Files
GDevelop/Core/GDCore/Events/Builtin/RepeatEvent.cpp
2014-08-12 22:22:00 +02:00

201 lines
6.7 KiB
C++

/*
* Game Develop Core
* Copyright 2008-2014 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the GNU Lesser General Public License.
*/
#include "RepeatEvent.h"
#include "GDCore/IDE/EventsEditorItemsAreas.h"
#include "GDCore/IDE/EventsEditorSelection.h"
#include "GDCore/IDE/EventsRenderingHelper.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "GDCore/Events/EventsCodeGenerator.h"
#include "GDCore/Events/ExpressionsCodeGeneration.h"
#include "GDCore/Events/EventsCodeGenerationContext.h"
#include "GDCore/IDE/Dialogs/EditRepeatEvent.h"
using namespace std;
namespace gd
{
RepeatEvent::RepeatEvent() :
BaseEvent(),
repeatNumberExpression(""),
repeatNumberExpressionSelected(false)
{
}
vector < vector<gd::Instruction>* > RepeatEvent::GetAllConditionsVectors()
{
vector < vector<gd::Instruction>* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < vector<gd::Instruction>* > RepeatEvent::GetAllActionsVectors()
{
vector < vector<gd::Instruction>* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < gd::Expression* > RepeatEvent::GetAllExpressions()
{
vector < gd::Expression* > allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allExpressions;
}
vector < const vector<gd::Instruction>* > RepeatEvent::GetAllConditionsVectors() const
{
vector < const vector<gd::Instruction>* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < const vector<gd::Instruction>* > RepeatEvent::GetAllActionsVectors() const
{
vector < const vector<gd::Instruction>* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < const gd::Expression* > RepeatEvent::GetAllExpressions() const
{
vector < const gd::Expression* > allExpressions;
allExpressions.push_back(&repeatNumberExpression);
return allExpressions;
}
void RepeatEvent::SerializeTo(SerializerElement & element) const
{
element.AddChild("repeatExpression").SetValue(repeatNumberExpression.GetPlainString());
gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void RepeatEvent::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
repeatNumberExpression = gd::Expression(element.GetChild("repeatExpression", 0, "RepeatExpression").GetValue().GetString());
gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void RepeatEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatTextHeight = 20;
//Draw header rectangle
wxRect headerRect(x, y, width, repeatTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
//Repeat text
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
dc.SetTextForeground(wxColour(0,0,0));
dc.DrawText( _("Repeat") + " " + repeatNumberExpression.GetPlainString() + " " + _("times :"), x + 4, y + 3 );
//Draw conditions rectangle
wxRect rect(x, y+repeatTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-repeatTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+repeatTextHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+repeatTextHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int RepeatEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int repeatTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = ( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + repeatTextHeight + border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
#else
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType RepeatEvent::EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_)
{
#if !defined(GD_NO_WX_GUI)
EditRepeatEvent dialog(parent_, *this, game_, scene_);
if ( dialog.ShowModal() == 0 ) return Cancelled;
#endif
return ChangesMade;
}
/**
* Initialize from another RepeatEvent.
* Used by copy ctor and assignement operator
*/
void RepeatEvent::Init(const RepeatEvent & event)
{
events = event.events;
conditions = event.conditions;
actions = event.actions;
repeatNumberExpression = event.repeatNumberExpression;
}
/**
* Custom copy operator
*/
RepeatEvent::RepeatEvent(const RepeatEvent & event) :
BaseEvent(event),
repeatNumberExpression("")
{
Init(event);
}
/**
* Custom assignement operator
*/
RepeatEvent& RepeatEvent::operator=(const RepeatEvent & event)
{
if ( this != &event )
{
BaseEvent::operator=(event);
Init(event);
}
return *this;
}
}