Files
GDevelop/Extensions/TextObject/TextObject.cpp
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00

79 lines
2.5 KiB
C++

/**
GDevelop - Text Object Extension
Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#include "GDCore/Tools/Localization.h"
#include "GDCore/CommonTools.h"
#include "GDCore/Project/InitialInstance.h"
#include "GDCore/Project/Object.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "TextObject.h"
#if defined(GD_IDE_ONLY)
#include "GDCore/IDE/AbstractFileSystem.h"
#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
#endif
using namespace std;
TextObject::TextObject()
: text("Text"),
characterSize(20),
fontName(""),
smoothed(true),
bold(false),
italic(false),
underlined(false),
colorR(0),
colorG(0),
colorB(0),
textAlignment("left")
{
}
TextObject::~TextObject(){};
void TextObject::DoUnserializeFrom(gd::Project& project,
const gd::SerializerElement& element) {
SetString(element.GetChild("string", 0, "String").GetValue().GetString());
SetFontName(element.GetChild("font", 0, "Font").GetValue().GetString());
SetTextAlignment(element.GetChild("textAlignment").GetValue().GetString());
SetCharacterSize(element.GetChild("characterSize", 0, "CharacterSize")
.GetValue()
.GetInt());
SetColor(element.GetChild("color", 0, "Color").GetIntAttribute("r", 255),
element.GetChild("color", 0, "Color").GetIntAttribute("g", 255),
element.GetChild("color", 0, "Color").GetIntAttribute("b", 255));
smoothed = element.GetBoolAttribute("smoothed");
bold = element.GetBoolAttribute("bold");
italic = element.GetBoolAttribute("italic");
underlined = element.GetBoolAttribute("underlined");
}
#if defined(GD_IDE_ONLY)
void TextObject::DoSerializeTo(gd::SerializerElement& element) const {
element.AddChild("string").SetValue(GetString());
element.AddChild("font").SetValue(GetFontName());
element.AddChild("textAlignment").SetValue(GetTextAlignment());
element.AddChild("characterSize").SetValue(GetCharacterSize());
element.AddChild("color")
.SetAttribute("r", (int)GetColorR())
.SetAttribute("g", (int)GetColorG())
.SetAttribute("b", (int)GetColorB());
element.SetAttribute("smoothed", smoothed);
element.SetAttribute("bold", bold);
element.SetAttribute("italic", italic);
element.SetAttribute("underlined", underlined);
}
void TextObject::ExposeResources(
gd::ArbitraryResourceWorker& worker) {
worker.ExposeFont(fontName);
}
#endif