Files
GDevelop/Core/GDCore/Events/Event.h
2016-01-14 19:46:56 +01:00

297 lines
10 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef GDCORE_EVENT_H
#define GDCORE_EVENT_H
#include <iostream>
#include <vector>
#include "GDCore/String.h"
#include <vector>
#include <memory>
#include <memory>
#include "GDCore/Events/Instruction.h"
#include "GDCore/Events/InstructionsList.h"
namespace gd { class EventsList; }
namespace gd { class MainFrameWrapper; }
namespace gd { class Project; }
namespace gd { class Layout; }
namespace gd { class EventsCodeGenerator; }
namespace gd { class EventsCodeGenerationContext; }
namespace gd { class Platform; }
class wxWindow;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd { class SerializerElement; }
namespace gd { class Instruction; }
class wxDC;
namespace gd
{
class BaseEvent;
typedef std::shared_ptr<BaseEvent> BaseEventSPtr;
/**
* \brief Base class defining an event.
*
* Events are usually not instance of Base Event, but instance of a derived class.
*
* \ingroup Events
*/
class GD_CORE_API BaseEvent
{
public:
BaseEvent();
virtual ~BaseEvent() {};
/**
* Must return a pointer to a copy of the event.
* A such method is needed as the IDE may want to store copies of some events and so need a way to do polymorphic copies.
*
* Typical implementation example:
* \code
* return new MyEventClass(*this);
* \endcode
*/
virtual gd::BaseEvent * Clone() const { return new BaseEvent(*this);}
/** \name Event properties
* Members functions to be overridden by derived classes to expose the event properties
*/
///@{
/**
* Derived class have to redefine this function, so as to return true, if they are executable.
*/
virtual bool IsExecutable() const {return false;};
/**
* Derived class have to redefine this function, so as to return true, if they have sub events.
*/
virtual bool CanHaveSubEvents() const {return false;}
/**
* Return the sub events, if applicable.
*/
virtual const gd::EventsList & GetSubEvents() const {return badSubEvents;};
/**
* Return the sub events, if applicable.
*/
virtual gd::EventsList & GetSubEvents() {return badSubEvents;};
/**
* \brief Return true if the events has sub events.
* \warning This is only applicable when CanHaveSubEvents() return true.
*/
bool HasSubEvents() const;
/**
* Event must be able to return all conditions std::vector they have.
* Used to preprocess the conditions.
*/
virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors() { std::vector < gd::InstructionsList* > noConditions; return noConditions; };
virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const { std::vector < const gd::InstructionsList* > noConditions; return noConditions; };
/**
* Event must be able to return all actions std::vector they have.
* Used to preprocess the actions.
*/
virtual std::vector < gd::InstructionsList* > GetAllActionsVectors() { std::vector < gd::InstructionsList* > noActions; return noActions; };
virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const { std::vector < const gd::InstructionsList* > noActions; return noActions; };
/**
* Event must be able to return all expressions they have.
* Used to preprocess the expressions.
*/
virtual std::vector < gd::Expression* > GetAllExpressions() { std::vector < gd::Expression* > noExpr; return noExpr;};
virtual std::vector < const gd::Expression* > GetAllExpressions() const { std::vector < const gd::Expression* > noExpr; return noExpr;};
///@}
/** \name Code generation
* Members functions used to generate code from the event
*/
///@{
/**
* \brief Generate the code event: the platform provided by \a codeGenerator is asked for the EventMetadata associated to the event,
* which is then used to generate the code event.
*
* \warning Even if this method is virtual, you should never redefine it: always provide the code generation using gd::EventMetadata.
* This method is virtual as some platforms could have hidden events ( such as profiling events ) needing code generation without declaring
* the event as a part of an extension.
*
* \see gd::EventMetadata
*/
virtual gd::String GenerateEventCode(gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context);
/**
* Called before events are compiled: the platform provided by \a codeGenerator is asked for the EventMetadata associated to the event,
* which is then used to preprocess the event.
*
* This is only done if the event MustBePreprocessed() return true.
*
* \warning Be careful if you're iterating over a list of event, a call to Preprocess can remove the event from the list!
*
* \see gd::EventMetadata
* \see gd::BaseEvent::MustBePreprocessed
*/
virtual void Preprocess(gd::EventsCodeGenerator & codeGenerator, gd::EventsList & eventList, std::size_t indexOfTheEventInThisList);
/**
* \brief If MustBePreprocessed is redefined to return true, the gd::EventMetadata::preprocessing associated to the event will be called
* to preprocess the event.
*
* \see gd::BaseEvent::Preprocess
* \see gd::EventMetadata
*/
virtual bool MustBePreprocessed() { return false;}
///@}
/** \name Serialization
*/
///@{
/**
* \brief Serialize event.
*/
virtual void SerializeTo(SerializerElement & element) const {};
/**
* \brief Unserialize the event.
*/
virtual void UnserializeFrom(gd::Project & project, const SerializerElement & element) {};
///@}
/** \name Common properties
* Common method shared by all events. ( No need for them to be overridden by derived classes ).
*/
///@{
/**
* \brief Return the event type
*/
const gd::String & GetType() const { return type; };
/**
* \brief Change the event type
*/
void SetType(gd::String type_) { type = type_; };
/**
* \brief Set if the event if disabled or not
*/
void SetDisabled(bool disable = true) { disabled = disable; }
/**
* \brief True if event is disabled
*/
bool IsDisabled() const { return disabled; }
/**
* \brief Set if the event must be folded (i.e: sub events must
* be hidden in the events editor).
*/
void SetFolded(bool fold = true) { folded = fold; }
/**
* \brief True if the event should be folded in the events editor.
*/
bool IsFolded() const { return folded; }
///@}
/** \name Event rendering
* Method and members used to render the event
*/
///@{
/**
* Redefine this method to draw the event.
*
* \param dc The wxWidgets drawing context to be used.
* \param x The x position where the events must be drawn.
* \param y The y position where the events must be drawn.
* \param width The width available for drawing.
* \param areas Use this object to indicate the areas where items have been drawn
* \param selection Give access to the current selection(s), to draw for example hovering or selecting effects.
*
* \note The height of the drawing must be the same as the height returned by BaseEvent::GetRenderedHeight
*
* \see gd::EventsRenderingHelper
* \see EventsEditorSelection
* \see EventsEditorItemsAreas
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform) {return;}
/**
* Must return the height of the event when rendered.
*
* \note The height of the drawing must be the same as the height of the drawing made by BaseEvent::Render
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const {return 0;};
/**
* Used by EditEvent to describe what sort of changes have been made to the event.
* \see BaseEvent::EditEvent
*/
enum EditEventReturnType
{
ChangesMade,
Cancelled,
ChangesMadeButNoNeedForEventsRecompilation
};
/**
* Called when the user want to edit the event.
*/
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_) { return ChangesMade; };
///@}
mutable bool eventHeightNeedUpdate; ///<Automatically set to true/false by the events editor
std::weak_ptr<gd::BaseEvent> originalEvent; ///< Pointer only used for profiling events, so as to remember the original event from which it has been copied.
signed long long totalTimeDuringLastSession; ///< Total time, in microseconds, used by the event during the last run. Used for profiling.
float percentDuringLastSession; ///< Total time used by the event during the last run. Used for profiling.
protected:
mutable unsigned int renderedHeight;
private:
bool folded; ///< True if the subevents should be hidden in the events editor
bool disabled; ///<True if the event is disabled and must not be executed
gd::String type; ///<Type of the event. Must be assigned at the creation. Used for saving the event for instance.
static gd::EventsList badSubEvents;
};
/**
* Clone an event and insert a reference to the original event into the newly created event.
* Used for profiling events for example.
*
* \see BaseEvent
* \ingroup Events
*/
BaseEventSPtr GD_CORE_API CloneRememberingOriginalEvent(BaseEventSPtr event);
/**
* \brief Empty event doing nothing.
* \see gd::BaseEvent
*/
class EmptyEvent : public BaseEvent
{
public:
EmptyEvent() : BaseEvent() {};
virtual ~EmptyEvent() {};
};
}
#endif // GDCORE_EVENT_H
#endif