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GDevelop/Core/GDCore/IDE/Events/EventsFunctionSelfCallChecker.h

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C++

/*
* GDevelop Core
* Copyright 2008-present Florian Rival (Florian.Rival@gmail.com). All rights
* reserved. This project is released under the MIT License.
*/
#pragma once
#include "GDCore/String.h"
#include <vector>
namespace gd {
class Project;
class EventsFunctionsExtension;
class EventsFunctionsContainer;
class EventsFunction;
class EventsBasedBehavior;
class EventsBasedObject;
} // namespace gd
namespace gd {
/**
* \brief Check if functions are only calling themselves.
*
* It allows to detect mistakes when implementing functions for compatibility
* after a function renaming.
* Infinite loops can happens when the legacy function call itself instead of
* the new function.
*
* \note Only the first instruction or the expressions of the first action is
* checked.
*/
class GD_CORE_API EventsFunctionSelfCallChecker {
public:
/**
* \brief Check if a free function is only calling itself.
*/
static bool IsFreeFunctionOnlyCallingItself(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsFunction &eventsFunction);
/**
* \brief Check if a behavior function is only calling itself.
*/
static bool IsBehaviorFunctionOnlyCallingItself(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedBehavior &eventsBasedBehavior,
const gd::EventsFunction &eventsFunction);
/**
* \brief Check if an object function is only calling itself.
*/
static bool IsObjectFunctionOnlyCallingItself(
const gd::Project &project,
const gd::EventsFunctionsExtension &eventsFunctionsExtension,
const gd::EventsBasedObject &eventsBasedObject,
const gd::EventsFunction &eventsFunction);
private:
static bool IsOnlyCallingItself(const gd::Project &project,
const gd::String &functionFullType,
const gd::EventsFunction &eventsFunction);
};
} // namespace gd