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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* GDevelop JS Platform
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* Copyright 2008-2023 Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#include "SceneResourcesFinder.h"
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#include "GDCore/IDE/ResourceExposer.h"
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#include "GDCore/Project/Layout.h"
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#include "GDCore/Project/Project.h"
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#include "GDCore/Serialization/SerializerElement.h"
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namespace gd {
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std::set<gd::String> SceneResourcesFinder::FindProjectResources(gd::Project &project) {
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gd::SceneResourcesFinder resourceWorker(project.GetResourcesManager());
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gd::ResourceExposer::ExposeProjectResources(project, resourceWorker);
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return resourceWorker.resourceNames;
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}
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std::set<gd::String> SceneResourcesFinder::FindSceneResources(gd::Project &project,
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gd::Layout &layout) {
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gd::SceneResourcesFinder resourceWorker(project.GetResourcesManager());
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gd::ResourceExposer::ExposeLayoutResources(project, layout, resourceWorker);
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return resourceWorker.resourceNames;
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}
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void SceneResourcesFinder::AddUsedResource(gd::String &resourceName) {
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if (resourceName.empty()) {
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return;
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}
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resourceNames.insert(resourceName);
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}
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} // namespace gd
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