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869 lines
39 KiB
C++
869 lines
39 KiB
C++
/*
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* GDevelop Core
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* Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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#include "AllBuiltinExtensions.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/Project/Object.h"
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using namespace std;
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namespace gd
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{
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void GD_CORE_API BuiltinExtensionsImplementer::ImplementsBaseObjectExtension(gd::PlatformExtension & extension)
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{
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extension.SetExtensionInformation("BuiltinObject",
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_("Base object"),
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_("Base object"),
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"Florian Rival",
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"Open source (MIT License)");
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gd::ObjectMetadata & obj = extension.AddObject<gd::Object>("",
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_("Base object"),
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_("Base object"),
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"res/objeticon24.png");
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#if defined(GD_IDE_ONLY)
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obj.AddCondition("PosX",
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_("Compare X position of an object"),
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_("Compare the X position of the object."),
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_("The X position of _PARAM0_ is _PARAM1__PARAM2_"),
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_("Position"),
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"res/conditions/position24.png",
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"res/conditions/position.png")
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.AddParameter("object", _("Object"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("X position"))
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.MarkAsSimple()
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.SetHelpPage("gdevelop/documentation/manual/base")
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.SetManipulatedType("number");
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obj.AddAction("MettreX",
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_("X position of an object"),
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_("Change the X position of an object."),
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_("Do _PARAM1__PARAM2_ to the X position of _PARAM0_"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png")
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.AddParameter("object", _("Object"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsSimple()
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.SetHelpPage("gdevelop/documentation/manual/base")
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.SetManipulatedType("number");
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obj.AddCondition("PosY",
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_("Compare Y position of an object"),
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_("Compare the Y position of an object."),
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_("The Y position of _PARAM0_ is _PARAM1__PARAM2_"),
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_("Position"),
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"res/conditions/position24.png",
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"res/conditions/position.png")
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.AddParameter("object", _("Object"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Y position"))
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.MarkAsSimple()
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.SetHelpPage("gdevelop/documentation/manual/base")
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.SetManipulatedType("number");
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obj.AddAction("MettreY",
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_("Y position of an object"),
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_("Change the Y position of an object."),
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_("Do _PARAM1__PARAM2_ to the Y position of _PARAM0_"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png")
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.AddParameter("object", _("Object"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.MarkAsSimple()
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.SetHelpPage("gdevelop/documentation/manual/base")
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.SetManipulatedType("number");
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obj.AddAction("MettreXY",
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_("Position of an object"),
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_("Change the position of an object."),
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_("Do _PARAM1__PARAM2_;_PARAM3__PARAM4_ to the position of _PARAM0_"),
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_("Position"),
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"res/actions/position24.png",
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"res/actions/position.png")
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.AddParameter("object", _("Object"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("X position"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Y position"))
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.SetHelpPage("gdevelop/documentation/manual/base")
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.MarkAsSimple();
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obj.AddAction("MettreAutourPos",
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_("Put an object around a position"),
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_("Position an object around a position, with specified angle and distance."),
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_("Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_ degrees and _PARAM3_ pixels distance."),
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_("Position"),
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"res/actions/positionAutour24.png",
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"res/actions/positionAutour.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Distance"))
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.AddParameter("expression", _("Angle, in degrees"))
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.SetHelpPage("gdevelop/documentation/manual/base")
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.MarkAsAdvanced();
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obj.AddAction("SetAngle",
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_("Angle"),
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_("Change the angle of rotation of an object."),
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_("Do _PARAM1__PARAM2_ to angle of _PARAM0_"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.SetHelpPage("gdevelop/documentation/manual/base")
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.SetManipulatedType("number");
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obj.AddAction("Rotate",
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_("Rotate"),
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_("Rotate an object, clockwise if the speed is positive, counterclockwise otherwise."),
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_("Rotate _PARAM0_ at speed _PARAM1_deg/second"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angular speed (in degrees per second)"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetHelpPage("gdevelop/documentation/manual/base")
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.MarkAsSimple();
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obj.AddAction("RotateTowardAngle",
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_("Rotate toward angle"),
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_("Rotate an object towards an angle with the specified speed."),
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_("Rotate _PARAM0_ towards _PARAM1_ at speed _PARAM2_deg/second"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angle to rotate towards (in degrees)"))
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.AddParameter("expression", _("Angular speed (in degrees per second) (0 for immediate rotation)"))
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.SetHelpPage("gdevelop/documentation/manual/base")
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.AddCodeOnlyParameter("currentScene", "");
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obj.AddAction("RotateTowardPosition",
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_("Rotate toward position"),
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_("Rotate an object towards a position, with the specified speed."),
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_("Rotate _PARAM0_ towards _PARAM1_;_PARAM2_ at speed _PARAM3_deg/second"),
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_("Angle"),
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"res/actions/direction24.png",
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"res/actions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Angular speed (in degrees per second) (0 for immediate rotation)"))
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.AddCodeOnlyParameter("currentScene", "")
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.SetHelpPage("gdevelop/documentation/manual/base")
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.MarkAsAdvanced();
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obj.AddAction("AddForceXY",
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_("Add a force"),
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_("Add a force to an object. The object will move according to all of the forces it has."),
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_("Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis"),
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_("Movement"),
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"res/actions/force24.png",
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"res/actions/force.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Speed on X axis (in pixels per second)"))
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.AddParameter("expression", _("Speed on Y axis (in pixels per second)"))
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.AddParameter("expression", _("Damping (Default: 0)"))
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.SetHelpPage("gdevelop/documentation/manual/base");
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obj.AddAction("AddForceAL",
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_("Add a force (angle)"),
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_("Add a force to an object. The object will move according to all of the forces it has. This action creates the force using the specified angle and length."),
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_("Add to _PARAM0_ a force, angle: _PARAM1_ degrees and length: _PARAM2_ pixels"),
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_("Movement"),
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"res/actions/force24.png",
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"res/actions/force.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angle"))
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.AddParameter("expression", _("Speed (in pixels per second)"))
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.AddParameter("expression", _("Damping (Default: 0)"))
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.SetHelpPage("gdevelop/documentation/manual/base")
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.MarkAsAdvanced();
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obj.AddAction("AddForceVersPos",
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_("Add a force to move toward a position"),
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_("Add a force to an object to make it move toward a position."),
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_("Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels"),
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_("Movement"),
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"res/actions/force24.png",
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"res/actions/force.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position"))
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.AddParameter("expression", _("Y position"))
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.AddParameter("expression", _("Speed (in pixels per second)"))
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.AddParameter("expression", _("Damping (Default: 0)"))
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.SetHelpPage("gdevelop/documentation/manual/base#displacement")
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.MarkAsAdvanced();
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obj.AddAction("AddForceTournePos",
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_("Add a force to move around a position"),
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_("Add a force to an object to make it rotate around a position.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in the category \"Position\"."),
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_("Rotate _PARAM0_ around _PARAM1_;_PARAM2_ at _PARAM3_ deg/sec and _PARAM4_ pixels away"),
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_("Movement"),
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"res/actions/forceTourne24.png",
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"res/actions/forceTourne.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("X position of the center"))
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.AddParameter("expression", _("Y position of the center"))
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.AddParameter("expression", _("Speed (in Degrees per seconds)"))
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.AddParameter("expression", _("Distance (in pixels)"))
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.AddParameter("expression", _("Damping (Default: 0)"))
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.SetHidden();
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obj.AddAction("Arreter",
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_("Stop the object"),
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_("Stop the object by deleting all of its forces."),
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_("Stop the object _PARAM0_"),
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_("Movement"),
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"res/actions/arreter24.png",
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"res/actions/arreter.png")
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.AddParameter("object", _("Object"))
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.SetHelpPage("gdevelop/documentation/manual/base#displacement")
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.MarkAsAdvanced();
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obj.AddAction("Delete",
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_("Delete an object"),
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_("Delete the specified object."),
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_("Delete object _PARAM0_"),
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_("Objects"),
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"res/actions/delete24.png",
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"res/actions/delete.png")
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.AddParameter("object", _("Object"))
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.AddCodeOnlyParameter("currentScene","")
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.MarkAsSimple();
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obj.AddAction("ChangePlan",
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_("Z order"),
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_("Modify the Z-order of an object"),
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_("Do _PARAM1__PARAM2_ to z-Order of _PARAM0_"),
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_("Z order"),
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"res/actions/planicon24.png",
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"res/actions/planicon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.SetManipulatedType("number");
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obj.AddAction("ChangeLayer",
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_("Layer"),
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_("Move the object to a different layer."),
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_("Put _PARAM0_ on the layer _PARAM1_"),
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_("Layers and cameras"),
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"res/actions/layer24.png",
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"res/actions/layer.png")
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.AddParameter("object", _("Object"))
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.AddParameter("layer", _("Move it to this layer (base layer if empty)")).SetDefaultValue("\"\"")
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.MarkAsAdvanced();
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obj.AddAction("ModVarObjet",
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_("Modify a variable of an object"),
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_("Modify the value of a variable of an object"),
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_("Do _PARAM2__PARAM3_ to variable _PARAM1_ of _PARAM0_"),
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_("Variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("expression", _("Value"))
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.SetManipulatedType("number");
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obj.AddAction("ModVarObjetTxt",
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_("Modify the text of a variable of an object"),
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_("Modify the text of a variable of an object"),
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_("Do _PARAM2__PARAM3_ to the text of variable _PARAM1_ of _PARAM0_"),
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_("Variables"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.AddParameter("operator", _("Modification's sign"))
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.AddParameter("string", _("Text"))
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.SetManipulatedType("string");
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obj.AddCondition("ObjectVariableChildExists",
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_("Child existence"),
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_("Return true if the specified child of the variable exists."),
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_("Child _PARAM2_ of variable _PARAM1_ of _PARAM0_ exists"),
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_("Variables/Structures"),
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"res/conditions/var24.png",
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"res/conditions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.AddParameter("string", _("Name of the child"))
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.MarkAsAdvanced();
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obj.AddAction("ObjectVariableRemoveChild",
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_("Remove a child"),
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_("Remove a child from a variable of an object."),
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_("Remove child _PARAM2_ from variable _PARAM1_ of _PARAM0_"),
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_("Variables/Structure"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.AddParameter("string", _("Child's name"))
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.MarkAsAdvanced();
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obj.AddAction("ObjectVariableClearChildren",
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_("Clear variable"),
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_("Remove all the children from the object variable."),
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_("Clear children from variable _PARAM1_ of _PARAM0_"),
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_("Variables/Structure"),
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"res/actions/var24.png",
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"res/actions/var.png")
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.AddParameter("object", _("Object"))
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.AddParameter("objectvar", _("Variable"))
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.MarkAsAdvanced();
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obj.AddAction("Cache",
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_("Hide"),
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_("Hide the specified object."),
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_("Hide the object _PARAM0_"),
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_("Visibility"),
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"res/actions/visibilite24.png",
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"res/actions/visibilite.png")
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.AddParameter("object", _("Object"))
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.MarkAsSimple();
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obj.AddAction("Montre",
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_("Show"),
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_("Show the specified object"),
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_("Show object _PARAM0_"),
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_("Visibility"),
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"res/actions/visibilite24.png",
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"res/actions/visibilite.png")
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.AddParameter("object", _("Object"))
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.AddCodeOnlyParameter("inlineCode", "false")
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.MarkAsSimple();
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obj.AddCondition("Angle",
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_("Angle"),
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_("Compare the angle of the specified object."),
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_("Angle of _PARAM0_ is _PARAM1__PARAM2_ deg."),
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_("Angle"),
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"res/conditions/direction24.png",
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"res/conditions/direction.png")
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.AddParameter("object", _("Object"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Value to compare (in degrees)"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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obj.AddCondition("Plan",
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_("Compare Z order"),
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_("Compare the Z-order of the specified object."),
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_("Z Order of _PARAM0_ is _PARAM1__PARAM2_"),
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_("Z order"),
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"res/conditions/planicon24.png",
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"res/conditions/planicon.png")
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.AddParameter("object", _("Object"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Z order"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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obj.AddCondition("Layer",
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_("Compare layer"),
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_("Check if the object is on the specified layer."),
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_("_PARAM0_ is on layer _PARAM1_"),
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_("Layer"),
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"res/conditions/layer24.png",
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"res/conditions/layer.png")
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.AddParameter("object", _("Object"))
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.AddParameter("layer", _("Layer"))
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.MarkAsAdvanced();
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obj.AddCondition("Visible",
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_("Visibility of an object"),
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_("Check if an object is visible."),
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_("The object _PARAM0_ is visible"),
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_("Visibility"),
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"res/conditions/visibilite24.png",
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"res/conditions/visibilite.png")
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.AddParameter("object", _("Object"))
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.MarkAsSimple();
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obj.AddCondition("Invisible",
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_("Invisibility of an object"),
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_("Check if an object is hidden."),
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_("_PARAM0_ is hidden"),
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_("Visibility"),
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"res/conditions/visibilite24.png",
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"res/conditions/visibilite.png")
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.AddParameter("object", _("Object"))
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.SetHidden(); //Inverted "Visible" condition does the same thing.
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obj.AddCondition("Arret",
|
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_("Object is stopped"),
|
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_("Check if an object is not moving"),
|
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_("_PARAM0_ is stopped"),
|
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_("Movement"),
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"res/conditions/arret24.png",
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"res/conditions/arret.png")
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.AddParameter("object", _("Object"))
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.MarkAsAdvanced();
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obj.AddCondition("Vitesse",
|
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_("Speed"),
|
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_("Compare the overall speed of an object"),
|
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_("Overall speed of _PARAM0_ is _PARAM1__PARAM2_"),
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_("Movement"),
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"res/conditions/vitesse24.png",
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"res/conditions/vitesse.png")
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.AddParameter("object", _("Object"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Speed"))
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.MarkAsAdvanced()
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.SetManipulatedType("number");
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obj.AddCondition("AngleOfDisplacement",
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_("Angle of movement"),
|
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_("Compare the angle of displacement of an object"),
|
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_("Angle of displacement of _PARAM0_ is _PARAM1_ (tolerance : _PARAM2_ degrees)"),
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_("Movement"),
|
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"res/conditions/vitesse24.png",
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"res/conditions/vitesse.png")
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.AddParameter("object", _("Object"))
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.AddParameter("expression", _("Angle, in degrees"))
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.AddParameter("expression", _("Tolerance"))
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.MarkAsAdvanced();
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obj.AddCondition("VarObjet",
|
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_("Value of an object's variable"),
|
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_("Compare the value of a variable of an object."),
|
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_("Variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_"),
|
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_("Variables"),
|
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"res/conditions/var24.png",
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"res/conditions/var.png")
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|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"))
|
|
.AddParameter("relationalOperator", _("Sign of the test"))
|
|
.AddParameter("expression", _("Value to test"))
|
|
.SetManipulatedType("number");
|
|
|
|
obj.AddCondition("VarObjetTxt",
|
|
_("Text of an object's variable"),
|
|
_("Compare the text of a variable of an object."),
|
|
_("The text of variable _PARAM1_ of _PARAM0_ is _PARAM2__PARAM3_"),
|
|
_("Variables"),
|
|
"res/conditions/var24.png",
|
|
"res/conditions/var.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"))
|
|
.AddParameter("relationalOperator", _("Sign of the test"))
|
|
.AddParameter("string", _("Text to test"))
|
|
.SetManipulatedType("string");
|
|
|
|
obj.AddCondition("VarObjetDef",
|
|
_("Variable defined"),
|
|
_("Check if the variable is defined."),
|
|
_("Variable _PARAM1 of _PARAM0_ is defined"),
|
|
_("Variables"),
|
|
"res/conditions/var24.png",
|
|
"res/conditions/var.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("string", _("Variable"))
|
|
.SetHidden();
|
|
|
|
obj.AddCondition("BehaviorActivated",
|
|
_("Behavior activated"),
|
|
_("Return true if the behavior is activated for the object."),
|
|
_("Behavior _PARAM1_ of _PARAM0_ is activated"),
|
|
_("Behaviors"),
|
|
"res/behavior24.png",
|
|
"res/behavior16.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("ActivateBehavior",
|
|
_("De/activate a behavior"),
|
|
_("De/activate the behavior for the object."),
|
|
_("Activate behavior _PARAM1_ of _PARAM0_: _PARAM2_"),
|
|
_("Behaviors"),
|
|
"res/behavior24.png",
|
|
"res/behavior16.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("behavior", _("Behavior"))
|
|
.AddParameter("yesorno", _("Activate?"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("AddForceVers",
|
|
_("Add a force to move toward an object"),
|
|
_("Add a force to an object to make it move toward another."),
|
|
_("Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels"),
|
|
_("Movement"),
|
|
"res/actions/forceVers24.png",
|
|
"res/actions/forceVers.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Target Object"))
|
|
.AddParameter("expression", _("Speed (in pixels per second)"))
|
|
.AddParameter("expression", _("Damping (Default: 0)"))
|
|
.MarkAsAdvanced();
|
|
|
|
obj.AddAction("AddForceTourne",
|
|
_("Add a force to move around an object"),
|
|
_("Add a force to an object to make it rotate around another.\nNote that the movement is not precise, especially if the speed is high.\nTo position an object around a position more precisely, use the actions in category \"Position\"."),
|
|
_("Rotate _PARAM0_ around _PARAM1_ at _PARAM2_ deg/sec and _PARAM3_ pixels away"),
|
|
_("Movement"),
|
|
"res/actions/forceTourne24.png",
|
|
"res/actions/forceTourne.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Rotate around this object"))
|
|
.AddParameter("expression", _("Speed (in degrees per second)"))
|
|
.AddParameter("expression", _("Distance (in pixels)"))
|
|
.AddParameter("expression", _("Damping (Default: 0)"))
|
|
.MarkAsAdvanced();
|
|
|
|
|
|
obj.AddAction("MettreAutour",
|
|
_("Put an object around another"),
|
|
_("Position an object around another, with the specified angle and distance."),
|
|
_("Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_ degrees and _PARAM2_ pixels distance."),
|
|
_("Position"),
|
|
"res/actions/positionAutour24.png",
|
|
"res/actions/positionAutour.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("\"Center\" Object"))
|
|
.AddParameter("expression", _("Distance"))
|
|
.AddParameter("expression", _("Angle, in degrees"))
|
|
.MarkAsAdvanced();
|
|
|
|
//Deprecated action
|
|
obj.AddAction("Rebondir",
|
|
_("Move an object away from another"),
|
|
_("Move an object away from another, using forces."),
|
|
_("Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)"),
|
|
_("Movement"),
|
|
"res/actions/ecarter24.png",
|
|
"res/actions/ecarter.png")
|
|
|
|
.SetHidden()
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectList", _("Object 2 (won't move)"));
|
|
|
|
|
|
//Deprecated action
|
|
obj.AddAction("Ecarter",
|
|
_("Move an object away from another"),
|
|
_("Move an object away from another without using forces."),
|
|
_("Move _PARAM0_ away from _PARAM2_ (only _PARAM0_ will move)"),
|
|
_("Position"),
|
|
"res/actions/ecarter24.png",
|
|
"res/actions/ecarter.png")
|
|
|
|
.SetHidden()
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectList", _("Object 2 (won't move)"));
|
|
|
|
|
|
obj.AddAction("SeparateFromObjects",
|
|
_("Separate two objects"),
|
|
_("Move an object away from another using their collision masks.\nBe sure to call this action on a reasonable number of objects\nto avoid slowing down the game."),
|
|
_("Move _PARAM0_ away from _PARAM1_ (only _PARAM0_ will move)"),
|
|
_("Position"),
|
|
"res/actions/ecarter24.png",
|
|
"res/actions/ecarter.png")
|
|
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectList", _("Objects"))
|
|
.MarkAsSimple();
|
|
|
|
obj.AddCondition("CollisionPoint",
|
|
_("Point inside object"),
|
|
_("Test if a point is inside the object collision masks."),
|
|
_("_PARAM1_;_PARAM2_ is inside _PARAM0_"),
|
|
_("Collision"),
|
|
"res/conditions/collisionPoint24.png",
|
|
"res/conditions/collisionPoint.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("expression", _("X position of the point"))
|
|
.AddParameter("expression", _("Y position of the point"))
|
|
.MarkAsSimple();
|
|
|
|
obj.AddExpression("X", _("X position"), _("X position of the object"), _("Position"), "res/actions/position.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Y", _("Y position"), _("Y position of the object"), _("Position"), "res/actions/position.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Angle", _("Angle"), _("Current angle, in degrees, of the object"), _("Angle"), "res/actions/direction.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceX", _("Average X coordinates of forces"), _("Average X coordinates of forces"), _("Movement"), "res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceY", _("Average Y coordinates of forces"), _("Average Y coordinates of forces"), _("Movement"), "res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceAngle", _("Average angle of the forces"), _("Average angle of the forces"), _("Movement"), "res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("ForceLength", _("Average length of the forces"), _("Average length of the forces"), _("Movement"), "res/actions/force.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Longueur", _("Average length of the forces"), _("Average length of the forces"), _("Movement"), "res/actions/force.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
|
|
obj.AddExpression("Width", _("Width"), _("Width of the object"), _("Size"), "res/actions/scaleWidth.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Largeur", _("Width"), _("Width of the object"), _("Size"), "res/actions/scaleWidth.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("Height", _("Height"), _("Height of the object"), _("Size"), "res/actions/scaleHeight.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Hauteur", _("Height"), _("Height of the object"), _("Size"), "res/actions/scaleHeight.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("ZOrder", _("Z order"), _("Z order of an object"), _("Visibility"), "res/actions/planicon.png")
|
|
.AddParameter("object", _("Object"));
|
|
|
|
obj.AddExpression("Plan", _("Z order"), _("Z order of an object"), _("Visibility"), "res/actions/planicon.png")
|
|
.AddParameter("object", _("Object"))
|
|
.SetHidden();
|
|
|
|
obj.AddExpression("Distance", _("Distance between two objects"), _("Distance between two objects"), _("Position"), "res/conditions/distance.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Object"));
|
|
|
|
obj.AddExpression("SqDistance", _("Square distance between two objects"), _("Square distance between two objects"), _("Position"), "res/conditions/distance.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectPtr", _("Object"));
|
|
|
|
obj.AddExpression("Variable", _("Object's variable"), _("Object's variable"), _("Variables"), "res/actions/var.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"));
|
|
|
|
obj.AddExpression("VariableChildCount", _("Object's variable number of children"), _("Get the number of children from an object"), _("Variables"), "res/actions/var.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"));
|
|
|
|
obj.AddStrExpression("VariableString", _("Object's variable"), _("Text of variable of an object"), _("Variables"), "res/actions/var.png")
|
|
.AddParameter("object", _("Object"))
|
|
.AddParameter("objectvar", _("Variable"));
|
|
|
|
extension.AddAction("Create",
|
|
_("Create an object"),
|
|
_("Create an object at specified position"),
|
|
_("Create object _PARAM1_ at position _PARAM2_;_PARAM3_"),
|
|
_("Objects"),
|
|
"res/actions/create24.png",
|
|
"res/actions/create.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectListWithoutPicking", _("Object to create"))
|
|
.AddParameter("expression", _("X position"))
|
|
.AddParameter("expression", _("Y position"))
|
|
.AddParameter("layer", _("Layer (base layer if empty)"), "", true).SetDefaultValue("\"\"")
|
|
.MarkAsSimple();
|
|
|
|
extension.AddAction("CreateByName",
|
|
_("Create an object from its name"),
|
|
_("Among the objects of the specified group, this action will create the object with the specified name."),
|
|
_("Among objects _PARAM1_, create object named _PARAM2_ at position _PARAM3_;_PARAM4_"),
|
|
_("Objects"),
|
|
"res/actions/create24.png",
|
|
"res/actions/create.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectListWithoutPicking", _("Groups containing objects that can be created by the action"))
|
|
.AddParameter("string", _("Text representing the name of the object to create"))
|
|
.AddParameter("expression", _("X position"))
|
|
.AddParameter("expression", _("Y position"))
|
|
.AddParameter("layer", _("Layer (base layer if empty)"), "", true).SetDefaultValue("\"\"")
|
|
.MarkAsAdvanced();
|
|
|
|
extension.AddAction("AjoutObjConcern",
|
|
_("Pick all objects"),
|
|
_("Pick all objects with this name."),
|
|
_("Pick all _PARAM1_"),
|
|
_("Objects"),
|
|
"res/actions/add24.png",
|
|
"res/actions/add.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsAdvanced();
|
|
|
|
extension.AddAction("AjoutHasard",
|
|
_("Pick a random object"),
|
|
_("Pick only one object with this name, among all"),
|
|
_("Pick a random _PARAM1_"),
|
|
_("Objects"),
|
|
"res/actions/ajouthasard24.png",
|
|
"res/actions/ajouthasard.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsSimple();
|
|
|
|
extension.AddAction("MoveObjects",
|
|
_("Apply movement to all objects"),
|
|
_("Moves all objects according to the forces they have. GDevelop calls this action at the end of the events by default."),
|
|
_("Apply movement to all objects"),
|
|
_("Movement"),
|
|
"res/actions/doMove24.png",
|
|
"res/actions/doMove.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension.AddCondition("SeDirige",
|
|
_("An object is moving toward another"),
|
|
_("Check if an object moves toward another.\nThe first object must move."),
|
|
_("_PARAM0_ is moving toward _PARAM1_"),
|
|
_("Movement"),
|
|
"res/conditions/sedirige24.png",
|
|
"res/conditions/sedirige.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("objectList", _("Object 2"))
|
|
.AddParameter("expression", _("Angle of tolerance"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension.AddCondition("Distance",
|
|
_("Distance between two objects"),
|
|
_("Compare the distance between two objects.\nIf condition is inverted, only objects that have a distance greater than specified to any other object will be picked."),
|
|
_("_PARAM0_ distance to _PARAM1_ is below _PARAM2_ pixels"),
|
|
_("Position"),
|
|
"res/conditions/distance24.png",
|
|
"res/conditions/distance.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("objectList", _("Object 2"))
|
|
.AddParameter("expression", _("Distance"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsSimple();
|
|
|
|
extension.AddCondition("AjoutObjConcern",
|
|
_("Pick all objects"),
|
|
_("Pick all objects with this name."),
|
|
_("Pick all _PARAM1_"),
|
|
_("Objects"),
|
|
"res/conditions/add24.png",
|
|
"res/conditions/add.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsAdvanced();
|
|
|
|
extension.AddCondition("AjoutHasard",
|
|
_("Pick a random object"),
|
|
_("Pick only one object with this name, among all"),
|
|
_("Pick a random _PARAM1_"),
|
|
_("Objects"),
|
|
"res/conditions/ajouthasard24.png",
|
|
"res/conditions/ajouthasard.png")
|
|
.AddCodeOnlyParameter("currentScene", "")
|
|
.AddParameter("objectList", _("Object"))
|
|
.MarkAsSimple();
|
|
|
|
extension.AddCondition("PickNearest",
|
|
_("Pick nearest object"),
|
|
_("Among the objects, pick the one that is nearest (or furthest if condition is inverted) from the specified position."),
|
|
_("Pick nearest _PARAM0_ to _PARAM1_;_PARAM2_"),
|
|
_("Objects"),
|
|
"res/conditions/distance24.png",
|
|
"res/conditions/distance.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("expression", _("X position"))
|
|
.AddParameter("expression", _("Y position"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsSimple();
|
|
|
|
extension.AddCondition("NbObjet",
|
|
_("Objects count"),
|
|
_("Compare the number of picked objects"),
|
|
_("The number of _PARAM0_ is _PARAM1__PARAM2_"),
|
|
_("Objects"),
|
|
"res/conditions/nbObjet24.png",
|
|
"res/conditions/nbObjet.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("relationalOperator", _("Sign of the test"))
|
|
.AddParameter("expression", _("Value to test"))
|
|
.MarkAsSimple()
|
|
.SetManipulatedType("number");
|
|
|
|
extension.AddCondition("CollisionNP", //"CollisionNP" cames from an old condition to test collision between two sprites non precisely.
|
|
_("Collision"),
|
|
_("Test the collision between two objects using their collision masks.\nNote that some objects may not have collision masks.\nSome others, like Sprite objects, also provide more precise collision conditions."),
|
|
_("_PARAM0_ is in collision with _PARAM1_"),
|
|
_("Collision"),
|
|
"res/conditions/collision24.png",
|
|
"res/conditions/collision.png")
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddParameter("objectList", _("Object"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsSimple();
|
|
|
|
extension.AddCondition("EstTourne",
|
|
_("An object is turned toward another"),
|
|
_("Check if an object is turned toward another"),
|
|
_("_PARAM0_ is rotated towards _PARAM1_"),
|
|
_("Angle"),
|
|
"res/conditions/estTourne24.png",
|
|
"res/conditions/estTourne.png")
|
|
.AddParameter("objectList", _("Name of the object"))
|
|
.AddParameter("objectList", _("Name of the second object"))
|
|
.AddParameter("expression", _("Angle of tolerance, in degrees (0: minimum tolerance)"))
|
|
.AddCodeOnlyParameter("conditionInverted", "")
|
|
.MarkAsAdvanced();
|
|
|
|
extension.AddExpression("Count", _("Number of objects"), _("Count the number of the specified objects currently picked"), _("Objects"), "res/conditions/nbObjet.png")
|
|
.AddParameter("objectList", _("Object"));
|
|
#endif
|
|
}
|
|
|
|
}
|