Files
GDevelop/Binaries/Output/Release_Windows/Examples/3DRacingGame2Players.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

2048 lines
113 KiB
XML

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<rightTexture>Mur3D.png</rightTexture>
<backTexture>Mur3D.png</backTexture>
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<object name="Skycraper" type="Box3DObject::Box3D">
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<type>BuiltinCommonInstructions::Standard</type>
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<condition>
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<action>
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<parameter>Voiture</parameter>
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<parameter>130*TempsFrame()</parameter>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
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<condition>
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<parameter>d</parameter>
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<actions>
<action>
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<condition>
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<actions>
<action>
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<parameter>Voiture</parameter>
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<parameter>130*TempsFrame()</parameter>
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<type>BuiltinCommonInstructions::Standard</type>
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<condition>
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<parameter>q</parameter>
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<actions>
<action>
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<parameter>Voiture2</parameter>
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<parameter>130*TempsFrame()</parameter>
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<subActions />
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<events />
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Acceleration</comment>
<comment2></comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions>
<condition>
<type inverted="false" value="KeyPressed" />
<parameters>
<parameter></parameter>
<parameter>Up</parameter>
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<condition>
<type inverted="false" value="VarObjet" />
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<parameter>Voiture</parameter>
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<parameter>700</parameter>
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<actions>
<action>
<type inverted="false" value="ModVarObjet" />
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<parameter>300*TimeDelta()</parameter>
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<condition>
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<condition>
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<action>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
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<condition>
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<action>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Braking</comment>
<comment2>Freinage progressif</comment2>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="false" value="KeyPressed" />
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<parameter></parameter>
<parameter>Down</parameter>
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<condition>
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<parameter>Voiture</parameter>
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<parameter>-75</parameter>
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<actions>
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<type>BuiltinCommonInstructions::Standard</type>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
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<comment>Braking at high speed</comment>
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<type>BuiltinCommonInstructions::Standard</type>
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<condition>
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<action>
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<action>
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<parameter>Voiture.Direc()</parameter>
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</action>
<action>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
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<comment>Flying start</comment>
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<condition>
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<parameter></parameter>
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<condition>
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<condition>
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<action>
<type inverted="false" value="Create" />
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<parameter></parameter>
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<parameter>Voiture.X(Roue1)</parameter>
<parameter>Voiture.Y(Roue1)</parameter>
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<type inverted="false" value="Create" />
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<parameter></parameter>
<parameter>Smoke</parameter>
<parameter>Voiture.X(Roue2)</parameter>
<parameter>Voiture.Y(Roue2)</parameter>
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<action>
<type inverted="false" value="ModVarObjet" />
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<parameter>Voiture</parameter>
<parameter>acceleration</parameter>
<parameter>=</parameter>
<parameter>200</parameter>
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<action>
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<parameter>Voiture</parameter>
<parameter>Demarrage rapide</parameter>
<parameter>=</parameter>
<parameter>0</parameter>
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<parameter>frein</parameter>
<parameter>Voiture.X(Roue1)</parameter>
<parameter>Voiture.Y(Roue1)</parameter>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Move cars according to their accelerations</comment>
<comment2>Faire bouger les voitures selon leur accéleration</comment2>
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<comment>Slow down</comment>
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<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Collision management</comment>
<comment2></comment2>
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<parameter>Voiture2</parameter>
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<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Smoke and effects management</comment>
<comment2></comment2>
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<type>BuiltinCommonInstructions::Standard</type>
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<condition>
<type inverted="false" value="ParticleSystem::NoMoreParticles" />
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<parameter>Smoke</parameter>
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<parameter></parameter>
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<type>BuiltinCommonInstructions::Comment</type>
<color b="128" g="255" r="255" textB="0" textG="0" textR="0" />
<comment>Camera management</comment>
<comment2></comment2>
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<parameter></parameter>
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<parameter>non</parameter>
<parameter></parameter>
<parameter></parameter>
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<parameter></parameter>
<parameter>=</parameter>
<parameter>Voiture.Direction()+90</parameter>
<parameter></parameter>
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<parameter></parameter>
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<parameter></parameter>
<parameter>1</parameter>
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