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- Global or scene variables can be used with a unique action and condition. - Object variables can be used with a unique action and condition. - Variables need to be declared following the same logic as the new expression syntax. - Local variable can be declared on events - Extensions have their own variables - Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors. - This is especially useful if external events are shared between several scenes.
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
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* reserved. This project is released under the MIT License.
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*/
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#pragma once
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#include "GDCore/Events/Parsers/ExpressionParser2Node.h"
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#include "GDCore/Events/Parsers/ExpressionParser2NodeWorker.h"
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namespace gd {
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/**
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* \brief Find the variable name from a variable expression.
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*
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* \see gd::ExpressionParser2
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*/
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class GD_CORE_API ExpressionVariableNameFinder : public ExpressionParser2NodeWorker {
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public:
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static const gd::String GetVariableName(gd::ExpressionNode& node) {
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gd::ExpressionVariableNameFinder typeFinder;
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node.Visit(typeFinder);
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return typeFinder.variableName;
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}
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virtual ~ExpressionVariableNameFinder(){};
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protected:
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ExpressionVariableNameFinder()
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: variableName("") {};
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void OnVisitSubExpressionNode(SubExpressionNode& node) override {}
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void OnVisitOperatorNode(OperatorNode& node) override {}
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void OnVisitUnaryOperatorNode(UnaryOperatorNode& node) override {}
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void OnVisitNumberNode(NumberNode& node) override {}
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void OnVisitTextNode(TextNode& node) override {}
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void OnVisitVariableNode(VariableNode& node) override {
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variableName = node.name;
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}
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void OnVisitVariableAccessorNode(VariableAccessorNode& node) override {}
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void OnVisitIdentifierNode(IdentifierNode& node) override {
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variableName = node.identifierName;
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}
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void OnVisitEmptyNode(EmptyNode& node) override {}
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void OnVisitObjectFunctionNameNode(ObjectFunctionNameNode& node) override {}
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void OnVisitVariableBracketAccessorNode(
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VariableBracketAccessorNode& node) override {}
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void OnVisitFunctionCallNode(FunctionCallNode& functionCall) override {}
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private:
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gd::String variableName;
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};
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} // namespace gd
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