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GDevelop/Extensions/Spine/SpineObjectConfiguration.h

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C++

/**
GDevelop - Spine Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#pragma once
#include "GDCore/Project/ObjectConfiguration.h"
namespace gd {
class InitialInstance;
class Project;
} // namespace gd
class GD_EXTENSION_API SpineAnimation {
public:
SpineAnimation() : shouldLoop(false) {};
virtual ~SpineAnimation(){};
/**
* \brief Return the name of the animation
*/
const gd::String &GetName() const { return name; }
/**
* \brief Change the name of the animation
*/
void SetName(const gd::String &name_) { name = name_; }
/**
* \brief Return the name of the animation from the spine file.
*/
const gd::String &GetSource() const { return source; }
/**
* \brief Change the name of the animation from the spine file.
*/
void SetSource(const gd::String &source_) { source = source_; }
/**
* \brief Return true if the animation should loop.
*/
const bool ShouldLoop() const { return shouldLoop; }
/**
* \brief Change whether the animation should loop or not.
*/
void SetShouldLoop(bool shouldLoop_) { shouldLoop = shouldLoop_; }
private:
gd::String name;
gd::String source;
bool shouldLoop;
};
/**
* \brief Spine object configuration is used for storage and for the IDE.
*/
class GD_EXTENSION_API SpineObjectConfiguration : public gd::ObjectConfiguration {
public:
SpineObjectConfiguration();
virtual ~SpineObjectConfiguration(){};
virtual std::unique_ptr<gd::ObjectConfiguration> Clone() const override {
return gd::make_unique<SpineObjectConfiguration>(*this);
}
virtual void ExposeResources(gd::ArbitraryResourceWorker &worker) override;
virtual std::map<gd::String, gd::PropertyDescriptor>GetProperties() const override;
virtual bool UpdateProperty(const gd::String &name, const gd::String &value) override;
virtual std::map<gd::String, gd::PropertyDescriptor>
GetInitialInstanceProperties(const gd::InitialInstance &instance) override;
virtual bool UpdateInitialInstanceProperty(gd::InitialInstance &instance,
const gd::String &name,
const gd::String &value) override;
/** \name Animations
* Methods related to animations management
*/
///@{
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
const SpineAnimation &GetAnimation(std::size_t nb) const;
/**
* \brief Return the animation at the specified index.
* If the index is out of bound, a "bad animation" object is returned.
*/
SpineAnimation &GetAnimation(std::size_t nb);
std::size_t GetAnimationsCount() const override { return animations.size(); };
const gd::String &GetAnimationName(size_t index) const override;
bool HasAnimationNamed(const gd::String &animationName) const override;
/**
* \brief Add an animation at the end of the existing ones.
*/
void AddAnimation(const SpineAnimation &animation);
/**
* \brief Remove an animation.
*/
bool RemoveAnimation(std::size_t nb);
/**
* \brief Remove all animations.
*/
void RemoveAllAnimations() { animations.clear(); }
/**
* \brief Return true if the object hasn't any animation.
*/
bool HasNoAnimations() const { return animations.empty(); }
/**
* \brief Swap the position of two animations
*/
void SwapAnimations(std::size_t firstIndex, std::size_t secondIndex);
/**
* \brief Change the position of the specified animation
*/
void MoveAnimation(std::size_t oldIndex, std::size_t newIndex);
/**
* \brief Return a read-only reference to the vector containing all the
* animation of the object.
*/
const std::vector<SpineAnimation> &GetAllAnimations() const {
return animations;
}
///@}
protected:
virtual void DoUnserializeFrom(gd::Project &project, const gd::SerializerElement &element) override;
virtual void DoSerializeTo(gd::SerializerElement &element) const override;
private:
double scale;
gd::String spineResourceName;
std::vector<SpineAnimation> animations;
static SpineAnimation badAnimation;
};