjectData.color.b,
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];
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this._str = textObjectData.string;
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this._textAlign = textObjectData.textAlignment;
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this._renderer = new gdjs.TextRuntimeObjectRenderer(
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this,
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instanceContainer
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);
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// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
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this.onCreated();
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}
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updateFromObjectData(
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oldObjectData: TextObjectData,
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newObjectData: TextObjectData
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): boolean {
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if (oldObjectData.characterSize !== newObjectData.characterSize) {
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this.setCharacterSize(newObjectData.characterSize);
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}
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if (oldObjectData.font !== newObjectData.font) {
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this.setFontName(newObjectData.font);
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}
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if (oldObjectData.bold !== newObjectData.bold) {
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this.setBold(newObjectData.bold);
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}
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if (oldObjectData.italic !== newObjectData.italic) {
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this.setItalic(newObjectData.italic);
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}
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if (
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oldObjectData.color.r !== newObjectData.color.r ||
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oldObjectData.color.g !== newObjectData.color.g ||
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oldObjectData.color.b !== newObjectData.color.b
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) {
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this.setColor(
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'' +
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newObjectData.color.r +
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';' +
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newObjectData.color.g +
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';' +
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newObjectData.color.b
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);
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}
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if (oldObjectData.string !== newObjectData.string) {
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this.setString(newObjectData.string);
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}
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if (oldObjectData.underlined !== newObjectData.underlined) {
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return false;
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}
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if (oldObjectData.textAlignment !== newObjectData.textAlignment) {
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this.setTextAlignment(newObjectData.textAlignment);
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}
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return true;
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}
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getRendererObject() {
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return this._renderer.getRendererObject();
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}
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update(instanceContainer: gdjs.RuntimeInstanceContainer): void {
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this._renderer.ensureUpToDate();
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}
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/**
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* Initialize the extra parameters that could be set for an instance.
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*/
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extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {
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if (initialInstanceData.customSize) {
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this.setWrapping(true);
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this.setWrappingWidth(initialInstanceData.width);
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} else {
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this.setWrapping(false);
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}
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}
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/**
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* Update the rendered object position.
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*/
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private _updateTextPosition() {
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this.invalidateHitboxes();
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this._renderer.updatePosition();
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}
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/**
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* Set object position on X axis.
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*/
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setX(x): void {
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super.setX(x);
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this._updateTextPosition();
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}
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/**
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* Set object position on Y axis.
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*/
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setY(y): void {
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super.setY(y);
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this._updateTextPosition();
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}
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/**
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* Set the angle of the object.
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* @param angle The new angle of the object
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*/
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setAngle(angle: float): void {
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super.setAngle(angle);
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this._renderer.updateAngle();
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}
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/**
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* Set object opacity.
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*/
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setOpacity(opacity): void {
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if (opacity < 0) {
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opacity = 0;
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}
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if (opacity > 255) {
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opacity = 255;
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}
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this.opacity = opacity;
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this._renderer.updateOpacity();
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}
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/**
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* Get object opacity.
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*/
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getOpacity() {
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return this.opacity;
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}
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/**
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* Get the string displayed by the object.
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* @deprecated use `getText` instead
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*/
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getString(): string {
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return this.getText();
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}
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/**
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* Set the string displayed by the object.
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* @param text The new text
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* @deprecated use `setText` instead
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*/
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setString(text: string): void {
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this.setText(text);
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}
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/**
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* Get the string displayed by the object.
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*/
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getText(): string {
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return this._str;
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}
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/**
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* Set the string displayed by the object.
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* @param text The new text
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*/
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setText(text: string): void {
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if (text === this._str) {
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return;
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}
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this._str = text;
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this._renderer.updateString();
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this._updateTextPosition();
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}
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/**
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* Get the font size of the characters of the object.
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*/
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getCharacterSize(): number {
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return this._characterSize;
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}
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/**
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* Set the font size for characters of the object.
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* @param newSize The new font size for the text.
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*/
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setCharacterSize(newSize: number): void {
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if (newSize <= 1) {
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newSize = 1;
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}
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this._characterSize = newSize;
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this._renderer.updateStyle();
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}
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/**
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* Set the name of the resource to use for the font.
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* @param fontResourceName The name of the font resource.
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*/
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setFontName(fontResourceName: string): void {
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this._fontName = fontResourceName;
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this._renderer.updateStyle();
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}
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/**
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* Return true if the text is bold.
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*/
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isBold(): boolean {
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return this._bold;
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}
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/**
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* Set bold for the object text.
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* @param enable {boolean} true to have a bold text, false otherwise.
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*/
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setBold(enable): void {
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this._bold = enable;
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this._renderer.updateStyle();
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}
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/**
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* Return true if the text is italic.
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*/
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isItalic(): boolean {
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return this._italic;
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}
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/**
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* Set italic for the object text.
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* @param enable {boolean} true to have an italic text, false otherwise.
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*/
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setItalic(enable): void {
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this._italic = enable;
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this._renderer.updateStyle();
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}
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/**
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* Get width of the text.
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*/
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getWidth(): float {
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return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();
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}
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/**
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* Get height of the text.
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*/
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getHeight(): float {
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return this._renderer.getHeight();
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}
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/**
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* Get the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).
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*
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* @return the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).
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* @deprecated Use `getScale` instead.
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*/
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getScaleMean(): float {
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return (Math.abs(this._scaleX) + Math.abs(this._scaleY)) / 2.0;
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}
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/**
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* Get the scale of the object (or the geometric mean of the X and Y scale in case they are different).
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*
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* @return the scale of the object (or the geometric mean of the X and Y scale in case they are different).
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*/
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getScale(): float {
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const scaleX = Math.abs(this._scaleX);
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const scaleY = Math.abs(this._scaleY);
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return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);
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}
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/**
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* Get x-scale of the text.
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*/
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getScaleX(): float {
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return this._scaleX;
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}
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/**
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* Get y-scale of the text.
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*/
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getScaleY(): float {
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return this._scaleY;
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}
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/**
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* Set the text object scale.
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* @param newScale The new scale for the text object.
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*/
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setScale(newScale: float): void {
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if (this._scaleX === newScale && this._scaleY === newScale) return;
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this._scaleX = newScale;
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this._scaleY = newScale;
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this._renderer.setScale(newScale);
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this.invalidateHitboxes();
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}
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/**
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* Set the text object x-scale.
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* @param newScale The new x-scale for the text object.
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*/
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setScaleX(newScale: float): void {
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if (this._scaleX === newScale) return;
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this._scaleX = newScale;
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this._renderer.setScaleX(newScale);
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this.invalidateHitboxes();
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}
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/**
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* Set the text object y-scale.
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* @param newScale The new y-scale for the text object.
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*/
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setScaleY(newScale: float): void {
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if (this._scaleY === newScale) return;
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this._scaleY = newScale;
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this._renderer.setScaleY(newScale);
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this.invalidateHitboxes();
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}
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/**
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* Change the text color.
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* @param color color as a "R;G;B" string, for example: "255;0;0"
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*/
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setColor(str: string): void {
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const color = str.split(';');
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if (color.length < 3) {
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return;
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}
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this._color[0] = parseInt(color[0], 10);
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this._color[1] = parseInt(color[1], 10);
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this._color[2] = parseInt(color[2], 10);
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this._useGradient = false;
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this._renderer.updateStyle();
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}
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/**
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* Get the text color.
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* @return The color as a "R;G;B" string, for example: "255;0;0"
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*/
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getColor(): string {
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return this._color[0] + ';' + this._color[1] + ';' + this._color[2];
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}
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/**
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* Set the text alignment for multiline text objects.
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* @param alignment The text alignment.
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*/
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setTextAlignment(alignment: string): void {
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this._textAlign = alignment;
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this._renderer.updateStyle();
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}
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/**
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* Get the text alignment of text object.
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* @return The text alignment.
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*/
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getTextAlignment(): string {
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return this._textAlign;
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}
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/**
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* Return true if word wrapping is enabled for the text.
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*/
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isWrapping(): boolean {
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return this._wrapping;
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}
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/**
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* Set word wrapping for the object text.
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* @param enable true to enable word wrapping, false to disable it.
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*/
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setWrapping(enable: boolean): void {
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if (this._wrapping === enable) return;
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this._wrapping = enable;
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this._renderer.updateStyle();
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this.invalidateHitboxes();
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}
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/**
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* Get the word wrapping width for the text object.
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*/
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getWrappingWidth(): float {
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return this._wrappingWidth;
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}
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/**
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* Set the word wrapping width for the text object.
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* @param width The new width to set.
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*/
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setWrappingWidth(width: float): void {
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if (width <= 1) {
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width = 1;
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}
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if (this._wrappingWidth === width) return;
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this._wrappingWidth = width;
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this._renderer.updateStyle();
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this.invalidateHitboxes();
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}
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/**
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* Set the outline for the text object.
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* @param str color as a "R;G;B" string, for example: "255;0;0"
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* @param thickness thickness of the outline (0 = disabled)
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*/
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setOutline(str: string, thickness: number): void {
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const color = str.split(';');
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if (color.length < 3) {
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return;
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}
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this._outlineColor[0] = parseInt(color[0], 10);
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this._outlineColor[1] = parseInt(color[1], 10);
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this._outlineColor[2] = parseInt(color[2], 10);
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this._outlineThickness = thickness;
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this._renderer.updateStyle();
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}
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/**
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* Set the shadow for the text object.
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* @param str color as a "R;G;B" string, for example: "255;0;0"
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* @param distance distance between the shadow and the text, in pixels.
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* @param blur amount of shadow blur, in pixels.
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* @param angle shadow offset direction, in degrees.
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*/
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setShadow(
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str: string,
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distance: number,
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blur: integer,
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angle: float
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): void {
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const color = str.split(';');
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if (color.length < 3) {
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return;
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}
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this._shadowColor[0] = parseInt(color[0], 10);
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this._shadowColor[1] = parseInt(color[1], 10);
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this._shadowColor[2] = parseInt(color[2], 10);
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this._shadowDistance = distance;
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this._shadowBlur = blur;
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this._shadowAngle = angle;
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this._shadow = true;
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this._renderer.updateStyle();
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}
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/**
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* Set the gradient for the text object.
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* @param strFirstColor color as a "R;G;B" string, for example: "255;0;0"
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* @param strSecondColor color as a "R;G;B" string, for example: "255;0;0"
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* @param strThirdColor color as a "R;G;B" string, for example: "255;0;0"
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* @param strFourthColor color as a "R;G;B" string, for example: "255;0;0"
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* @param strGradientType gradient type
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*/
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setGradient(
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strGradientType: string,
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strFirstColor: string,
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strSecondColor: string,
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strThirdColor: string,
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strFourthColor: string
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): void {
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const colorFirst = strFirstColor.split(';');
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const colorSecond = strSecondColor.split(';');
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const colorThird = strThirdColor.split(';');
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const colorFourth = strFourthColor.split(';');
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this._gradient = [];
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if (colorFirst.length == 3) {
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this._gradient.push([
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parseInt(colorFirst[0], 10),
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parseInt(colorFirst[1], 10),
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parseInt(colorFirst[2], 10),
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]);
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}
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if (colorSecond.length == 3) {
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this._gradient.push([
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parseInt(colorSecond[0], 10),
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parseInt(colorSecond[1], 10),
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parseInt(colorSecond[2], 10),
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]);
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}
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if (colorThird.length == 3) {
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this._gradient.push([
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parseInt(colorThird[0], 10),
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parseInt(colorThird[1], 10),
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parseInt(colorThird[2], 10),
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]);
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}
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if (colorFourth.length == 3) {
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this._gradient.push([
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parseInt(colorFourth[0], 10),
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parseInt(colorFourth[1], 10),
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parseInt(colorFourth[2], 10),
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]);
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}
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this._gradientType = strGradientType;
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this._useGradient = this._gradient.length > 1 ? true : false;
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this._renderer.updateStyle();
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}
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/**
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* Show the shadow of the text object.
|
|
* @param enable true to show the shadow, false to hide it
|
|
*/
|
|
showShadow(enable: boolean): void {
|
|
this._shadow = enable;
|
|
this._renderer.updateStyle();
|
|
}
|
|
|
|
/**
|
|
* Get padding of the text object.
|
|
* @return number of pixels around the text before it gets cropped
|
|
*/
|
|
getPadding(): number {
|
|
return this._padding;
|
|
}
|
|
|
|
/**
|
|
* Set padding of the text object.
|
|
* @param value number of pixels around the text before it gets cropped
|
|
*/
|
|
setPadding(value: float): void {
|
|
this._padding = value;
|
|
this._renderer.updateStyle();
|
|
}
|
|
}
|
|
gdjs.registerObject('TextObject::Text', gdjs.TextRuntimeObject);
|
|
}
|