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GDevelop/Binaries/Output/Release_Windows/Examples/Text Entry Object.gdg
Victor Levasseur 4943f06b5e Save examples using v4 version
Convert some PNG to RGB mode
2015-08-12 12:13:22 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<project firstLayout="">
<gdVersion build="84" major="3" minor="6" revision="0" />
<properties linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false" winExecutableFilename="" winExecutableIconFile="">
<name>Project</name>
<author></author>
<windowWidth>800</windowWidth>
<windowHeight>600</windowHeight>
<latestCompilationDirectory></latestCompilationDirectory>
<maxFPS>60</maxFPS>
<minFPS>10</minFPS>
<verticalSync>false</verticalSync>
<extensions>
<extension name="BuiltinObject" />
<extension name="BuiltinAudio" />
<extension name="BuiltinVariables" />
<extension name="BuiltinTime" />
<extension name="BuiltinMouse" />
<extension name="BuiltinKeyboard" />
<extension name="BuiltinJoystick" />
<extension name="BuiltinCamera" />
<extension name="BuiltinWindow" />
<extension name="BuiltinFile" />
<extension name="BuiltinNetwork" />
<extension name="BuiltinScene" />
<extension name="BuiltinAdvanced" />
<extension name="Sprite" />
<extension name="BuiltinCommonInstructions" />
<extension name="BuiltinCommonConversions" />
<extension name="BuiltinStringInstructions" />
<extension name="BuiltinMathematicalTools" />
<extension name="BuiltinExternalLayouts" />
<extension name="TextObject" />
<extension name="TextEntryObject" />
</extensions>
<platforms>
<platform name="GDevelop C++ platform" />
</platforms>
<currentPlatform>GDevelop C++ platform</currentPlatform>
</properties>
<resources>
<resources />
<resourceFolders />
</resources>
<objects />
<objectsGroups />
<variables />
<layouts>
<layout b="212" disableInputWhenNotFocused="true" mangledName="New_32scene" name="New scene" oglFOV="90.000000" oglZFar="500.000000" oglZNear="1.000000" r="212" standardSortMethod="true" stopSoundsOnStartup="true" title="" v="212">
<uiSettings associatedLayout="" grid="false" gridB="255" gridG="180" gridHeight="32" gridOffsetX="0" gridOffsetY="0" gridR="158" gridWidth="32" snap="true" windowMask="false" zoomFactor="1.000000" />
<objectsGroups />
<variables />
<instances>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Text" width="0.000000" x="255.000000" y="266.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
<instance angle="0.000000" customSize="false" height="0.000000" layer="" locked="false" name="Entry" width="0.000000" x="319.000000" y="268.000000" zOrder="0">
<numberProperties />
<stringProperties />
<initialVariables />
</instance>
</instances>
<objects>
<object name="Entry" type="TextEntryObject::TextEntry">
<variables />
<automatisms />
</object>
<object bold="false" italic="false" name="Text" smoothed="true" type="TextObject::Text" underlined="false">
<variables />
<automatisms />
<string>(Text used to display user input)</string>
<font></font>
<characterSize>20</characterSize>
<color b="0" g="0" r="0" />
</object>
</objects>
<events>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Comment</type>
<color b="109" g="230" r="255" textB="0" textG="0" textR="0" />
<comment>Simply type a text on keyboard.</comment>
<comment2>Tapez un texte au clavier.</comment2>
</event>
<event disabled="false" folded="false">
<type>BuiltinCommonInstructions::Standard</type>
<conditions />
<actions>
<action>
<type inverted="false" value="TextObject::String" />
<parameters>
<parameter>Text</parameter>
<parameter>=</parameter>
<parameter>Entry.String()</parameter>
</parameters>
<subActions />
</action>
<action>
<type inverted="false" value="MettreXY" />
<parameters>
<parameter>Text</parameter>
<parameter>=</parameter>
<parameter>400-Text.Width()/2</parameter>
<parameter>=</parameter>
<parameter>300</parameter>
</parameters>
<subActions />
</action>
</actions>
<events />
</event>
</events>
<layers>
<layer name="" visibility="true">
<cameras>
<camera defaultSize="true" defaultViewport="true" height="0.000000" viewportBottom="1.000000" viewportLeft="0.000000" viewportRight="1.000000" viewportTop="0.000000" width="0.000000" />
</cameras>
</layer>
</layers>
<automatismsSharedData />
</layout>
</layouts>
<externalEvents />
<externalLayouts />
<externalSourceFiles />
</project>