Files
GDevelop/Extensions/JsExtensionTypes.flow.js
AlexandreS 91db750632 Reload resources in the editor when the resource changes (#5631)
GDevelop now refreshes resources (images, videos, 3D models, fonts, etc.) when a change is detected on the filesystem so that you can immediately see the changes.

This allows to efficiently use GDevelop alongside other tools (Tiled or LDtk for instance).

Notes:
- This logically only affects the desktop version for projects saved on the filesystem;
- You can deactivate it in the preferences.
2023-10-12 16:01:01 +02:00

36 lines
1.4 KiB
JavaScript

// @flow
/**
* @file This file contains the (Flow) types that are used in the JavaScript
* extensions declaration (i.e: JsExtension.js files).
* Extension runtime files are in TypeScript (ts files) and not using Flow.
*
* If you do changes here, run `node import-GDJS-Runtime.js` (in newIDE/app/scripts),
* and be sure that the types declared here are reflecting the types exposed by the editor.
*
* Note that Flow comments are used to avoid having to preprocess this file and the
* JsExtension.js files through Babel. This allows to keep plain JS files, while allowing
* Flow static type checking to be run on them when integrated in the editor.
*/
/*::
export type ObjectsRenderingService = {
gd: libGDevelop,
PIXI: any,
THREE: any,
THREE_ADDONS: {SkeletonUtils: any},
RenderedInstance: any,
Rendered3DInstance: any,
registerInstanceRenderer: (objectType: string, renderer: any) => void,
registerInstance3DRenderer: (objectType: string, renderer: any) => void,
requireModule: (dirname: string, moduleName: string) => any,
getThumbnail: (project: gdProject, objectConfiguration: gdObjectConfiguration) => string,
rgbOrHexToHexNumber: (value: string) => number,
registerClearCache: (clearCache: any => void) => void,
};
export type ObjectsEditorService = {
registerEditorConfiguration: (objectType: string, editorConfiguration: any) => void,
getDefaultObjectJsImplementationPropertiesEditor: ({| helpPagePath: string |}) => any,
};
*/