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* Add support for help links in InstructionParametersEditor. * Add help paths for extensions/objects/behaviors/instructions
252 lines
9.7 KiB
C++
252 lines
9.7 KiB
C++
/**
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GDevelop - Inventory Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "GDCpp/Extensions/ExtensionBase.h"
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#include "InventoryTools.h"
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#include <iostream>
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void DeclareInventoryExtension(gd::PlatformExtension& extension) {
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extension.SetExtensionInformation(
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"Inventory",
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_("Inventory"),
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_("Provides actions and conditions to add an inventory to your game, "
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"with items in memory."),
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"Florian Rival",
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"Open source (MIT License)")
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.SetExtensionHelpPath("all-features/inventory");
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#if defined(GD_IDE_ONLY)
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extension
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.AddAction("Add",
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_("Add an item"),
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_("Add an item in an inventory."),
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_("Add a _PARAM2_ to inventory _PARAM1_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.SetFunctionName("InventoryTools::Add")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddAction("Remove",
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_("Remove an item"),
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_("Remove an item from an inventory."),
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_("Remove a _PARAM2_ from inventory _PARAM1_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.SetFunctionName("InventoryTools::Remove")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddCondition("Count",
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_("Item count"),
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_("Compare the number of an item in an inventory."),
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_("Count of _PARAM2_ in _PARAM1_ is _PARAM3__PARAM4_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.AddParameter("relationalOperator", _("Sign of the test"))
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.AddParameter("expression", _("Count"))
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.SetFunctionName("InventoryTools::Count")
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.SetIncludeFile("Inventory/InventoryTools.h")
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.SetManipulatedType("number");
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extension
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.AddCondition("Has",
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_("Has an item"),
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_("Check if at least one of the specified items is in the "
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"inventory."),
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_("Inventory _PARAM1_ contains a _PARAM2_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.SetFunctionName("InventoryTools::Has")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddAction("SetMaximum",
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_("Set a maximum count for an item"),
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_("Set the maximum number of the specified item that can be "
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"added in the inventory. By default, the number allowed for "
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"each item is unlimited."),
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_("Set the maximum count for _PARAM2_ in inventory _PARAM1_ "
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"to _PARAM3_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.AddParameter("expression", _("Maximum count"))
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.SetFunctionName("InventoryTools::SetMaximum")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddAction("SetUnlimited",
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_("Set unlimited count for an item"),
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_("Allow an unlimited amount of an object to be in an "
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"inventory. This is the case by default for each item."),
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_("Allow an unlimited count of _PARAM2_ in inventory "
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"_PARAM1_: _PARAM3_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.AddParameter("yesorno", _("Allow an unlimited amount?"))
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.SetFunctionName("InventoryTools::SetUnlimited")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddCondition("IsFull",
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_("Item full"),
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_("Check if an item has reached its maximum number allowed "
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"in the inventory."),
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_("Inventory _PARAM1_ is full of _PARAM2_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.SetFunctionName("InventoryTools::Has")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddAction("Equip",
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_("Equip an item"),
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_("Mark an item as being equipped. If the item count is 0, it "
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"won't be marked as equipped."),
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_("Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.AddParameter("yesorno", _("Equip?"))
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.SetFunctionName("InventoryTools::Equip")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddCondition("IsEquipped",
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_("Item equipped"),
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_("Check if an item is equipped."),
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_("_PARAM2_ is equipped in inventory _PARAM1_"),
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_("Inventories"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.SetFunctionName("InventoryTools::IsEquipped")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddAction("SerializeToVariable",
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_("Save an inventory in a variable"),
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_("Save all the items of the inventory in a variable, so that "
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"it can be restored later."),
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_("Save inventory _PARAM1_ in variable _PARAM2_"),
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_("Inventories/Variables"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("scenevar", _("Scene variable"))
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.SetFunctionName("InventoryTools::SerializeToVariable")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddAction("UnserializeFromVariable",
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_("Load an inventory from a variable"),
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_("Load the content of the inventory from a variable."),
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_("Load inventory _PARAM1_ from variable _PARAM2_"),
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_("Inventories/Variables"),
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"CppPlatform/Extensions/Inventoryicon24.png",
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", "")
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.AddParameter("string", _("Inventory name"))
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.AddParameter("scenevar", _("Scene variable"))
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.SetFunctionName("InventoryTools::UnserializeFromVariable")
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.SetIncludeFile("Inventory/InventoryTools.h");
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extension
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.AddExpression("Count",
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_("Item count"),
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_("Get the number of an item in the inventory"),
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_("Inventory"),
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"CppPlatform/Extensions/Inventoryicon16.png")
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.AddCodeOnlyParameter("currentScene", _(""))
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.AddParameter("string", _("Inventory name"))
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.AddParameter("string", _("Item name"))
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.SetFunctionName("InventoryTools::Count")
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.SetIncludeFile("Inventory/InventoryTools.h");
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#endif
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}
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/**
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* \brief This class declares information about the extension.
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*/
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class InventoryCppExtension : public ExtensionBase {
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public:
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/**
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* Constructor of an extension declares everything the extension contains:
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* objects, actions, conditions and expressions.
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*/
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InventoryCppExtension() {
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DeclareInventoryExtension(*this);
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GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
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};
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virtual void SceneLoaded(RuntimeScene& scene) override {
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#if defined(GD_IDE_ONLY)
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InventoryTools::ClearAll(scene);
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#endif
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}
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};
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#if defined(ANDROID)
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extern "C" ExtensionBase* CreateGDCppInventoryExtension() {
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return new InventoryCppExtension;
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}
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#elif !defined(EMSCRIPTEN)
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/**
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* Used by GDevelop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase* GD_EXTENSION_API CreateGDExtension() {
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return new InventoryCppExtension;
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}
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#endif
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